Stuart Feldhamer schrieb: > > Jim, > > Your system is very interesting but I don't like it. Maybe according to YOUR > definition of Adventure it encompasses all fantasy-style gaming, but this is > not the commonly accepted definition of the genre. As I see it, adventures > are games where the focus is on solving puzzles within the context of a > story. RPGs are games where the focus is on fighting, and in the process, > building up your characters. I've played games like Ultima, and Pool of > Radiance, and I liked them to a point, but I got bored with the battles > every two minutes. The battles are not incidental, but rather are the main > component of the gameplay. A game with this type of gameplay mechanics would > not be considered an adventure by any stretch of the imagination.
You know I'm all for drawing a line between RPGs and Adventures, but is the focus of the former really on fighting? It usually is a component of a RPG, but the focus? The Ultimas beginning with IV had conversation as a strong component, in Planescape: Torment you could advance your character through the right decisions in conversations. Marco ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/