EvilTypeGuy wrote:
> 
> On Thu, Aug 23, 2001 at 05:15:54PM -0700, LordHavoc wrote:
> > I would not call mod a linear format, it is a musical score to play,
> > with a set of included instruments (ok that is an over simplification on
> > many fronts, but anyway), and can jump all over the place, respond to
> > dynamic music queues (just add some custom effect commands that would be
> > used in music for the game), etc.
> 
> I didn't mean for anyone to believe I thought it was a linear format :) I'm
> well aware of what it is, I spent many hours in fasttracker2/screamtracker :)

I have as well, sitting there, trying to think of a melody, sitting
there, and finally closing it...  Sigh, I really wish I could make
music.

> > No one on windoze has any idea what .ogg is, and finding programs to
> > play and create it is even more remote.
> 
> That's simply not true, if you were on the ogg/vorbis lsits you would know that
> many people that use windows know about it. There's even winamp plugins for
> ogg/vorbis! So I can't accept that as a good excuse :)

News of ogg has not reached my corner of the world, nor have I seen it
mentioned on any of the IRC channels (mod and engine development
related) I hang out on, that is my point.

> > .wav is well known and even easier to make than .mp3, that is the
> > reasaon I'm proposing it.
> 
> Yes, i'm a little extremeist, I just despise .wav :) Obviously we have to
> support .wav in some way since the original quake used it, but I think for music
> we should only support ogg/vorbis, just to encourage the use of it :) It's
> really easy to do ogg/ovrbis encoding/playing etc. whether you're using
> linux/windows/mac whatever!

Yes well my favorite sound format was IFF 8SVX (though I would mention
the 16bit version of that if I had ever encountered specs), but we can't
always have everything the way we want it. :)

> There is simply no good excuse to NOT provide ogg/vorbis support :) The
> ogg/vorbis developers have already stated that games are one of the things that
> they definitely want to make inroads to and are very much desiring constructive
> criticism and feedback from game developers/coders, etc.
> 
> -EvilTypeGuy

-- 
LordHavoc
Senior Editor for http://www.gamevisions.com
A member of the Brotherhood of The Axe game clan.
Author of DarkPlaces Quake1 engine and mod (
http://darkplaces.gamevisions.com/ )
"War does not prove who is right, it proves who is left." - Unknown

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