<snip>
> > As you may or may not have noticed, I recently posted an announcement to
> > the SDL mailing list about a Quake II model viewer I have ported with
> > the JEDI-SDL binding that I maintain. Anyway to cut to the chase, though
> > the weapon displays when the model is rendered the texture is not being
> > applied to it. As I am using the same class to render both models, I was
> > wondering if either of you were aware if the weapon model needs to be
> > rendered differently to the character model in order to get the textures
> > applying correctly. If you are too busy to answer my query, could you
> > please point me in the right direction for this kind of information.
> 
> I'm not, but I'm not the best person to ask.  I'm sending this reply also
> to the list where LordHavoc and others who have done md2 stuff before can
> take a look at it.

Some of the triangles are missing or textured blue in the weapon models,
because they are not seen from the player's viewpoint...  There is no
difference in texturing and rendering.

> --
> Joseph Carter <[EMAIL PROTECTED]>            Free software developer
> 
> <Overfiend> Culus: wanna suspend me for it? :)
> <Culus> Overfiend:  Go maliciously crack a few severs and we'll talk
> <Overfiend> Culus: damn, it has to be malicious?
> <Culus> Overfiend:  Sadly, yes
> 
>   ------------------------------------------------------------------------
>    Part 1.2Type: application/pgp-signature

-- 
LordHavoc
Senior Editor for http://www.gamevisions.com
A member of the Brotherhood of The Axe game clan.
Author of DarkPlaces Quake1 engine and mod (
http://darkplaces.gamevisions.com/ )
"War does not prove who is right, it proves who is left." - Unknown

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