Karl Kuras wrote: > > > Adventures progress through decision, not action. Since you can't > > significantly change Mafia's story or outcomes based on your decisions, > it's > > not an adventure game. People confuse this a lot; they think that great > > storytelling equals "adventure game", which is incorrect. Half-Life had > > excellent storytelling, but was it an adventure game? > > So if a game can only have one final outcome, no multiple endings then it's > not an adventure?
That's not what I wrote. MOST games have one final outcome. But if there are multiple paths or mechanics on getting there, *and* the gameplay focuses on storytelling and "decision over action", it's an adventure. Within reason, you should not be restricted on how you get there. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/