EvilTypeGuy wrote:
> 
> On Thu, Aug 23, 2001 at 06:49:18PM -0700, LordHavoc wrote:
> > It can be fast if there are only a handful of sound channels active at
> > any one time and you're using lousy mixing quality (no interpolation at
> > all).
> >
> > But good mods don't use just a handful of sound channels, and usually
> > sound worse without oversampled interpolation :)
> 
> I disagree, i've heard some awesome (IMO) .mod's that used litte more than 6-8
> channels :)

You're lucky then, I doubt they were very long either.

The ones I've heard which are truly CD quality music (I do mean like the
kind you buy in a store), are usually around 7mb and use 10-20 channels
at all times.

> > Try 32 channels active at once with 8 point oversampled interpolation
> > and see what the CPU use is on a P166 (here's a hint: 50%).
> 
> Perhaps so, but nonetheless it's still supportable and we can get something
> decent performing :)
> 
> > What's inefficient about wav?  Other than it's size?
> 
> You hit it right on the money :)
> 
> > DarkPlaces supports 44khz stereo 16bit wav's for any purpose.
> 
> I wonder why id didn't...You're evil, just plain evil!

No no, you're the one with evil in your name :)

> -EvilTypeGuy

-- 
LordHavoc
Senior Editor for http://www.gamevisions.com
A member of the Brotherhood of The Axe game clan.
Author of DarkPlaces Quake1 engine and mod (
http://darkplaces.gamevisions.com/ )
"War does not prove who is right, it proves who is left." - Unknown

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