All procedurals. It's just the std wrinkle material, some cell bumps and a simple noise+if for the veins. I used vertex channels for controlling the bumps and SSS color. We came to the conlusion that these things live in shallow water and grab on to your gonads when you swim there. The purple things have strong neurotoxins and acids in them, so basically it immobilizes (or kills) you and then melts and eats your nether regions.
On 23/11/06, Mark Heuymans <[EMAIL PROTECTED]> wrote:
At 02:57 22-11-2006, you wrote: >As I don't like animal testing, I decided to test my SSS shader on a >plant...ish thing: >http://koti.welho.com/tmikkola/Gallery/grabby2.jpg >GI, SSS, DOF, Soft light, etc. Took forever to render, added noise and >lens distortion in Gimp. Great work Timo, you pushed the renderer to its limits! I'm wondering if the texture is procedural or bitmap? And: where can I get one, (s)he looks so cute, and what do you feed them? ;) thanks for showing, -Mark