Thank you Arjo. It's the second option that I need, scaling the reflectivity
by a linear object.
Has the 57 hour rendering been completed yet?
Regards,
Frank Bueters
> Which solution are you looking for?
>
> Do you want a constant reflectivity undependently from viewangle?
> In that case disable the current reflection step and drop in
> a constant instead.
>
> Do you want to keep the angle dependent reflection?
> In that case add a linear object below the reflection 1-p1.
> Set the in and out of this linear object to "reflection".
> Now you can lower the multiply value to reduce the reflection.
>
> Arjo.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Frank Bueters
> > Sent: maandag 19 februari 2007 8:53
> > To: [email protected]
> > Subject: glass refelctivity
> >
> >
> > Hi listmembers,
> >
> > Does anyone know how to reduce the amount of reflectivity
> in the glass
> > material from Real's standard material library?
> > Reflection is defined as follows:
> Reflection=Op(1-1p)(Angle) Angle is
> > an absolute value, derived from the Ray and the Bumpnormal, I think.
> >
> > So how do I change the 1-1p part into something that makes
> the glass
> > material a little less reflective? My math simply doesn't suffice :(
> >
> >
> > Regards,
> >
> > Frank Bueters
> >
> >
>
>
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