On Wed, Sep 19, 2001 at 04:40:48PM +0100, Dominique Louis wrote:
> Just wanted to congratulate you on the SDL port of Quake. And I think
> the project will only go from strength to strength.
Thanks, I have always believed support for SDL in QuakeForge was always
somewhat halfhearted at best. Lots of people told me at the outset that
using SDL was going to suck and cited QF as an example of how badly. I am
very pleased that we have code not extremely different than theirs (same
ancestry in Sam's SDLQuake port) and ours works well enough to put all of
the naysayers in their place. =)
We can only go forward from here.
> As you may or may not have noticed, I recently posted an announcement to
> the SDL mailing list about a Quake II model viewer I have ported with
> the JEDI-SDL binding that I maintain. Anyway to cut to the chase, though
> the weapon displays when the model is rendered the texture is not being
> applied to it. As I am using the same class to render both models, I was
> wondering if either of you were aware if the weapon model needs to be
> rendered differently to the character model in order to get the textures
> applying correctly. If you are too busy to answer my query, could you
> please point me in the right direction for this kind of information.
I'm not, but I'm not the best person to ask. I'm sending this reply also
to the list where LordHavoc and others who have done md2 stuff before can
take a look at it.
--
Joseph Carter <[EMAIL PROTECTED]> Free software developer
<Overfiend> Culus: wanna suspend me for it? :)
<Culus> Overfiend: Go maliciously crack a few severs and we'll talk
<Overfiend> Culus: damn, it has to be malicious?
<Culus> Overfiend: Sadly, yes
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