Thank you Arjo. It's the second option that I need, scaling the reflectivity
by a linear object.

Has the 57 hour rendering been completed yet?

Regards,

        Frank Bueters

> Which solution are you looking for?
> 
> Do you want a constant reflectivity undependently from viewangle?
> In that case disable the current reflection step and drop in 
> a constant instead.
> 
> Do you want to keep the angle dependent reflection?
> In that case add a linear object below the reflection 1-p1.
> Set the in and out of this linear object to "reflection".
> Now you can lower the multiply value to reduce the reflection.
> 
> Arjo.
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Frank Bueters
> > Sent: maandag 19 februari 2007 8:53
> > To: [email protected]
> > Subject: glass refelctivity
> >
> >
> > Hi listmembers,
> >
> > Does anyone know how to reduce the amount of reflectivity 
> in the glass 
> > material from Real's standard material library?
> > Reflection is defined as follows: 
> Reflection=Op(1-1p)(Angle) Angle is 
> > an absolute value, derived from the Ray and the Bumpnormal, I think.
> >
> > So how do I change the 1-1p part into something that makes 
> the glass 
> > material a little less reflective? My math simply doesn't suffice :(
> >
> >
> > Regards,
> >
> >     Frank Bueters
> >
> >
> 
> 
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