I am using a similar render setting to the super high quality, as this
animation is destined for 1080i format broadcast and I don't want any rough
edges showing. It also has some reasonably complex glass refelctions
requiring a minimum of 4 recursions, although I have managed to keep all
threshold settings up to 100.

For the last day or so I have been resetting the displacement values as low
as possible across the scenes, trying not to compromise the final result too
much. This has already had a big impact on render times, but I probably need
to do more work to get everything to an acceptable timescale.

Unless anyone can come up with a super speed up method for Displacement
mapping, or Realsoft can vastly improve its efficiency, I will have to avoid
its use and just model displacements in my geometry where possible in future
projects.

Chris
Morsel Animation


----- Original Message -----
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, March 23, 2007 4:47 AM
Subject: Re: Displacement mapping render times


> > Yes, this was my first error when I started using displacements, however
it
> > is not the problem I now face. The whole process just seems to be very
slow,
> > unless there is something else I am missing
> > Thanks,
> > Chris
>
> Are you ,by chance, using the 'Super-High Quality' render setting ?
>
> studio
>
>
> --
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