Hi Vesa,

To render the scenes I am currently dealing with, the improvement would need
to be in the region of 7 times faster to make them commercially viable.
Obviously we will be increasing the size of our render farm as we can afford
to do so, but in the meantime we will just have to limit or exclude the use
of displacement mapping. The difference with displacement disabled compared
to the same scene with it enabled, is in the region of 25 times faster,
which I think you will agree is a huge difference.

Thanks,

Chris
Morsel Animation

----- Original Message -----
From: "Vesa Meskanen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, March 23, 2007 11:57 AM
Subject: Re: Displacement mapping render times


> Hi Chris
>
> > Unless anyone can come up with a super speed up method for Displacement
> > mapping, or Realsoft can vastly improve its efficiency, I will have to
> > avoid
> > its use and just model displacements in my geometry where possible in
> > future
> > projects.
>
> I expect that V6 will render complex displacement mapped scenes typically
2
> times faster. Hopefully this helps.
>
>
> Kind regards,
>
> Vesa
>
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.446 / Virus Database: 268.18.17/730 - Release Date:
22/03/2007 07:44
>
>

Reply via email to