Hi LordHavoc,
  
On Sep 21 07:57, LordHavoc <[EMAIL PROTECTED]> wrote:
> Some of the triangles are missing or textured blue in the weapon models,
> because they are not seen from the player's viewpoint...  

Excuse my newbie question, but I have only been playing around with OpenGL for about a 
month. I do not understand the above statement. Does this mean there is something 
wrong with the weapon model or that my program is not creating the triangles 
correctly. Why would a triangle that is textured blue cause a problem?

> There is no difference in texturing and rendering.

Does this statement refer to the difference between Character models and weapon models?


Thanks in advance,



Dominique Louis
http://www.DelphiGamer.com.

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