Ok so to answer the memory side i believe i should build v8 and then debug it and see the memory..... But another question arises, how is data/pointers or anything else represented in memory ? There should be i guide i hope ...
Il giorno mar 11 set 2018 alle ore 12:41 dan Med <litokis.ta...@gmail.com> ha scritto: > So the location of the length regarding my allocation is base on which > algorithm v8 uses to find the free space it needs? > > Anyway, i still don't get when arraybuffer::append will be called or can > be called .... > One more thing when i create a new instance let's say this example again: > Arraybuffer foo = new arraybuffer(10) > > so an arraybuffer of CAPACITY will be allocated so static const int > kDefaultBufferCapacity > <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.cc?l=38&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.cc%2523YXDT7WTpXCAcuhdyTlkuCzsfCzI%25252BoHLRFAlkbCrkx4g%25253D&gsn=kDefaultBufferCapacity&ct=xref_usages> > = 32768; > 32768 bytes will be allocated but only 10 of those will be marked as > BYTE_USED hence i will only be able to access those with > a proper typedarray. > > If i start reading the code on how v8 compiles i will have even more > questions, i think i need the low stuff, something like how does it create > the machine code that will be executed where will it be stored such and > such ... > > > Another developer replied to me that the basic structure of v8 is a loop > that reacts when certain events happen.. > > I'm really glad you're answering my questions ! > > > > > > > > Il giorno mar 11 set 2018 alle ore 12:32 @soylentgraham < > gra...@grahamreeves.com> ha scritto: > >> Let's not confuse matters by adding Node into the mix! :) >> >> > by doing buffer_->Data() i'm accessing a defined length space somewhere >> in memory but on the heap since there's the new operator involded.. >> >> It uses the new operator, but this can, and is, overloaded. (in v8). As I >> said above, it will use the memory allocator, which you can override with >> your own (the code I provided), so, it is most likely on a heap, but it may >> not. For your purposes, it is memory allocated SOMEWHERE, by SOMETHING. >> >> >> > and where data points to the length of that space is the same as the >> one declared for example as >> > Arraybuffer a = new arraybuffer(10) so data will point to a space in >> memory who's length is 10 bytes? >> >> As I keep saying, this MAY NOT be the case. It depends on many things. As >> you've seen from the code, an arraybuffer has a memory-allocation of size >> CAPACITY, and the number of bytes used is BYTES_USED (in this case, 10). >> The usage can grow and shrink, to save reallocation (which is traditionally >> an expensive thing) >> The most likely case, is that yes, it will probably point at some memory >> allocated by the allocator assigned to the isolate of 10 bytes. The only >> way you can verify that in your case is by debugging it, stepping into the >> code and seeing what it does. >> >> >> > So, what i'd like to understand is how v8 would compile a javascript >> "file" by that i mean how it would be >> > represented in memory which methods will be called and so on.... >> >> This is quite different from the use of array buffers! >> This question is more about compiling. How the memory is laid out after >> compilation... is going to be a very difficult thing to delve into even for >> the engine developers (they may know there's lists of functions, scripts, >> but how it's laid out EXACTLY probably isn't of concern to them) >> >> If you want to learn more about how the script compiles, how the virtual >> machine executes, delve into this page, and the videos at the bottom (while >> they're from 2008, the fundamentals probably haven't changed that much) >> >> http://thibaultlaurens.github.io/javascript/2013/04/29/how-the-v8-engine-works/ >> >> If you're interested in finding out how v8 compiles, and executes code, I >> would totally ignore the memory side of things and get a grasp on what it's >> doing at a high level, (ie. the theory) then low level (what gets stored, >> how things are found, and arranged) first. >> THEN you could browse the allocations and see WHERE everything is (I'm >> not sure what use this would be to anyone who is working with more than >> 50mb of ram though :) >> >> I would really encourage you to step through the code though! (find >> script::compile and just step through from there) >> This will make lots of things make sense! (because everything is named >> properly in the code :) >> >> >> On Tuesday, 11 September 2018 08:57:53 UTC+1, J Decker wrote: >>> >>> >>> >>> On Tue, Sep 11, 2018 at 12:44 AM dan Med <litoki...@gmail.com> wrote: >>> >>>> First of all, i'd like to say that for me the documentation is >>>> really..... useless from a real technical point of view. >>>> So, what i'd like to understand is how v8 would compile a javascript >>>> "file" by that i mean how it would be >>>> represented in memory which methods will be called and so on.... >>>> (In the classes defined in the various v8 files, you don't get that >>>> sort of feeling about the memory allocator and such... >>>> i'd like to understand how to gather that knowledge.) >>>> Now, u said "kind of" for my question which was, when i allocate an >>>> arraybuffer in javascript will v8 call arraybufferbuilder ? >>>> But then one of my questions was how to invoke the append method? >>>> I know that if someone want's to expand an arraybuffer it will have to >>>> create another one and copy there those values... >>>> This is how i have a rough vision of the arraybuffer in memory: >>>> >>>> buffer ------------> [ DATA ] >>>> "simple pointer" "size of the bytes which i can manipulate with a >>>> typedarray" >>>> >>> >>> There's really nothing special about the memory.... gets the size of a >>> file, allocates a buffer and reads the file into it. >>> https://github.com/d3x0r/sack.vfs/blob/master/src/vfs_module.cc#L479 >>> >>> size_t len = sack_vfs_size( file ); >>> uint8_t *buf = NewArray( uint8_t, len ); >>> sack_vfs_read( file, (char*)buf, len ); >>> Local<Object> arrayBuffer = ArrayBuffer::New( isolate, buf, len ); >>> >>> where buf is allocated from some allocator V8 doesn't even know >>> about.... the next few lines of code wrap it in a weak persistent holder >>> that tracks when the object gets deleted to be able to delete the 'buf' >>> allocated... >>> https://github.com/d3x0r/sack.vfs/blob/master/src/vfs_module.cc#L447 >>> (releaseBuffer) >>> >>> You can find information about ArrayBuffer by searching for 'nodejs >>> addon arraybuffer' Node is a handy platform for writing code that extends >>> V8; 99% of the code you will write is actually interfacing to V8 and not >>> Node. >>> >>> >>>> Il giorno mar 11 set 2018 alle ore 00:07 @soylentgraham < >>>> gra...@grahamreeves.com> ha scritto: >>>> >>>>> > When I talk about typedarray or anything else I referr to the >>>>> JavaScript side, so create an arraybuffer it will invoke that class in v8, >>>>> Kind of. >>>>> >>>>> > then build a view or not it depends how do I make v8 to call the >>>>> append method ? >>>>> I don't understand this question. >>>>> An array buffer in javascript is fixed in length. You cannot make it >>>>> grow or shrink on the javascript side. >>>>> To do anything, you need a view, so the code knows how to manipulate >>>>> the raw bytes in the array buffer. >>>>> See javascript documentation on array buffers; >>>>> https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer >>>>> >>>>> You personally shouldn't TRY to make it call the append method. If it >>>>> needs to grow, it'll grow. Why do you think you need to? Back to previous >>>>> messages, what are you trying to achieve?? >>>>> >>>>> Gather your thoughts, and try and answer some of the questions I've >>>>> asked in previous emails; I asked them to help guide you so people can >>>>> help >>>>> with your problem! (I'm still not exactly sure what you're trying to do) >>>>> >>>>> >>>>> On Monday, 10 September 2018 22:55:51 UTC+1, dan Med wrote: >>>>>> >>>>>> ATM I’m writing with my phone, here in EU is almost midnight so I >>>>>> will write u an email tomorrow fully detailed. >>>>>> >>>>>> Btw how do I call append ??? >>>>>> I’m interested in how v8 works and manages JavaScript code that’s all. >>>>>> >>>>>> When I talk about typedarray or anything else I referr to the >>>>>> JavaScript side, so create an arraybuffer it will invoke that class in >>>>>> v8, >>>>>> then build a view or not it depends how do I make v8 to call the append >>>>>> method ? >>>>>> >>>>>> On Mon, 10 Sep 2018 at 23:46, @soylentgraham <gra...@grahamreeves.com> >>>>>> wrote: >>>>>> >>>>>>> > First, how big is the data member of the object ? >>>>>>> >>>>>>> As I said before. Capacity is the size of the memory allocated that >>>>>>> data points at. >>>>>>> >>>>>>> >>>>>>> > Is it as big as the actual array buffer length which I declare on >>>>>>> JavaScript >>>>>>> >>>>>>> It will be either as big, or bigger. It can grow. >>>>>>> bytes_used will be the size that matches javascript. >>>>>>> >>>>>>> >>>>>>> > which I can build on top of it a typedarray ? >>>>>>> >>>>>>> This is a slightly different question, (and needs clarifying) >>>>>>> When you create a typedarray in C++, it needs an array buffer. >>>>>>> When you create a typedarray in javascript, it will have an array >>>>>>> buffer behind it. (which you may or may not have created in javascript >>>>>>> or >>>>>>> c++, there are several ways of approaching this) >>>>>>> >>>>>>> >>>>>>> > So, when a typedarray is build on top of an areaybuffer instance, >>>>>>> how do I get to call the arraybufferbuilder::append ? >>>>>>> >>>>>>> Aha! a more specific question! >>>>>>> Are you trying to call arraybufferbuilder::append in javascript, or >>>>>>> c++? >>>>>>> Why? are you trying to make a typedarray bigger? (in javascript or >>>>>>> c++?) >>>>>>> I believe once created they're a fixed size in javascript. >>>>>>> I have a feeling on the c++ side, you can't change the size once >>>>>>> created (but I may be wrong, you have direct access to the buffer's >>>>>>> buffercontents via the bufferview...) >>>>>>> >>>>>>> Can you make your question a lot more specific? post some code? >>>>>>> >>>>>>> >>>>>>> On Monday, 10 September 2018 22:38:16 UTC+1, dan Med wrote: >>>>>>>> >>>>>>>> First, how big is the data member of the object ? Is it as big as >>>>>>>> the actual array buffer length which I declare on JavaScript and which >>>>>>>> I >>>>>>>> can build on top of it a typedarray ? >>>>>>>> >>>>>>>> No, I’m just trying to understand how v8 works, I know it is a big >>>>>>>> thing but at least how it moves then I might read the code and >>>>>>>> understand, >>>>>>>> extra parts. >>>>>>>> >>>>>>>> So, when a typedarray is build on top of an areaybuffer instance, >>>>>>>> how do I get to call the arraybufferbuilder::append ? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Mon, 10 Sep 2018 at 23:30, @soylentgraham < >>>>>>>> gra...@grahamreeves.com> wrote: >>>>>>>> >>>>>>>>> I'm guessing you may be a bit new to unmanaged-memory >>>>>>>>> languages/systems. >>>>>>>>> >>>>>>>>> buffer is an object, (it's structure/layout will look a bit like >>>>>>>>> it's class declaration, but it's a little more complex than that) >>>>>>>>> that was >>>>>>>>> allocated somewhere sometime, (you can figure out where, but really >>>>>>>>> you >>>>>>>>> don't need to, for this purpose it's just an object) >>>>>>>>> data is a member of that object, that points to some memory >>>>>>>>> (somewhere else, maybe allocated by a different system, in a different >>>>>>>>> place) >>>>>>>>> you have no idea (and you shouldn't need to know, or use the >>>>>>>>> information) the "offset" from the buffer-object to the data. They >>>>>>>>> are not >>>>>>>>> necessarily related, or share the same memory space. (and in most >>>>>>>>> cases, >>>>>>>>> they're not even real memory addresses, they're more like identifiers) >>>>>>>>> >>>>>>>>> Simple Javascript scripts can look like C sometimes (a few >>>>>>>>> variables here and there, a few array creations), but underneath it's >>>>>>>>> doing >>>>>>>>> a lot more moving things around. >>>>>>>>> function x() >>>>>>>>> { >>>>>>>>> var a = new array(10); >>>>>>>>> var b = new array(100); >>>>>>>>> } >>>>>>>>> This may look like it allocates 2 arrays, but more than likely >>>>>>>>> it's doing something radically different with actual memory. >>>>>>>>> >>>>>>>>> >>>>>>>>> > so how can i see the memory management ? >>>>>>>>> As I said, you can't see the javascript side so easily (other than >>>>>>>>> using the v8 debugging/inspector tools) >>>>>>>>> But if you want to see the C-side memory (which MAY be where the >>>>>>>>> data that buffer points at came from) you can make your own allocator >>>>>>>>> that >>>>>>>>> v8 can use. >>>>>>>>> If you then breakpoint each call, you'll know when V8 is >>>>>>>>> allocating some memory to use (which may or may not be a direct >>>>>>>>> object in >>>>>>>>> javascript, an array or typed array in javascript may not directly >>>>>>>>> allocate >>>>>>>>> here) >>>>>>>>> >>>>>>>>> >>>>>>>>> class TV8Allocator : public v8::ArrayBuffer::Allocator >>>>>>>>> >>>>>>>>> { >>>>>>>>> >>>>>>>>> public: >>>>>>>>> >>>>>>>>> virtual void* Allocate(size_t length) override; >>>>>>>>> >>>>>>>>> virtual void* AllocateUninitialized(size_t length) override; >>>>>>>>> >>>>>>>>> virtual void Free(void* data, size_t length) override; >>>>>>>>> >>>>>>>>> }; >>>>>>>>> >>>>>>>>> >>>>>>>>> void* TV8Allocator::Allocate(size_t length) >>>>>>>>> >>>>>>>>> { >>>>>>>>> >>>>>>>>> auto* Bytes = new uint8_t[length]; >>>>>>>>> >>>>>>>>> for ( auto i=0; i<length; i++ ) >>>>>>>>> >>>>>>>>> Bytes[i] = 0; >>>>>>>>> >>>>>>>>> return Bytes; >>>>>>>>> >>>>>>>>> } >>>>>>>>> >>>>>>>>> >>>>>>>>> void* TV8Allocator::AllocateUninitialized(size_t length) >>>>>>>>> >>>>>>>>> { >>>>>>>>> >>>>>>>>> auto* Bytes = new uint8_t[length]; >>>>>>>>> >>>>>>>>> return Bytes; >>>>>>>>> >>>>>>>>> } >>>>>>>>> >>>>>>>>> >>>>>>>>> void TV8Allocator::Free(void* data, size_t length) >>>>>>>>> >>>>>>>>> { >>>>>>>>> >>>>>>>>> auto* data8 = reinterpret_cast<uint8_t*>(data); >>>>>>>>> >>>>>>>>> delete[] data8; >>>>>>>>> >>>>>>>>> } >>>>>>>>> >>>>>>>>> v8::Isolate::CreateParams create_params; >>>>>>>>> >>>>>>>>> create_params.array_buffer_allocator = &mAllocator; >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> > Cause i saw the code but didn't find how it handles all the >>>>>>>>> possible javascript i might write into a script file.... >>>>>>>>> >>>>>>>>> >>>>>>>>> Your computer most likely has more memory than you'll ever write >>>>>>>>> in a script :) >>>>>>>>> >>>>>>>>> If you're trying to work out where your script goes... arraybuffer >>>>>>>>> isn't the right place. >>>>>>>>> >>>>>>>>> >>>>>>>>> Do you NEED to know? What exactly are you trying to achieve? >>>>>>>>> (take a step back from the code and describe what you're trying to do; >>>>>>>>> >>>>>>>>> are you trying to make an app? learn how memory works in c++? >>>>>>>>> learn how memory is used in javascript? Why your app uses 1gb of >>>>>>>>> memory? >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Monday, 10 September 2018 22:10:54 UTC+1, dan Med wrote: >>>>>>>>>> >>>>>>>>>> How big is the offset from buffer to data ? >>>>>>>>>> const void* Data >>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=80&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523b8F1aEDx%25252F6En%25252FkOKh2zVkvONjtDNg9gr5KG7gT9XeJk%25253D&gsn=Data&ct=xref_usages>() >>>>>>>>>> const { return buffer_ >>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_> >>>>>>>>>> -> >>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=218&ct=xref_jump_to_def&gsn=-%3E> >>>>>>>>>> Data >>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=225&ct=xref_jump_to_def&gsn=Data>(); >>>>>>>>>> } >>>>>>>>>> >>>>>>>>>> sorry for spamming emails, i will try to condensate more >>>>>>>>>> >>>>>>>>>> Il giorno lun 10 set 2018 alle ore 23:07 dan Med < >>>>>>>>>> litoki...@gmail.com> ha scritto: >>>>>>>>>> >>>>>>>>>>> Cause i saw the code but didn't find how it handles all the >>>>>>>>>>> possible javascript i might write into a script file.... >>>>>>>>>>> >>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 23:06 dan Med < >>>>>>>>>>> litoki...@gmail.com> ha scritto: >>>>>>>>>>> >>>>>>>>>>>> But after using it for a little while, I have found v8 in >>>>>>>>>>>> general is pretty simple. It provides an interface to C functions >>>>>>>>>>>> and >>>>>>>>>>>> memory. This is kinda what it's for. >>>>>>>>>>>> >>>>>>>>>>>> so how can i see the memory management ? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 23:06 dan Med < >>>>>>>>>>>> litoki...@gmail.com> ha scritto: >>>>>>>>>>>> >>>>>>>>>>>>> So, the hole length of this raw memory is set to be Data ? And >>>>>>>>>>>>> to use it i should create a view on top of it like with >>>>>>>>>>>>> typedarrays? >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> So to call arraybuffer::append i should first, try to make the >>>>>>>>>>>>> typed array bigger that action will call the arraybuffer::append >>>>>>>>>>>>> ? i >>>>>>>>>>>>> didn't ask how memcpy work, i didn't get the Data() thing, in the >>>>>>>>>>>>> class >>>>>>>>>>>>> that's all. >>>>>>>>>>>>> >>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 22:55 @soylentgraham < >>>>>>>>>>>>> gra...@grahamreeves.com> ha scritto: >>>>>>>>>>>>> >>>>>>>>>>>>>> > How can i understand the structure in memory of an arraybuffer >>>>>>>>>>>>>> > and how big is the data field which is pointed by this void >>>>>>>>>>>>>> > pointerIt has no structure. It is just a series of linear >>>>>>>>>>>>>> > bytes, raw memory, allocated by the memory allocator. (If you >>>>>>>>>>>>>> > implement your own memory allocator you can catch when this >>>>>>>>>>>>>> > happens)It's just the data(buffer) for an array. >>>>>>>>>>>>>> > How are they represented in memory....It IS memory. It's >>>>>>>>>>>>>> > nothing more (it's an array of bytes) >>>>>>>>>>>>>> > How big is the data field ?If by "field", you mean, the data >>>>>>>>>>>>>> > buffer... it's Capacity >>>>>>>>>>>>>> > <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=76&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523kB%25252BJ1WxDvoDqf1c8Tz5Ol3yne4lD03cRpevK2LHMUZk%25253D&gsn=Capacity&ct=xref_usages> >>>>>>>>>>>>>> > (capacity is how much it can fit) in length. But not how much >>>>>>>>>>>>>> > is being used. (bytes_used) >>>>>>>>>>>>>> If you're curious about when memory grows, reallocates, is >>>>>>>>>>>>>> written to, accessed... it might be worth setting up your >>>>>>>>>>>>>> environment so you can debug it by stepping through the code as >>>>>>>>>>>>>> it executes. You can watch memory, (this would show what memcpy >>>>>>>>>>>>>> changes) see the values passed around, track when memory gets >>>>>>>>>>>>>> allocated etc. >>>>>>>>>>>>>> Your questions are a mix of very broad, ("How does v8 work") and >>>>>>>>>>>>>> very specific programming questions (what is memcpy() >>>>>>>>>>>>>> doing)Broad questions are very hard to answer in general. ("How >>>>>>>>>>>>>> does a car work") >>>>>>>>>>>>>> >>>>>>>>>>>>>> I agree, simply browsing the code doesn't give a good overview >>>>>>>>>>>>>> of say, how the javascript compiler works, or how memory is >>>>>>>>>>>>>> utilised. (How it is allocated is very simple, on the C/++ side >>>>>>>>>>>>>> it doesn't implement any memory management, and the array >>>>>>>>>>>>>> buffer/view is a view of the C-side memory)But after using it >>>>>>>>>>>>>> for a little while, I have found v8 in general is pretty simple. >>>>>>>>>>>>>> It provides an interface to C functions and memory. This is >>>>>>>>>>>>>> kinda what it's for. >>>>>>>>>>>>>> But the point of v8 is that it does a lot of that for you. I >>>>>>>>>>>>>> don't REALLY need to know how the memory is tracked on the >>>>>>>>>>>>>> javascript side, it just works (if I'm using the API >>>>>>>>>>>>>> correctly)Then again, if you NEED to know how it works for a >>>>>>>>>>>>>> specific purpose (very restricted memory, fixing a bug), we can >>>>>>>>>>>>>> help you a lot more easily by answering a very specific >>>>>>>>>>>>>> question. ("My car's low-oil light is blinking, where do I fill >>>>>>>>>>>>>> it up") >>>>>>>>>>>>>> If you're just curious as to how the entire v8 engine works... >>>>>>>>>>>>>> that's a massive ask. A lot of people work on it, and there is a >>>>>>>>>>>>>> lot of work and topics involved.Your best bet is reading the >>>>>>>>>>>>>> (limited) documentation on the wiki, and read the blog posts >>>>>>>>>>>>>> https://v8project.blogspot.com/ which go into quite a lot of >>>>>>>>>>>>>> detail on each post topic.I've not seen any real general >>>>>>>>>>>>>> overview (the wiki itself says it's out of date) so, stepping >>>>>>>>>>>>>> through all the code as it executes is probably your best bet. >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Monday, 10 September 2018 21:25:37 UTC+1, dan Med wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> in this snippet for example >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> namespace WTF >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=40&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%2523WTF%252523n%252523namespace&gsn=WTF&ct=xref_usages> >>>>>>>>>>>>>>> {// A utility class to build an ArrayBuffer instance. Validity >>>>>>>>>>>>>>> must be checked// by isValid() before using an instance.class >>>>>>>>>>>>>>> WTF_EXPORT >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/wtf_export.h?l=46&ct=xref_jump_to_def&gsn=WTF_EXPORT> >>>>>>>>>>>>>>> ArrayBufferBuilder >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=44&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523ArrayBufferBuilder%25253AWTF%252523c%252523hTnYOn1mFcU%2Bkythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523NyhHD05MjDx8XOe1m%25252BLqXBLvqdjWPsLmDrRvvmR2Ywk%25253D&gsn=ArrayBufferBuilder&ct=xref_usages> >>>>>>>>>>>>>>> final { // Disallow copying since it's expensive and we don't >>>>>>>>>>>>>>> want code to do it by // accident. USING_FAST_MALLOC >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/allocator.h?l=146&ct=xref_jump_to_def&gsn=USING_FAST_MALLOC>(ArrayBufferBuilder >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=44&ct=xref_jump_to_def&gsn=ArrayBufferBuilder>); >>>>>>>>>>>>>>> public: // Creates an ArrayBufferBuilder using the default >>>>>>>>>>>>>>> capacity. ArrayBufferBuilder >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=51&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523me5JBk4wDIaIJCK86MiUpy%25252BnGYRZwEr0AvVg3KaU0pw%25253D&gsn=ArrayBufferBuilder&ct=xref_usages>(); >>>>>>>>>>>>>>> ArrayBufferBuilder >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=53&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523VW0P45Tk9IGjtOqM%25252B9dHdJ64so3WDAfcY1jNBLt0GNY%25253D&gsn=ArrayBufferBuilder&ct=xref_usages>(unsigned >>>>>>>>>>>>>>> capacity >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=53&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523trfcCH7BPCRWiubGq1QF9bypkCRNYtWGHb2AzglMces%25253D&gsn=capacity&ct=xref_usages>) >>>>>>>>>>>>>>> : bytes_used_ >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=92&ct=xref_jump_to_def&gsn=bytes_used_>(0), >>>>>>>>>>>>>>> variable_capacity_ >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=93&ct=xref_jump_to_def&gsn=variable_capacity_>(true) >>>>>>>>>>>>>>> { buffer_ >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_> >>>>>>>>>>>>>>> = >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=226&ct=xref_jump_to_def&gsn=%3D> >>>>>>>>>>>>>>> ArrayBuffer >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=42&ct=xref_jump_to_def&gsn=ArrayBuffer>::Create >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=125&ct=xref_jump_to_def&gsn=Create>(capacity >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=53&ct=xref_jump_to_def&gsn=capacity>, >>>>>>>>>>>>>>> 1); } bool IsValid >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=58&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523Bx72YH%25252BiA4nF5ZIPsFhA9MQpdVCDOCRHSZa0Ksg6Wp4%25253D&gsn=IsValid&ct=xref_usages>() >>>>>>>>>>>>>>> const { return buffer_ >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_>.get >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=211&ct=xref_jump_to_def&gsn=get>(); >>>>>>>>>>>>>>> } // Appending empty data is not allowed. unsigned Append >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=61&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523BHKR8BlIFhr03faCJF5mu7RDXZ%25252FPtZDAlnACyKmv1XM%25253D&gsn=Append&ct=xref_usages>(const >>>>>>>>>>>>>>> char* data >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=61&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%25233VvJP%25252BUI3abzouA4%25252FYSBHt09pw3AiNI9e9QAJGooqYI%25253D&gsn=data&ct=xref_usages>, >>>>>>>>>>>>>>> unsigned length >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=61&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523xOZXOK9mCrzsbUtqCxdbDuLg939IJhl7gbf0EykKwnY%25253D&gsn=length&ct=xref_usages>); >>>>>>>>>>>>>>> // Returns the accumulated data as an ArrayBuffer instance. >>>>>>>>>>>>>>> If needed, // creates a new ArrayBuffer instance and copies >>>>>>>>>>>>>>> contents from the internal // buffer to it. Otherwise, returns >>>>>>>>>>>>>>> a RefPtr pointing to the internal // buffer. scoped_refptr >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=167&ct=xref_jump_to_def&gsn=scoped_refptr><ArrayBuffer >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=42&ct=xref_jump_to_def&gsn=ArrayBuffer>> >>>>>>>>>>>>>>> ToArrayBuffer >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=67&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523JX559OA9Zt0rALNU4DOTOkzcmtws4U5V42xhN0rrbow%25253D&gsn=ToArrayBuffer&ct=xref_usages>(); >>>>>>>>>>>>>>> // Converts the accumulated data into a String using the >>>>>>>>>>>>>>> default encoding. String >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/text/wtf_string.h?l=64&ct=xref_jump_to_def&gsn=String> >>>>>>>>>>>>>>> ToString >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=70&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523VMCyw7t%25252FF0UIo65pz8LTbfX5k5G4pIXrUNQbDNKDjaE%25253D&gsn=ToString&ct=xref_usages>(); >>>>>>>>>>>>>>> // Number of bytes currently accumulated. unsigned >>>>>>>>>>>>>>> ByteLength >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=73&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523P5Klo%25252BJeJiug%25252FrSAfsaHI8wAnW8h5UBg2%25252BoJByO85kA%25253D&gsn=ByteLength&ct=xref_usages>() >>>>>>>>>>>>>>> const { return bytes_used_ >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=92&ct=xref_jump_to_def&gsn=bytes_used_>; >>>>>>>>>>>>>>> } // Number of bytes allocated. unsigned Capacity >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=76&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523kB%25252BJ1WxDvoDqf1c8Tz5Ol3yne4lD03cRpevK2LHMUZk%25253D&gsn=Capacity&ct=xref_usages>() >>>>>>>>>>>>>>> const { return buffer_ >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_>-> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=218&ct=xref_jump_to_def&gsn=-%3E>ByteLength >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=249&ct=xref_jump_to_def&gsn=ByteLength>(); >>>>>>>>>>>>>>> } void ShrinkToFit >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=78&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523WBvAUuWtgva6ffSXIiEGEkt%25252FFFbeCcQcsCz5E%25252FHCKOo%25253D&gsn=ShrinkToFit&ct=xref_usages>(); >>>>>>>>>>>>>>> const void* Data >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=80&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523b8F1aEDx%25252F6En%25252FkOKh2zVkvONjtDNg9gr5KG7gT9XeJk%25253D&gsn=Data&ct=xref_usages>() >>>>>>>>>>>>>>> const { return buffer_ >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_>-> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=218&ct=xref_jump_to_def&gsn=-%3E>Data >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=225&ct=xref_jump_to_def&gsn=Data>(); >>>>>>>>>>>>>>> } // If set to false, the capacity won't be expanded and when >>>>>>>>>>>>>>> appended data // overflows, the overflowed part will be >>>>>>>>>>>>>>> dropped. void SetVariableCapacity >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=84&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%25232ib6USbezkKcLs8hjPaCz4GUGrUHdD%25252BeN%25252FKenERnRLA%25253D&gsn=SetVariableCapacity&ct=xref_usages>(bool >>>>>>>>>>>>>>> value >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=84&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523vUjrriXMW5FurGjU87jcAlZRQs3b8JSgA4Tt1xrSq7I%25253D&gsn=value&ct=xref_usages>) >>>>>>>>>>>>>>> { variable_capacity_ >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=93&ct=xref_jump_to_def&gsn=variable_capacity_> >>>>>>>>>>>>>>> = value >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=84&ct=xref_jump_to_def&gsn=value>; >>>>>>>>>>>>>>> } private: // Expands the size of m_buffer to size + >>>>>>>>>>>>>>> m_bytesUsed bytes. Returns true // iff successful. If >>>>>>>>>>>>>>> reallocation is needed, copies only data in // [0, >>>>>>>>>>>>>>> m_bytesUsed) range. bool ExpandCapacity >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=90&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523szv9AYLlP3J7qhn%25252Fm%25252BJqzPmSgWf45%25252BRVwVxvXDk3WYQ%25253D&gsn=ExpandCapacity&ct=xref_usages>(unsigned >>>>>>>>>>>>>>> size >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=90&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523mXwymG5xtblCCeS4C9QcnmOwJxql8nYDr2HLqNZVJ8I%25253D&gsn=size&ct=xref_usages>); >>>>>>>>>>>>>>> unsigned bytes_used_ >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=92&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523x95FyaH%25252BSeW1SF4BFhX9oIq7qgtHy3xzXCMmc37LcL8%25253D&gsn=bytes_used_&ct=xref_usages>; >>>>>>>>>>>>>>> bool variable_capacity_ >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=93&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523FKWGJXbcZ%25252BRuy6YD7uxQ765XV8Mhciv4FM%25252FF5B3bNvU%25253D&gsn=variable_capacity_&ct=xref_usages>; >>>>>>>>>>>>>>> scoped_refptr >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=167&ct=xref_jump_to_def&gsn=scoped_refptr><ArrayBuffer >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=42&ct=xref_jump_to_def&gsn=ArrayBuffer>> >>>>>>>>>>>>>>> buffer_ >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523aFDjYtlmS2tmLXL2XyJ158HoigBmsAdzguhOSb6XQIw%25253D&gsn=buffer_&ct=xref_usages>; >>>>>>>>>>>>>>> DISALLOW_COPY_AND_ASSIGN >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/macros.h?l=33&ct=xref_jump_to_def&gsn=DISALLOW_COPY_AND_ASSIGN>(ArrayBufferBuilder >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=96&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523E6nSXqAY3ipexrHDKPfjzHqWqWIsAlT3EH3KVhT57GQ%25253D&gsn=ArrayBufferBuilder&ct=xref_usages>);};} >>>>>>>>>>>>>>> // namespace WTF >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> How can i understand the structure in memory of an arraybuffer >>>>>>>>>>>>>>> and how big is the data field which is pointed by this void >>>>>>>>>>>>>>> pointerHow are they represented in memory....How big is the >>>>>>>>>>>>>>> data field ? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 22:19 dan Med < >>>>>>>>>>>>>>> litoki...@gmail.com> ha scritto: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> i already did that and btw it is under the WTF/webkit . >>>>>>>>>>>>>>>> I'm interested how v8 handles javascript into every detail >>>>>>>>>>>>>>>> if u can guide me... >>>>>>>>>>>>>>>> Tell me which repository are being used by v8 on the >>>>>>>>>>>>>>>> related topic that would help me really much. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> By when it is called i mean, which javascript code will >>>>>>>>>>>>>>>> enable me to call that funciton cause if u click u can't go >>>>>>>>>>>>>>>> any further >>>>>>>>>>>>>>>> than that, >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 21:53 Jakob Kummerow < >>>>>>>>>>>>>>>> jkum...@chromium.org> ha scritto: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Mon, Sep 10, 2018 at 12:22 PM dan Med < >>>>>>>>>>>>>>>>> litoki...@gmail.com> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> I don't quite see if this google group is useful or not, >>>>>>>>>>>>>>>>>> everybody keeps answering me with superficial things, >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> You said you wanted to read the compiler's source but >>>>>>>>>>>>>>>>> couldn't find it, so I told you that it's in src/compiler/. >>>>>>>>>>>>>>>>> If that was not >>>>>>>>>>>>>>>>> the answer you wanted, then try asking a different question? >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Please also keep in mind that people's time is limited. >>>>>>>>>>>>>>>>> The easier/quicker it is to answer your question, the more >>>>>>>>>>>>>>>>> likely you are >>>>>>>>>>>>>>>>> to get an answer. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> i don't care about the trminology like tell me which >>>>>>>>>>>>>>>>>> allocator it uses when and why or at least if there's >>>>>>>>>>>>>>>>>> something i can read >>>>>>>>>>>>>>>>>> to understand..... >>>>>>>>>>>>>>>>>> I'm surprised u don't know what a JIT page is, basically >>>>>>>>>>>>>>>>>> if you call a function foo() let's say 100 times then v8,had >>>>>>>>>>>>>>>>>> enough time to >>>>>>>>>>>>>>>>>> understand the parameters given to that specific function >>>>>>>>>>>>>>>>>> and how to >>>>>>>>>>>>>>>>>> optimize it efficently based on it's prediction/observation. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> I'm not interested in the terminology of things, (that's >>>>>>>>>>>>>>>>>> just a matter of reading the source code ) i'm more in >>>>>>>>>>>>>>>>>> reading how it works >>>>>>>>>>>>>>>>>> when and why.. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> It's great that you want to understand how things work. >>>>>>>>>>>>>>>>> Terminology is an important aspect of that though, because it >>>>>>>>>>>>>>>>> enables >>>>>>>>>>>>>>>>> communication. If we use different words for the same thing, >>>>>>>>>>>>>>>>> we won't >>>>>>>>>>>>>>>>> understand each other. >>>>>>>>>>>>>>>>> Based on your explanation, I'm guessing that by "JIT page" >>>>>>>>>>>>>>>>> you mean "the strategy V8 uses to select functions for >>>>>>>>>>>>>>>>> optimization". The >>>>>>>>>>>>>>>>> core of that logic is in MarkCandidatesForOptimization in >>>>>>>>>>>>>>>>> src/runtime-profiler.cc. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> For example when is ArrayBufferBuilder::Append called ?? >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> I don't know; it's not part of V8. But you can use Code >>>>>>>>>>>>>>>>> Search to find out where anything is called, just click the >>>>>>>>>>>>>>>>> function in >>>>>>>>>>>>>>>>> question to get a list of call sites: >>>>>>>>>>>>>>>>> https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?q=ArrayBufferBuilder&sq=package:chromium&g=0&l=61 >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> And i thing i've looked at the entire v8 source code but >>>>>>>>>>>>>>>>>> didn't find much, apart from the array.js file which >>>>>>>>>>>>>>>>>> describes some >>>>>>>>>>>>>>>>>> javascript function, i don't understand where's the rest.... >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 20:45 Jakob Kummerow < >>>>>>>>>>>>>>>>>> jkum...@chromium.org> ha scritto: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Sun, Sep 9, 2018 at 8:54 AM dan Med < >>>>>>>>>>>>>>>>>>> litoki...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Oh and one more thing, i've surfed perhaps the entire >>>>>>>>>>>>>>>>>>>> source code of v8 at least the interesting parts, but what >>>>>>>>>>>>>>>>>>>> i came across >>>>>>>>>>>>>>>>>>>> was just very short code execpt for some builtins written >>>>>>>>>>>>>>>>>>>> in javascript i >>>>>>>>>>>>>>>>>>>> believe, can't find all of the things i've found on the >>>>>>>>>>>>>>>>>>>> documentation such >>>>>>>>>>>>>>>>>>>> as the interpreter >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> src/interpreter/ >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> and the JIT compilers, >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> src/compiler/ >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> one more thing i'd like to understand how the memory is >>>>>>>>>>>>>>>>>>>> handeled like how can i read about the JIT pages, >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> What's a JIT page? >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> or which memory allocator does v8 use >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> It uses several allocation techniques for different >>>>>>>>>>>>>>>>>>> purposes. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> and it's garbage collector >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> src/heap/ >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Thank you ! >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Il giorno dom 9 set 2018 alle ore 17:51 dan Med < >>>>>>>>>>>>>>>>>>>> litoki...@gmail.com> ha scritto: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> I don't have understood this part, let me explain it >>>>>>>>>>>>>>>>>>>>> to you. >>>>>>>>>>>>>>>>>>>>> This is how i get it tell me if i'm wrong at any part. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> I need to understand how is the structure in memory of >>>>>>>>>>>>>>>>>>>>> the arraybuffer how is it represented and if the data of >>>>>>>>>>>>>>>>>>>>> the array are >>>>>>>>>>>>>>>>>>>>> directly stored at an offset accessed by buffer_ -> >>>>>>>>>>>>>>>>>>>>> data(). >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> before the call to expand capacity it does create an >>>>>>>>>>>>>>>>>>>>> array >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> the arraybuffer in src >>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/>/third_party >>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/>/ >>>>>>>>>>>>>>>>>>>>> blink >>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/> >>>>>>>>>>>>>>>>>>>>> /renderer >>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/> >>>>>>>>>>>>>>>>>>>>> /platform >>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/> >>>>>>>>>>>>>>>>>>>>> /wtf >>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/> >>>>>>>>>>>>>>>>>>>>> / >>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. 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