Yes, realsoft is lagging behind far far away... :( That's the most reason why i moved to cinema 4d, its great software. I also would like to see the wow effect in near future in realsoft, but i think we aren't gonna see that in many many years. :(
v4 was great, awesom i would say. It's sad that realsoft is lagging behind... Realsoft was very good software few years ago, but i didnt saw any reason to move for v7 user in realsoft anymore because there wasnt nothing great feature which i would need. I need simulation tools, like cloth, rigid body, soft dynamics, great particle simulation like thinking particles, water simulation, explosion simulations and more. Fast rendering like octane (with gpu) or v-ray 2.0 (with gpu). Or hair simulation with tools which you can edit hairs as lot as you want. So i can say that the most what realsoft gonna need is good and complex simulation with simple tools (i mean tools which are easy to use). I also like cinema's particle rendering, its many light years forward if you compare it to realsoft. Also subsurface scattering was much better in cinema 4d. I also like the way how you can edit materials and create materials in cinema 4d, it is much much much easier than in realsoft because tehre's no lots of presets. I wish good luck to realsoft in future and i wish it gonna take an example from cinema 4d's and octane. Best regards, Juha > Date: Fri, 5 Nov 2010 08:30:57 -0600 > From: rsl...@silvergravity.com > To: user-list@light.realsoft3d.com > Subject: Re: SDK/ sites down/ frustration/Realsoft > > Martin, > > Excellent points made, and I fully agree. It is getting hard to stick > with RS for a hobby. Like you stated, that wow factor we had with v4 > has long since faded, and I would like to see it again. I find myself > unmotivated to upgrade to v7 from v6, but would like to find myself > highly motivated in the future for a v8 release. I used v6 last year > for a work project, and I just find it lagging behind the other software > available. > > How many of us old timers are there still around that have the same > unvoiced thoughts? > > Best regards, > Brandon > > On 11/5/2010 6:43 AM, mengil...@gmx.net wrote: > > Hey all and hey Realsoft in special. > > > > I want to keep this decently short; had written an even longer text before. > > The story was that lately I´ve been trying to convert a scientific shader > > formula into a usable shader for RS3D. > > Because I´m an amateur, I need help and so I looked around for information, > > basically finding nothing. > > > > All in all information and general resources regarding RS3D are simply > > insufficient, and the issues with missing documentation and web resources > > are well known for years. > > Today there are most probably not even ten websites left that offer a > > notable amount of content regarding RS3D. > > The Wiki seems to be dead for years, the forum doesn´t even let you > > register an account (because of understandable issues, I know), the Render > > Daemon site is completely down, realsoft.info as well, and now I see that I > > can´t even download the v6 and v7 SDK, because, even though they are > > listed, their links just don´t work. > > It seem as if there was nobody tending to the website at all, the only > > useful information comes from a handful of personal websites that are > > scattered throughout the web. > > As far as I know, there isn´t even a single website anymore that somehow > > gathers RS3D-stuff like the Render Daemon did, not a SINGLE! > > > > > > This is getting unbearable. > > As I said, these problems are known for years, but they don´t get better, > > instead they seem to get worse. > > There seems to have been a short "golden age" of webpresence for RS3D, with > > the wiki and the forum and all. > > But now all that was built in that age has gone to ruin, or so it seems. > > There has to be something that can be done about that. > > > > As I think about it, the wiki is still there, I could contribute to it, > > I´ve never done that. > > And I would love to do that if I saw some sense in it. > > But just adding stuff to a personal homepage or expanding an unused wiki > > wouldn´t do the trick. > > Realsoft itself HAS to have the WILL to renew the efforts to promote and > > develop RS3D, this would have to be some kind of a priority for > > Realsoft/Vesa and Juha. > > And I don´t see that will, that priority. > > > > Now I can totally understand if ones own life comes in the way of other > > things, family to tend to, etc.. > > And as I understand it, that´s exactly why Realsoft kinda lags behind. > > > > > > But I have decided to voice my opinion in a strong manner. > > Because I don´t think that speaking softly does any good. > > Realsoft has been a small but consistent part of my life; I´ve joined this > > list somewhere in the ninetees. > > And so I don´t want to "betray" Realsoft by acting as if everything was ok > > for me somehow. > > > > Cause it´s not. > > Again - this is getting unbearable. > > When will these issues be resolved? Will they ever be? > > If I´m looking at the situation I´d much rather guess that RS3D will have > > died long before that could have happened. > > The somehow revolutionary RS3D v4 was released over ten years ago now, and > > I very much feel that it´s time to have another revolution like that. > > > > > > > > So please, Realsoft, get it going! > > > > > > > > And if you don´t think that you can handle that (because of understandable > > time- and priority-issues), then take the consequences. > > I mean, there would be several options. > > One would be to get an investor and hire a (bigger) staff. > > Another would be to sell the software or the entire company and to let > > someone else develop and publish the program. > > And yet another one would be to release RS3Ds code under an open source > > license. > > > > All of the above would still leave the possibility to participate in the > > development of RS3D, to influence it´s "shape", and to simply make money > > with it. > > With an investor, existing personnel would simply be kept. > > And even with the investor getting some of the earnings, this would surely > > be overcompensated by increased sales. > > With the second possibility personnel could possibly stay in leading > > positions. > > Released as open source, there would be several possibilities. > > As I understand it, you could release it under a license that permits > > selling for profit, so that Realsoft could be kept as it is and sell RS3D > > bundled with professional customerservice. > > Whatever license would be chosen, participation would be pretty easy. > > > > Now I think to remember a discussion here, several years ago, where people > > said that RS3D could take the road that Cinema 4D had gone and get bigger. > > If I recall correctly, Vesa statet that he didn´t want to go that way, > > because he wanted to keep the company small and handleable, that he wanted > > to retain control over Realsoft and didn´t have the time to personally > > supervise a bigger company. > > Or at least that was the essence of what he wrote. > > And I can understand that attitude. > > > > But as I see it, something has to be done, if Realsoft 3D is not to > > disappear. > > If the only possible outcoming of carrying on like this is to see ones own > > great work becoming unnoticed, then irrelevant, then forgotten und at last > > burried, there has to be some action. > > > > Or so at least I think. > > > > > > Greetz > > > > Martin > > > > > > PS: In the mean time, please bring the v6 and v7 SDKs back on. ;-) > > >