Hi Vesa,
To render the scenes I am currently dealing with, the improvement would need
to be in the region of 7 times faster to make them commercially viable.

ya but ... :

 So far the discussion has been a 'Chinese Puzzle Guessing Game' .
Without at least a cut-down version of what you're trying to rend-
er , it's literally impossible to know what the actual slowdown
or bottlenecks are .

 The problem is usually not the displacement mapping at all ,
but quite often is simply due to RS trying to anti-alias very
fine details that are a result of using displacement mapping ,
especially if higher render quality settings are being used .

 We had an almost identical discussion here several years ago
where an individual claimed that RS was not capable of any kind
of displacement mapping at all . He eventually posted his Disp-
map and Frank Dodd rendered it absolutely perfectly with an ex-
tremely fast render time .

studio

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