Hi Mark :

  Hope to find time to D/L your anim soon .

> Here's an idea that mimics Vue's Ecosystem: is it possible (or easy 
> to implement) to paste objects on a surface according to a VSL 
> channel? A kind of Scope, but scope of objects' distribution (or 3d 
> particles). Paint hairs or trees by VSL! Can it be done?
> Mark H

  Doesn't this go back a year or so again (as mentioned in my
recent unanswered mail on this thread) when I asked you if VSL
allows for "Boolean Logic" expressions ?

  Most Landscape programs use very simple ... "if x is less
than y , then z , if not then a" .

  You replied back then that VSL could handle simple nested
'if' statements . However , are much more complicated 'if/if
not/if not that but if this/or else' type statements avail-
able in VSL yet ? 

If so , how ? Or is that what you are asking Vesa (not sure) .

  Obviously , various noises can be used for distibution &
RS3D provides a built in noise or 2 that would probably do
the job , but exactly how to place that noise has always
been of interest to me .

  We had that simple capability in V3.5x but I don't see it
(yet) still in V5.x's VSL , even though Vesa has mentioned
that it is possible .

Thanks .

studio

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