@Neil: 

Well, I do respect if you´re fine with what RS3D has to offer; where should 
there be a problem?
It didn´t appear to me as if you had said that all was fine just because YOU 
were fine with RS3D.
Still I feel like there are not that many people who are totaly happy with RS3D.
For beginners it is still to complicated in some respects, for a pro it may 
have severe issues, depending on the type of work of course.
In general I would say that many things simply take longer in RS3D.
In Modo for example you just apply a material and turn things like diffraction, 
diffusion, SSS on or of like you want, simply plug in a picture and assign it 
to a channel, etc.
In RS3D you either go hunting for a fitting material somewhere out there on the 
net, or you go and program it yourself - if you can.
Plus what I saw of blurry reflections for example seemed to me like 30 times 
slower than with other software.

About forums there is one big plus and that is easy accessibility and 
information structuring. How many problems have I solved by finding someone 
discussing the same problem within an online forum, available through a 
searchengine, sometimes years ago?
Occasionally you also get email-list entries on a search, but even if you do, 
these are not as fast to skim through.



@Aidan:

Regarding "I prefer RS3D for its clean 'mathematical' feel that distinguishes
it from, say, Blender."

Yes, Blender has gotten MUCH better. So good that I suppose that in five years 
it will begin to endanger smaller and mid-range packages.
But the notion of RS3Ds clean "mathematical" feel is understandable to me.
I too would say that there is an "air of solidness" about RS3D, and that is 
something I always liked about the program.
So many mechanics are just straightforward and simply work.
But then at some point there is a fissure where things that should be simple 
get unneccessary complicated.
Has anyone ever managed to learn how the move/scale 1d/2d/3d tools work?
I´ve tried them so many times and still have no real idea of how to apply them; 
even though I know that they should theoretically be very powerful - and even 
though I often knew exactly what I wanted to achieve.


Regarding the rest of your mail:

I know it´s somewhat hard to say but it´s somehow good to see another person 
that´s unhappy with the way RS3D goes.
Cause the more people show that they´re unhappy, the more Realsoft will see 
that there really seems to be an issue here.
As I see it, the worst thing that can happen to a company 
customer-relations-wise is sweettalking of these customers.
And if even a notable percentile of the core of the loyal userbase (I don´t 
want to sound pridefull or dramatic, but I think that people that frequent this 
list for years are something like the loyal core of customers)... voices its 
concerns, and that over and over again, it should get clear that something is 
wrong.




-------- Original-Nachricht --------
> Datum: Fri, 5 Nov 2010 20:41:32 +0000
> Von: aidan o driscoll <aidan...@eircom.net>
> An: user-list@light.realsoft3d.com
> Betreff: Re: SDK/ sites down/ frustration/Realsoft

> "ut I prefer RS3D for its clean 'mathematical' feel that distinguishes
> it from, say, Blender."
> 
> Have you recently tried BLENDER 2.5?? New UI .. and so on.
> 
> My argument for Blender, because it is FREE, it can be used ALONGSIDE
> the likes of RS to access features that RS does not nor will probably
> NOT have for a good while ( if at all ).
> 
> I stopped RS Upgr at 5, to be honest it will take a massive over haul
> before I will put more upgrade money into it. Currently I use MODO 4 (
> 5 on way ), blender 2.5, bit of Zbrush and doodle with FREE Sculptris.
> 
> OK - some use RS because their toolset requirements are "narrow". And
> these people will hear nothing said about RS, its fine for them. But
> the world is a big place with many 3D users who need other things.
> These ex RS users had to go elsewhere - what more can one expect.
> 
> Its a very narrow view to have saying that RS does me fine so sod the
> rest of ye. I like it the way it is FOR ME ME ME. If thats what RS dev
> team want then all the best, good luck and thanks for all the fish,
> thats no market!
> 
> Aidan
> 
> On 5 November 2010 20:41, Amir Ansari <fractall...@csi.com> wrote:
> > I always buy new versions to support the software.  3D is a very
> competitive market, but I prefer RS3D for its clean 'mathematical' feel that
> distinguishes it from, say, Blender.
> >
> > Features and new technologies are critical though.  It's the "Red
> Queen's race" at work (http://en.wikipedia.org/wiki/Red_Queen's_Hypothesis).
> >
> >
> >
> > On Fri, 05 Nov 2010 20:27:39 +0100
> > mengil...@gmx.net wrote:
> >
> >> Cause, no disrespects for the developers, but I also considered to buy
> v7 but didn´t see the arguments for it.
> >> It rather seemed to me like a more extensive servicepack than a real
> new full version.
> >>
> >> Of course there are people for who RS3D is the perfect tool (like
> Neil), but the overall image I´m getting is that more and more users turn away
> from RS3D and that even already established ressources disappear.
> >
> >
> 

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