On Thu, Aug 23, 2001 at 05:15:54PM -0700, LordHavoc wrote:
> I would not call mod a linear format, it is a musical score to play,
> with a set of included instruments (ok that is an over simplification on
> many fronts, but anyway), and can jump all over the place, respond to
> dynamic music queues (just add some custom effect commands that would be
> used in music for the game), etc.

I didn't mean for anyone to believe I thought it was a linear format :) I'm
well aware of what it is, I spent many hours in fasttracker2/screamtracker :)

> No one on windoze has any idea what .ogg is, and finding programs to
> play and create it is even more remote.

That's simply not true, if you were on the ogg/vorbis lsits you would know that
many people that use windows know about it. There's even winamp plugins for
.ogg/vorbis! So I can't accept that as a good excuse :)

> .wav is well known and even easier to make than .mp3, that is the
> reasaon I'm proposing it.

Yes, i'm a little extremeist, I just despise .wav :) Obviously we have to
support .wav in some way since the original quake used it, but I think for music
we should only support ogg/vorbis, just to encourage the use of it :) It's
really easy to do ogg/ovrbis encoding/playing etc. whether you're using
linux/windows/mac whatever!

There is simply no good excuse to NOT provide ogg/vorbis support :) The
ogg/vorbis developers have already stated that games are one of the things that
they definitely want to make inroads to and are very much desiring constructive
criticism and feedback from game developers/coders, etc.

-EvilTypeGuy


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