Stefan,
No I had not tried this approach.......I will give it a go.

Chris,
I have ensured that my heights are the same......you are right, it does make
a difference.

I am running more tests at the moment.

Thanks guys.

Chris Sellars
Morsel Animation


----- Original Message -----
From: "Beg-inner" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 22, 2007 12:09 AM
Subject: Re: Displacement mapping render times


> Hi Chris..and all..
>
> You might already done this..
> but I mention it again..
>
> Instead of setting Bumpheight value just to a positive range..
> Like this -> 0 to 0.2
>
> Have the Bumpheight value in the material(s) evenly spread around 0...
> Like this ->  -0.1 to 0.1 and then set your Displacement value in the
> object(s) to 0.1 (As you notice you only now need half the value for the
> Disp Val..and this should in most cases then at LEAST cut the render times
> into 1/2 =)
>
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..
>
>
>
> > Yes, this was my first error when I started using displacements, however
> > it
> > is not the problem I now face. The whole process just seems to be very
> > slow,
> > unless there is something else I am missing
> >
> > Thanks,
> >
> > Chris
> >
> >> My first guess is to make sure, that the amount of the displacement
> >> (as defined in the property tag) is set to the appropriate size.
> >> Meaning, if you displace a surface by a centimeter, the max
> >> displacement value should be set to that amount as well, and not
> >> higher.. that will conserve resources.
> >>
> >> Hope that helps.
> >> Daniel
> >>
> >> On 3/21/07, Chris Sellars <[EMAIL PROTECTED]> wrote:
> >> > In a reasonably complex scene which has quite a lot of displacement
> > mapping,
> >> > I am currently getting render times of over 7hrs for a single frame.
If
> > I
> >> > disable diplacement mapping, I am getting render times of just 17
> > minutes.
> >> >
> >> > Does anyone know of an efficient method of getting these huge render
> > times
> >> > down, without impacting on the visual effect of the displacement maps
?
> >> >
> >> > Question for Vesa perhaps.........are there any plans to improve the
> >> > rendering speed of diplacement mapping in the near future ?
> >> >
> >> > Thanks,
> >> >
> >> > Chris Sellars
> >> > Morsel Animation
> >> >
> >> >
> >>
> >>
> >> --
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> > 20/03/2007 08:07
> >>
> >
> >
> >
> >
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> > 11:49 AM
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