I am using a similar render setting to the super high quality, as this animation is destined for 1080i format broadcast and I don't want any rough edges showing. It also has some reasonably complex glass refelctions requiring a minimum of 4 recursions, although I have managed to keep all threshold settings up to 100.
For the last day or so I have been resetting the displacement values as low as possible across the scenes, trying not to compromise the final result too much. This has already had a big impact on render times, but I probably need to do more work to get everything to an acceptable timescale. Unless anyone can come up with a super speed up method for Displacement mapping, or Realsoft can vastly improve its efficiency, I will have to avoid its use and just model displacements in my geometry where possible in future projects. Chris Morsel Animation ----- Original Message ----- From: "studio" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, March 23, 2007 4:47 AM Subject: Re: Displacement mapping render times > > Yes, this was my first error when I started using displacements, however it > > is not the problem I now face. The whole process just seems to be very slow, > > unless there is something else I am missing > > Thanks, > > Chris > > Are you ,by chance, using the 'Super-High Quality' render setting ? > > studio > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.446 / Virus Database: 268.18.17/730 - Release Date: 22/03/2007 07:44 > >
