[EMAIL PROTECTED] wrote:
> 
> Hi LordHavoc,
> 
> On Sep 21 07:57, LordHavoc <[EMAIL PROTECTED]> wrote:
> > Some of the triangles are missing or textured blue in the weapon models,
> > because they are not seen from the player's viewpoint...
> 
> Excuse my newbie question, but I have only been playing around with OpenGL for about 
>a month. I do not understand the above statement. Does this mean there is something 
>wrong with the weapon model or that my program is not creating the triangles 
>correctly. Why would a triangle that is textured blue cause a problem?

It would not cause a problem.  I'm just saying that if you look from
behind the gun, it will look right, if you look at it from another
direction, you might notice that the model was not fully skinned (the
artist did not waste time on polygons which would not be seen from
behind the gun, they are usually bright blue) or might even be missing
some polygons.

> > There is no difference in texturing and rendering.
> 
> Does this statement refer to the difference between Character models and weapon 
>models?

Yes, they are identical, they are loaded and rendered by the same
functions in the engine, with no special distinctions between them.

> Thanks in advance,
> 
> Dominique Louis
> http://www.DelphiGamer.com.

-- 
LordHavoc
Senior Editor for http://www.gamevisions.com
A member of the Brotherhood of The Axe game clan.
Author of DarkPlaces Quake1 engine and mod (
http://darkplaces.gamevisions.com/ )
"War does not prove who is right, it proves who is left." - Unknown

_______________________________________________
twilight-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/twilight-devel

Reply via email to