Hi Matthias,

The opteron is a processor (AMD). It's a dual core processor that can be
used in a dual processor setup. So then you get four renderthreads.

BTW this morning it says total rendertime will be 57 hours :(
(another 35 to go) an early weekend then ;)

Arjo.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
> Sent: vrijdag 16 februari 2007 0:36
> To: [email protected]
> Subject: Re: Rendertimes
>
>
> What is a opteron?
> I've watched "Finding Nemo" 10 times, no opteron in the film.
> lol
>
> Matthias
> ~1 beer (+1-p1 halflings leaf) to much*10h working on some scripts ;-)
>
> ----- Original Message -----
> From: "Arjo Rozendaal" <[EMAIL PROTECTED]>
> To: "Reallist" <[email protected]>
> Sent: Thursday, February 15, 2007 1:53 PM
> Subject: Rendertimes
>
>
> > Hi,
> >
> > Why do I always keep the same render times? Nah just joking,
> seems that I
> > use VSL operator 1-p1 in combination with Moore's law. lol
> > Since I discovered that DOF with scaling 0,25 instead of
> antialiasing looks
> > so much better, I've hardly any benefit of my new opteron
> system. 30 hour
> > renderings as ever, if it doesn't go higher, it's just at 9%.
> > Maybe it's better not to check Timo's rendertime DOF. What if that looks
> > even better? :)
> > Well on the other hand, beside the image quality there is some
> increase in
> > speed. In the old days I accepted two weeks for a 1024x1024
> image. This one
> > will be 7087x1215 pixels.
> > The image better be good tomorrow night.... Off to some physical labour
> > then, instead of behind the screen, wouldn't hurt ;)
> >
> > Arjo.
> >
> >
>

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