Aidan O Driscoll schrieb:
Hi Wolfram.

this is the thread I think  -

http://blenderartists.org/forum/showthread.php?t=131041

I only have this 2nd hand - it was being talked of over at the Caligari Forums.
Yes, this more specific URL did the job. Thanx.

Yes - the real investment in the software is the time learning it, I agree. But never the less with my experience of 3D apps not all apps do everything. Most projects would require a number of apps to complete. Most 3D artists these days have multiple 3D tool apps in their 3D toolbox. Over the years we may buy a number of apps. Its nice to see these apps developing with their userbase. Indeed their userbase investing in this development via purchase of plugins and upgrades. In the case of TS they threw in this curve ball without any of the past userbase knowing it was coming. So having invested all along it can come as a bit of a shock when this same apps current version suddenly becomes free for all to use.
I agree: but then this is just another proof of my experience that BUYING a program doesn't guarantee ANYTHING (though I see that people's work HAS to pe paid for & I support "free" software by donating money to projects I find useful): I have lost a lot of money in shelling out $$$ only to find afterwards that the hype I
believed in didn't get me any decent product :(.....
 "TOM Mullen's books about char animation"

Yes - I have this book, it is a very well put together book. BUT, from experience AND discussion with Tony over the following very point - It does not include any tuition on the new NLA / Character Walk Cycle Modifier procedures added at 2.45/2.46. The latter was a large leap in char anim in Blender and makes older procedures discussed in the book a little redundant. If one seeks information online re newer modifier procedures - one hits a bit of a wall - not too many people are familiar yet with new procedures in this regard.
It's nice to know an RSuser who knows MORE about char animation in Blender than I do. When I have gathered more experience in Blender may I contact you again for more info about this issue ;-)...... ?
With regard to any mention of blender in my previous email, I just mentioned it as I came across discussions on same, nothing more, nothing less - shooting the breeze!
Sorry if I have misinterpreted your mentioning/attitude towards Blender; I found your anser most helpful and agree
wholeheartedly to the points you made.

Greetinx

Wolfram

P.S. Did you have a look at Tom Mullen's new "Bounce,tumble,and splash" physical simulation book ? That's even prettier & more advanced than his char animation book & another "argument" to try out Blender (for those who wish to have a peek what you can do with Blender's physics engine there's a teaser on Tom Mullen's webside showing off some effects possible with the physics gear ;-)....)

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