Malte Brill wrote:
Setting up an adventure game like the one you are after in Rev requires some thinking beforehand, that doesn´t deal too much with the development environment, or the scripting language, but mostly with artwork and game logic.

Some of the goodies here may be of interest:

<http://tinselman.typepad.com/tinselman/2006/02/discarded.html>

--
 Richard Gaskin
 Fourth World Media Corporation
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