Hi listmembers, Does anyone know how to reduce the amount of reflectivity in the glass material from Real's standard material library? Reflection is defined as follows: Reflection=Op(1-1p)(Angle) Angle is an absolute value, derived from the Ray and the Bumpnormal, I think.
So how do I change the 1-1p part into something that makes the glass
material a little less reflective? My math simply doesn't suffice :(
Regards,
Frank Bueters
