Hi Frank,

Which solution are you looking for?

Do you want a constant reflectivity undependently from viewangle?
In that case disable the current reflection step and drop in a constant
instead.

Do you want to keep the angle dependent reflection?
In that case add a linear object below the reflection 1-p1.
Set the in and out of this linear object to "reflection".
Now you can lower the multiply value to reduce the reflection.

Arjo.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Frank Bueters
> Sent: maandag 19 februari 2007 8:53
> To: [email protected]
> Subject: glass refelctivity
>
>
> Hi listmembers,
>
> Does anyone know how to reduce the amount of reflectivity in the glass
> material from Real's standard material library?
> Reflection is defined as follows: Reflection=Op(1-1p)(Angle)
> Angle is an absolute value, derived from the Ray and the Bumpnormal, I
> think.
>
> So how do I change the 1-1p part into something that makes the glass
> material a little less reflective? My math simply doesn't suffice :(
>
>
> Regards,
>
>       Frank Bueters
>
>

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