Hi Matthias, The opteron is a processor (AMD). It's a dual core processor that can be used in a dual processor setup. So then you get four renderthreads.
BTW this morning it says total rendertime will be 57 hours :( (another 35 to go) an early weekend then ;) Arjo. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg > Sent: vrijdag 16 februari 2007 0:36 > To: [email protected] > Subject: Re: Rendertimes > > > What is a opteron? > I've watched "Finding Nemo" 10 times, no opteron in the film. > lol > > Matthias > ~1 beer (+1-p1 halflings leaf) to much*10h working on some scripts ;-) > > ----- Original Message ----- > From: "Arjo Rozendaal" <[EMAIL PROTECTED]> > To: "Reallist" <[email protected]> > Sent: Thursday, February 15, 2007 1:53 PM > Subject: Rendertimes > > > > Hi, > > > > Why do I always keep the same render times? Nah just joking, > seems that I > > use VSL operator 1-p1 in combination with Moore's law. lol > > Since I discovered that DOF with scaling 0,25 instead of > antialiasing looks > > so much better, I've hardly any benefit of my new opteron > system. 30 hour > > renderings as ever, if it doesn't go higher, it's just at 9%. > > Maybe it's better not to check Timo's rendertime DOF. What if that looks > > even better? :) > > Well on the other hand, beside the image quality there is some > increase in > > speed. In the old days I accepted two weeks for a 1024x1024 > image. This one > > will be 7087x1215 pixels. > > The image better be good tomorrow night.... Off to some physical labour > > then, instead of behind the screen, wouldn't hurt ;) > > > > Arjo. > > > > >
