Edward Franks schrieb: > > Gamasutra had an interesting article > <http://www.gamasutra.com/features/20011017/dodd_01.htm> -- you may > need to register on Gamasutra to read it -- on the developer's attempts > to simply slowdown the cracking of Spyro: Year of the Dragon. Their > goal was simply to try to keep pirates from cracking the game for the > first few months of the game's sale life (when up to half the sales of > the game occur). The idea that came across was that they realized that > the crackers would eventually win, so all the developers could do is > try to slow them down. It included allowing partial cracks to work for > a while, so that if you didn't play the game for 10 to 12 hours you > might think your crack worked. It is a bizarre world when developers > spend so much time trying to make a game work correctly and then turn > around and break their own game.
I doubt that it made much of a difference. A good enough coder can quickly identify any subroutine depending on the protection. IMHO the best copy protection still is a neat box, a nice and sufficient manual and some props to go along. If all you get is a DVD case and a PDF manual on the CD, most people don't see enough physical evidence of the game's worth, compared to what is readily available on the net. Marco ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/