I'm confused by the comment on "network test" being a bad name...
The current test, tests the network performance from the server to the selected player. This shows whether there is enough network bandwidth in your home network to stream at this rate to the player. I think this is all that can actually be tested. It is the most useful measure for playback of local files from the server (which was the dominant use case when it was written) The problem with network test readings is the way it currently works - it can read low due to lack of cpu power on server or client rather than lack of network capacity. The original limitation came from the fact that its a server only plugin and I had no access to the player firmware to add any code. With Squeezeplay devices I now have access to the firmware and can think about this again. Given a low power cpu at the client end and a possibly low power cpu at the server end, the current method is always going to be an approximation. I hope it does provide some useful information though... -- Triode ------------------------------------------------------------------------ Triode's Profile: http://forums.slimdevices.com/member.php?userid=17 View this thread: http://forums.slimdevices.com/showthread.php?t=77349 _______________________________________________ Touch mailing list Touch@lists.slimdevices.com http://lists.slimdevices.com/mailman/listinfo/touch