Stuart Feldhamer schrieb:
> 
> Jim,
> 
> Your system is very interesting but I don't like it. Maybe according to YOUR
> definition of Adventure it encompasses all fantasy-style gaming, but this is
> not the commonly accepted definition of the genre. As I see it, adventures
> are games where the focus is on solving puzzles within the context of a
> story. RPGs are games where the focus is on fighting, and in the process,
> building up your characters. I've played games like Ultima, and Pool of
> Radiance, and I liked them to a point, but I got bored with the battles
> every two minutes. The battles are not incidental, but rather are the main
> component of the gameplay. A game with this type of gameplay mechanics would
> not be considered an adventure by any stretch of the imagination.

You know I'm all for drawing a line between RPGs and Adventures, but is
the focus of the former really on fighting? It usually is a component of
a RPG, but the focus? The Ultimas beginning with IV had conversation as
a strong component, in Planescape: Torment you could advance your
character through the right decisions in conversations.

Marco

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