On Thu, Aug 23, 2001 at 06:49:18PM -0700, LordHavoc wrote:
> It can be fast if there are only a handful of sound channels active at
> any one time and you're using lousy mixing quality (no interpolation at
> all).
>
> But good mods don't use just a handful of sound channels, and usually
> sound worse without oversampled interpolation :)
I disagree, i've heard some awesome (IMO) .mod's that used litte more than 6-8
channels :)
> Try 32 channels active at once with 8 point oversampled interpolation
> and see what the CPU use is on a P166 (here's a hint: 50%).
Perhaps so, but nonetheless it's still supportable and we can get something
decent performing :)
> What's inefficient about wav? Other than it's size?
You hit it right on the money :)
> DarkPlaces supports 44khz stereo 16bit wav's for any purpose.
I wonder why id didn't...You're evil, just plain evil!
-EvilTypeGuy
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