Hi LordHavoc,
   Thanks for taking the time to clarify those points. It makes a lot 
more sense now.


Thanks again,



Dominique Louis
http://www.DelphiGamer.com.


LordHavoc wrote:

> 
> [EMAIL PROTECTED] wrote:
> 
>>Hi LordHavoc,
>>
>>On Sep 21 07:57, LordHavoc <[EMAIL PROTECTED]> wrote:
>>
>>>Some of the triangles are missing or textured blue in the weapon models,
>>>because they are not seen from the player's viewpoint...
>>>
>>Excuse my newbie question, but I have only been playing around with OpenGL for about 
>a month. I do not understand the above statement. Does this mean there is something 
>wrong with the weapon model or that my program is not creating the triangles 
>correctly. Why would a triangle that is textured blue cause a problem?
>>
> 
> It would not cause a problem.  I'm just saying that if you look from
> behind the gun, it will look right, if you look at it from another
> direction, you might notice that the model was not fully skinned (the
> artist did not waste time on polygons which would not be seen from
> behind the gun, they are usually bright blue) or might even be missing
> some polygons.
> 
> 
>>>There is no difference in texturing and rendering.
>>>
>>Does this statement refer to the difference between Character models and weapon 
>models?
>>
> 
> Yes, they are identical, they are loaded and rendered by the same
> functions in the engine, with no special distinctions between them.
> 
> 
>>Thanks in advance,
>>
>>Dominique Louis
>>http://www.DelphiGamer.com.
>>
> 



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