Yes, realsoft is lagging behind far far away... :( That's the most reason why i 
moved to cinema 4d, its great software.
I also would like to see the wow effect in near future in realsoft, but i think 
we aren't gonna see that in many many years. :(

v4 was great, awesom i would say. It's sad that realsoft is lagging behind... 
Realsoft was very good software few years ago, but i didnt saw any reason to 
move for v7 user in realsoft anymore because there wasnt nothing great feature 
which i would need. I need simulation tools, like cloth, rigid body, soft 
dynamics, great particle simulation like thinking particles, water simulation, 
explosion simulations and more. Fast rendering like octane (with gpu) or v-ray 
2.0 (with gpu). Or hair simulation with tools which you can edit hairs as lot 
as you want. So i can say that the most what realsoft gonna need is good and 
complex simulation with simple tools (i mean tools which are easy to use). I 
also like cinema's particle rendering, its many light years forward if you 
compare it to realsoft. Also subsurface scattering was much better in cinema 
4d. I also like the way how you can edit materials and create materials in 
cinema 4d, it is much much much easier than in realsoft because tehre's no lots 
of presets. 



I wish good luck to realsoft in future and i wish it gonna take an example from 
cinema 4d's and octane.


Best regards,
Juha


> Date: Fri, 5 Nov 2010 08:30:57 -0600
> From: rsl...@silvergravity.com
> To: user-list@light.realsoft3d.com
> Subject: Re: SDK/ sites down/ frustration/Realsoft
> 
> Martin,
> 
> Excellent points made, and I fully agree.  It is getting hard to stick 
> with RS for a hobby.  Like you stated, that wow factor we had with v4 
> has long since faded, and I would like to see it again.  I find myself 
> unmotivated to upgrade to v7 from v6, but would like to find myself 
> highly motivated in the future for a v8 release.  I used v6 last year 
> for a work project, and I just find it lagging behind the other software 
> available.
> 
> How many of us old timers are there still around that have the same 
> unvoiced thoughts?
> 
> Best regards,
> Brandon
> 
> On 11/5/2010 6:43 AM, mengil...@gmx.net wrote:
> > Hey all and hey Realsoft in special.
> >
> > I want to keep this decently short; had written an even longer text before.
> > The story was that lately I´ve been trying to convert a scientific shader 
> > formula into a usable shader for RS3D.
> > Because I´m an amateur, I need help and so I looked around for information, 
> > basically finding nothing.
> >
> > All in all information and general resources regarding RS3D are simply 
> > insufficient, and the issues with missing documentation and web resources 
> > are well known for years.
> > Today there are most probably not even ten websites left that offer a 
> > notable amount of content regarding RS3D.
> > The Wiki seems to be dead for years, the forum doesn´t even let you 
> > register an account (because of understandable issues, I know), the Render 
> > Daemon site is completely down, realsoft.info as well, and now I see that I 
> > can´t even download the v6 and v7 SDK, because, even though they are 
> > listed, their links just don´t work.
> > It seem as if there was nobody tending to the website at all, the only 
> > useful information comes from a handful of personal websites that are 
> > scattered throughout the web.
> > As far as I know, there isn´t even a single website anymore that somehow 
> > gathers RS3D-stuff like the Render Daemon did, not a SINGLE!
> >
> >
> > This is getting unbearable.
> > As I said, these problems are known for years, but they don´t get better, 
> > instead they seem to get worse.
> > There seems to have been a short "golden age" of webpresence for RS3D, with 
> > the wiki and the forum and all.
> > But now all that was built in that age has gone to ruin, or so it seems.
> > There has to be something that can be done about that.
> >
> > As I think about it, the wiki is still there, I could contribute to it, 
> > I´ve never done that.
> > And I would love to do that if I saw some sense in it.
> > But just adding stuff to a personal homepage or expanding an unused wiki 
> > wouldn´t do the trick.
> > Realsoft itself HAS to have the WILL to renew the efforts to promote and 
> > develop RS3D, this would have to be some kind of a priority for 
> > Realsoft/Vesa and Juha.
> > And I don´t see that will, that priority.
> >
> > Now I can totally understand if ones own life comes in the way of other 
> > things, family to tend to, etc..
> > And as I understand it, that´s exactly why Realsoft kinda lags behind.
> >
> >
> > But I have decided to voice my opinion in a strong manner.
> > Because I don´t think that speaking softly does any good.
> > Realsoft has been a small but consistent part of my life; I´ve joined this 
> > list somewhere in the ninetees.
> > And so I don´t want to "betray" Realsoft by acting as if everything was ok 
> > for me somehow.
> >
> > Cause it´s not.
> > Again - this is getting unbearable.
> > When will these issues be resolved? Will they ever be?
> > If I´m looking at the situation I´d much rather guess that RS3D will have 
> > died long before that could have happened.
> > The somehow revolutionary RS3D v4 was released over ten years ago now, and 
> > I very much feel that it´s time to have another revolution like that.
> >
> >
> >
> > So please, Realsoft, get it going!
> >
> >
> >
> > And if you don´t think that you can handle that (because of understandable 
> > time- and priority-issues), then take the consequences.
> > I mean, there would be several options.
> > One would be to get an investor and hire a (bigger) staff.
> > Another would be to sell the software or the entire company and to let 
> > someone else develop and publish the program.
> > And yet another one would be to release RS3Ds code under an open source 
> > license.
> >
> > All of the above would still leave the possibility to participate in the 
> > development of RS3D, to influence it´s "shape", and to simply make money 
> > with it.
> > With an investor, existing personnel would simply be kept.
> > And even with the investor getting some of the earnings, this would surely 
> > be overcompensated by increased sales.
> > With the second possibility personnel could possibly stay in leading 
> > positions.
> > Released as open source, there would be several possibilities.
> > As I understand it, you could release it under a license that permits 
> > selling for profit, so that Realsoft could be kept as it is and sell RS3D 
> > bundled with professional customerservice.
> > Whatever license would be chosen, participation would be pretty easy.
> >
> > Now I think to remember a discussion here, several years ago, where people 
> > said that RS3D could take the road that Cinema 4D had gone and get bigger.
> > If I recall correctly, Vesa statet that he didn´t want to go that way, 
> > because he wanted to keep the company small and handleable, that he wanted 
> > to retain control over Realsoft and didn´t have the time to personally 
> > supervise a bigger company.
> > Or at least that was the essence of what he wrote.
> > And I can understand that attitude.
> >
> > But as I see it, something has to be done, if Realsoft 3D is not to 
> > disappear.
> > If the only possible outcoming of carrying on like this is to see ones own 
> > great work becoming unnoticed, then irrelevant, then forgotten und at last 
> > burried, there has to be some action.
> >
> > Or so at least I think.
> >
> >
> > Greetz
> >
> > Martin
> >
> >
> > PS: In the mean time, please bring the v6 and v7 SDKs back on. ;-)
> >    
> 
                                          

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