Karl Kuras wrote:
> 
> > Adventures progress through decision, not action.  Since you can't
> > significantly change Mafia's story or outcomes based on your decisions,
> it's
> > not an adventure game.  People confuse this a lot; they think that great
> > storytelling equals "adventure game", which is incorrect.  Half-Life had
> > excellent storytelling, but was it an adventure game?
> 
> So if a game can only have one final outcome, no multiple endings then it's
> not an adventure?  

That's not what I wrote.  MOST games have one final outcome.  But if there are
multiple paths or mechanics on getting there, *and* the gameplay focuses on
storytelling and "decision over action", it's an adventure.  Within reason,
you should not be restricted on how you get there.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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