Ok so to answer the memory side i believe i should build v8 and then debug
it and see the memory.....
But another question arises, how is data/pointers or anything else
represented in memory ? There should be i guide i hope ...

Il giorno mar 11 set 2018 alle ore 12:41 dan Med <litokis.ta...@gmail.com>
ha scritto:

> So the location of the length regarding my allocation is base on which
> algorithm v8 uses to find the free space it needs?
>
> Anyway, i still don't get when arraybuffer::append will be called or can
> be called ....
> One more thing when i create a new instance let's say this example again:
> Arraybuffer foo = new arraybuffer(10)
>
> so an arraybuffer of CAPACITY will be allocated so static const int
> kDefaultBufferCapacity
> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.cc?l=38&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.cc%2523YXDT7WTpXCAcuhdyTlkuCzsfCzI%25252BoHLRFAlkbCrkx4g%25253D&gsn=kDefaultBufferCapacity&ct=xref_usages>
> = 32768;
> 32768 bytes will be allocated but only 10 of those will be marked as
> BYTE_USED hence i will only be able to access those with
> a proper typedarray.
>
> If i start reading the code on how v8 compiles i will have even more
> questions, i think i need the low stuff, something like how does it create
> the machine code that will be executed where will it be stored such and
> such ...
>
>
> Another developer replied to me that the basic structure of v8 is a loop
> that reacts when certain events happen..
>
> I'm really glad you're answering my questions !
>
>
>
>
>
>
>
> Il giorno mar 11 set 2018 alle ore 12:32 @soylentgraham <
> gra...@grahamreeves.com> ha scritto:
>
>> Let's not confuse matters by adding Node into the mix! :)
>>
>> > by doing buffer_->Data() i'm accessing a defined length space somewhere
>> in memory but on the heap since there's the new operator involded..
>>
>> It uses the new operator, but this can, and is, overloaded. (in v8). As I
>> said above, it will use the memory allocator, which you can override with
>> your own (the code I provided), so, it is most likely on a heap, but it may
>> not. For your purposes, it is memory allocated SOMEWHERE, by SOMETHING.
>>
>>
>> > and where data points to the length of that space is the same as the
>> one declared for example as
>> > Arraybuffer a = new arraybuffer(10) so data will point to a space in
>> memory who's length is 10 bytes?
>>
>> As I keep saying, this MAY NOT be the case. It depends on many things. As
>> you've seen from the code, an arraybuffer has a memory-allocation of size
>> CAPACITY, and the number of bytes used is BYTES_USED (in this case, 10).
>> The usage can grow and shrink, to save reallocation (which is traditionally
>> an expensive thing)
>> The most likely case, is that yes, it will probably point at some memory
>> allocated by the allocator assigned to the isolate of 10 bytes. The only
>> way you can verify that in your case is by debugging it, stepping into the
>> code and seeing what it does.
>>
>>
>> > So, what i'd like to understand is how v8 would compile a javascript
>> "file" by that i mean how it would be
>> > represented in memory which methods will be called and so on....
>>
>> This is quite different from the use of array buffers!
>> This question is more about compiling. How the memory is laid out after
>> compilation... is going to be a very difficult thing to delve into even for
>> the engine developers (they may know there's lists of functions, scripts,
>> but how it's laid out EXACTLY probably isn't of concern to them)
>>
>> If you want to learn more about how the script compiles, how the virtual
>> machine executes, delve into this page, and the videos at the bottom (while
>> they're from 2008, the fundamentals probably haven't changed that much)
>>
>> http://thibaultlaurens.github.io/javascript/2013/04/29/how-the-v8-engine-works/
>>
>> If you're interested in finding out how v8 compiles, and executes code, I
>> would totally ignore the memory side of things and get a grasp on what it's
>> doing at a high level, (ie. the theory) then low level (what gets stored,
>> how things are found, and arranged) first.
>> THEN you could browse the allocations and see WHERE everything is (I'm
>> not sure what use this would be to anyone who is working with more than
>> 50mb of ram though :)
>>
>> I would really encourage you to step through the code though! (find
>> script::compile and just step through from there)
>> This will make lots of things make sense! (because everything is named
>> properly in the code :)
>>
>>
>> On Tuesday, 11 September 2018 08:57:53 UTC+1, J Decker wrote:
>>>
>>>
>>>
>>> On Tue, Sep 11, 2018 at 12:44 AM dan Med <litoki...@gmail.com> wrote:
>>>
>>>> First of all, i'd like to say that for me the documentation is
>>>> really..... useless from a real technical point of view.
>>>> So, what i'd like to understand is how v8 would compile a javascript
>>>> "file" by that i mean how it would be
>>>> represented in memory which methods will be called and so on....
>>>> (In the classes defined in the various v8 files, you don't get that
>>>> sort of feeling about the memory allocator and such...
>>>> i'd like to understand how to gather that knowledge.)
>>>> Now, u said "kind of" for my question which was, when i allocate an
>>>> arraybuffer in javascript will v8 call arraybufferbuilder ?
>>>> But then one of my questions was how to invoke the append method?
>>>> I know that if someone want's to expand an arraybuffer it will have to
>>>> create another one and copy there those values...
>>>> This is how i have a rough vision of the arraybuffer in memory:
>>>>
>>>> buffer ------------> [               DATA                     ]
>>>> "simple pointer" "size of the bytes which i can manipulate with a
>>>> typedarray"
>>>>
>>>
>>> There's really nothing special about the memory.... gets the size of a
>>> file, allocates a buffer and reads the file into it.
>>> https://github.com/d3x0r/sack.vfs/blob/master/src/vfs_module.cc#L479
>>>
>>> size_t len = sack_vfs_size( file );
>>> uint8_t *buf = NewArray( uint8_t, len );
>>> sack_vfs_read( file, (char*)buf, len );
>>> Local<Object> arrayBuffer = ArrayBuffer::New( isolate, buf, len );
>>>
>>> where buf is allocated from some allocator V8 doesn't even know
>>> about.... the next few lines of code wrap it in a weak persistent holder
>>> that tracks when the object gets deleted to be able to delete the 'buf'
>>> allocated...
>>> https://github.com/d3x0r/sack.vfs/blob/master/src/vfs_module.cc#L447
>>> (releaseBuffer)
>>>
>>> You can find information about ArrayBuffer by searching for 'nodejs
>>> addon arraybuffer'   Node is a handy platform for writing code that extends
>>> V8; 99% of the code you will write is actually interfacing to V8 and not
>>> Node.
>>>
>>>
>>>> Il giorno mar 11 set 2018 alle ore 00:07 @soylentgraham <
>>>> gra...@grahamreeves.com> ha scritto:
>>>>
>>>>> > When I talk about typedarray or anything else I referr to the
>>>>> JavaScript side, so create an arraybuffer it will invoke that class in v8,
>>>>> Kind of.
>>>>>
>>>>> > then build a view or not it depends how do I make v8 to call the
>>>>> append method ?
>>>>> I don't understand this question.
>>>>> An array buffer in javascript is fixed in length. You cannot make it
>>>>> grow or shrink on the javascript side.
>>>>> To do anything, you need a view, so the code knows how to manipulate
>>>>> the raw bytes in the array buffer.
>>>>> See javascript documentation on array buffers;
>>>>> https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer
>>>>>
>>>>> You personally shouldn't TRY to make it call the append method. If it
>>>>> needs to grow, it'll grow. Why do you think you need to? Back to previous
>>>>> messages, what are you trying to achieve??
>>>>>
>>>>> Gather your thoughts, and try and answer some of the questions I've
>>>>> asked in previous emails; I asked them to help guide you so people can 
>>>>> help
>>>>> with your problem! (I'm still not exactly sure what you're trying to do)
>>>>>
>>>>>
>>>>> On Monday, 10 September 2018 22:55:51 UTC+1, dan Med wrote:
>>>>>>
>>>>>> ATM I’m writing with my phone, here in EU is almost midnight so I
>>>>>> will write u an email tomorrow fully detailed.
>>>>>>
>>>>>> Btw how do I call append ???
>>>>>> I’m interested in how v8 works and manages JavaScript code that’s all.
>>>>>>
>>>>>> When I talk about typedarray or anything else I referr to the
>>>>>> JavaScript side, so create an arraybuffer it will invoke that class in 
>>>>>> v8,
>>>>>> then build a view or not it depends how do I make v8 to call the append
>>>>>> method ?
>>>>>>
>>>>>> On Mon, 10 Sep 2018 at 23:46, @soylentgraham <gra...@grahamreeves.com>
>>>>>> wrote:
>>>>>>
>>>>>>> > First, how big is the data member of the object ?
>>>>>>>
>>>>>>> As I said before. Capacity is the size of the memory allocated that
>>>>>>> data points at.
>>>>>>>
>>>>>>>
>>>>>>> > Is it as big as the actual array buffer length which I declare on
>>>>>>> JavaScript
>>>>>>>
>>>>>>> It will be either as big, or bigger. It can grow.
>>>>>>> bytes_used will be the size that matches javascript.
>>>>>>>
>>>>>>>
>>>>>>> > which I can build on top of it a typedarray ?
>>>>>>>
>>>>>>> This is a slightly different question, (and needs clarifying)
>>>>>>> When you create a typedarray in C++, it needs an array buffer.
>>>>>>> When you create a typedarray in javascript, it will have an array
>>>>>>> buffer behind it. (which you may or may not have created in javascript 
>>>>>>> or
>>>>>>> c++, there are several ways of approaching this)
>>>>>>>
>>>>>>>
>>>>>>> > So, when a typedarray is build on top of an areaybuffer instance,
>>>>>>> how do I get to call the arraybufferbuilder::append ?
>>>>>>>
>>>>>>> Aha! a more specific question!
>>>>>>> Are you trying to call arraybufferbuilder::append in javascript, or
>>>>>>> c++?
>>>>>>> Why? are you trying to make a typedarray bigger? (in javascript or
>>>>>>> c++?)
>>>>>>> I believe once created they're a fixed size in javascript.
>>>>>>> I have a feeling on the c++ side, you can't change the size once
>>>>>>> created (but I may be wrong, you have direct access to the buffer's
>>>>>>> buffercontents via the bufferview...)
>>>>>>>
>>>>>>> Can you make your question a lot more specific? post some code?
>>>>>>>
>>>>>>>
>>>>>>> On Monday, 10 September 2018 22:38:16 UTC+1, dan Med wrote:
>>>>>>>>
>>>>>>>> First, how big is the data member of the object ? Is it as big as
>>>>>>>> the actual array buffer length which I declare on JavaScript and which 
>>>>>>>> I
>>>>>>>> can build on top of it a typedarray ?
>>>>>>>>
>>>>>>>> No, I’m just trying to understand how v8 works, I know it is a big
>>>>>>>> thing but at least how it moves then I might read the code and 
>>>>>>>> understand,
>>>>>>>> extra parts.
>>>>>>>>
>>>>>>>> So, when a typedarray is build on top of an areaybuffer instance,
>>>>>>>> how do I get to call the arraybufferbuilder::append ?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, 10 Sep 2018 at 23:30, @soylentgraham <
>>>>>>>> gra...@grahamreeves.com> wrote:
>>>>>>>>
>>>>>>>>> I'm guessing you may be a bit new to unmanaged-memory
>>>>>>>>> languages/systems.
>>>>>>>>>
>>>>>>>>> buffer is an object, (it's structure/layout will look a bit like
>>>>>>>>> it's class declaration, but it's a little more complex than that) 
>>>>>>>>> that was
>>>>>>>>> allocated somewhere sometime, (you can figure out where, but really 
>>>>>>>>> you
>>>>>>>>> don't need to,  for this purpose it's just an object)
>>>>>>>>> data is a member of that object, that points to some memory
>>>>>>>>> (somewhere else, maybe allocated by a different system, in a different
>>>>>>>>> place)
>>>>>>>>> you have no idea (and you shouldn't need to know, or use the
>>>>>>>>> information) the "offset" from the buffer-object to the data. They 
>>>>>>>>> are not
>>>>>>>>> necessarily related, or share the same memory space. (and in most 
>>>>>>>>> cases,
>>>>>>>>> they're not even real memory addresses, they're more like identifiers)
>>>>>>>>>
>>>>>>>>> Simple Javascript scripts can look like C sometimes (a few
>>>>>>>>> variables here and there, a few array creations), but underneath it's 
>>>>>>>>> doing
>>>>>>>>> a lot more moving things around.
>>>>>>>>> function x()
>>>>>>>>> {
>>>>>>>>>  var a = new array(10);
>>>>>>>>>  var b = new array(100);
>>>>>>>>> }
>>>>>>>>> This may look like it allocates 2 arrays, but more than likely
>>>>>>>>> it's doing something radically different with actual memory.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> > so how can i see the memory management ?
>>>>>>>>> As I said, you can't see the javascript side so easily (other than
>>>>>>>>> using the v8 debugging/inspector tools)
>>>>>>>>> But if you want to see the C-side memory (which MAY be where the
>>>>>>>>> data that buffer points at came from) you can make your own allocator 
>>>>>>>>> that
>>>>>>>>> v8 can use.
>>>>>>>>> If you then breakpoint each call, you'll know when V8 is
>>>>>>>>> allocating some memory to use (which may or may not be a direct 
>>>>>>>>> object in
>>>>>>>>> javascript, an array or typed array in javascript may not directly 
>>>>>>>>> allocate
>>>>>>>>> here)
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> class TV8Allocator : public v8::ArrayBuffer::Allocator
>>>>>>>>>
>>>>>>>>> {
>>>>>>>>>
>>>>>>>>> public:
>>>>>>>>>
>>>>>>>>> virtual void* Allocate(size_t length) override;
>>>>>>>>>
>>>>>>>>> virtual void* AllocateUninitialized(size_t length) override;
>>>>>>>>>
>>>>>>>>> virtual void Free(void* data, size_t length) override;
>>>>>>>>>
>>>>>>>>> };
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> void* TV8Allocator::Allocate(size_t length)
>>>>>>>>>
>>>>>>>>> {
>>>>>>>>>
>>>>>>>>> auto* Bytes = new uint8_t[length];
>>>>>>>>>
>>>>>>>>> for ( auto i=0; i<length; i++ )
>>>>>>>>>
>>>>>>>>> Bytes[i] = 0;
>>>>>>>>>
>>>>>>>>> return Bytes;
>>>>>>>>>
>>>>>>>>> }
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> void* TV8Allocator::AllocateUninitialized(size_t length)
>>>>>>>>>
>>>>>>>>> {
>>>>>>>>>
>>>>>>>>> auto* Bytes = new uint8_t[length];
>>>>>>>>>
>>>>>>>>> return Bytes;
>>>>>>>>>
>>>>>>>>> }
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> void TV8Allocator::Free(void* data, size_t length)
>>>>>>>>>
>>>>>>>>> {
>>>>>>>>>
>>>>>>>>> auto* data8 = reinterpret_cast<uint8_t*>(data);
>>>>>>>>>
>>>>>>>>> delete[] data8;
>>>>>>>>>
>>>>>>>>> }
>>>>>>>>>
>>>>>>>>> v8::Isolate::CreateParams create_params;
>>>>>>>>>
>>>>>>>>> create_params.array_buffer_allocator = &mAllocator;
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> > Cause i saw the code but didn't find how it handles all the
>>>>>>>>> possible javascript i might write into a script file....
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Your computer most likely has more memory than you'll ever write
>>>>>>>>> in a script :)
>>>>>>>>>
>>>>>>>>> If you're trying to work out where your script goes... arraybuffer
>>>>>>>>> isn't the right place.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Do you NEED to know? What exactly are you trying to achieve?
>>>>>>>>> (take a step back from the code and describe what you're trying to do;
>>>>>>>>>
>>>>>>>>> are you trying to make an app? learn how memory works in c++?
>>>>>>>>> learn how memory is used in javascript? Why your app uses 1gb of 
>>>>>>>>> memory?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Monday, 10 September 2018 22:10:54 UTC+1, dan Med wrote:
>>>>>>>>>>
>>>>>>>>>> How big is the offset from buffer to data ?
>>>>>>>>>> const void* Data
>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=80&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523b8F1aEDx%25252F6En%25252FkOKh2zVkvONjtDNg9gr5KG7gT9XeJk%25253D&gsn=Data&ct=xref_usages>()
>>>>>>>>>> const { return buffer_
>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_>
>>>>>>>>>> ->
>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=218&ct=xref_jump_to_def&gsn=-%3E>
>>>>>>>>>> Data
>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=225&ct=xref_jump_to_def&gsn=Data>();
>>>>>>>>>> }
>>>>>>>>>>
>>>>>>>>>> sorry for spamming emails, i will try to condensate more
>>>>>>>>>>
>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 23:07 dan Med <
>>>>>>>>>> litoki...@gmail.com> ha scritto:
>>>>>>>>>>
>>>>>>>>>>> Cause i saw the code but didn't find how it handles all the
>>>>>>>>>>> possible javascript i might write into a script file....
>>>>>>>>>>>
>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 23:06 dan Med <
>>>>>>>>>>> litoki...@gmail.com> ha scritto:
>>>>>>>>>>>
>>>>>>>>>>>> But after using it for a little while, I have found v8 in
>>>>>>>>>>>> general is pretty simple. It provides an interface to C functions 
>>>>>>>>>>>> and
>>>>>>>>>>>> memory. This is kinda what it's for.
>>>>>>>>>>>>
>>>>>>>>>>>> so how can i see the memory management ?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 23:06 dan Med <
>>>>>>>>>>>> litoki...@gmail.com> ha scritto:
>>>>>>>>>>>>
>>>>>>>>>>>>> So, the hole length of this raw memory is set to be Data ? And
>>>>>>>>>>>>> to use it i should create a view on top of it like with 
>>>>>>>>>>>>> typedarrays?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> So to call arraybuffer::append i should first, try to make the
>>>>>>>>>>>>> typed array bigger that action will call the arraybuffer::append  
>>>>>>>>>>>>> ?  i
>>>>>>>>>>>>> didn't ask how memcpy work, i didn't get the Data() thing, in the 
>>>>>>>>>>>>> class
>>>>>>>>>>>>> that's all.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 22:55 @soylentgraham <
>>>>>>>>>>>>> gra...@grahamreeves.com> ha scritto:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> > How can i understand the structure in memory of an arraybuffer 
>>>>>>>>>>>>>> > and how big is the data field which is pointed by this void 
>>>>>>>>>>>>>> > pointerIt has no structure. It is just a series of linear 
>>>>>>>>>>>>>> > bytes, raw memory, allocated by the memory allocator. (If you 
>>>>>>>>>>>>>> > implement your own memory allocator you can catch when this 
>>>>>>>>>>>>>> > happens)It's just the data(buffer) for an array.
>>>>>>>>>>>>>> > How are they represented in memory....It IS memory. It's 
>>>>>>>>>>>>>> > nothing more (it's an array of bytes)
>>>>>>>>>>>>>> > How big is the data field ?If by "field", you mean, the data 
>>>>>>>>>>>>>> > buffer... it's Capacity 
>>>>>>>>>>>>>> > <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=76&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523kB%25252BJ1WxDvoDqf1c8Tz5Ol3yne4lD03cRpevK2LHMUZk%25253D&gsn=Capacity&ct=xref_usages>
>>>>>>>>>>>>>> >  (capacity is how much it can fit) in length. But not how much 
>>>>>>>>>>>>>> > is being used. (bytes_used)
>>>>>>>>>>>>>> If you're curious about when memory grows, reallocates, is 
>>>>>>>>>>>>>> written to, accessed... it might be worth setting up your 
>>>>>>>>>>>>>> environment so you can debug it by stepping through the code as 
>>>>>>>>>>>>>> it executes. You can watch memory, (this would show what memcpy 
>>>>>>>>>>>>>> changes) see the values passed around, track when memory gets 
>>>>>>>>>>>>>> allocated etc.
>>>>>>>>>>>>>> Your questions are a mix of very broad, ("How does v8 work") and 
>>>>>>>>>>>>>> very specific programming questions (what is memcpy() 
>>>>>>>>>>>>>> doing)Broad questions are very hard to answer in general. ("How 
>>>>>>>>>>>>>> does a car work")
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I agree, simply browsing the code doesn't give a good overview 
>>>>>>>>>>>>>> of say, how the javascript compiler works, or how memory is 
>>>>>>>>>>>>>> utilised. (How it is allocated is very simple, on the C/++ side 
>>>>>>>>>>>>>> it doesn't implement any memory management, and the array 
>>>>>>>>>>>>>> buffer/view is a view of the C-side memory)But after using it 
>>>>>>>>>>>>>> for a little while, I have found v8 in general is pretty simple. 
>>>>>>>>>>>>>> It provides an interface to C functions and memory. This is 
>>>>>>>>>>>>>> kinda what it's for.
>>>>>>>>>>>>>> But the point of v8 is that it does a lot of that for you. I 
>>>>>>>>>>>>>> don't REALLY need to know how the memory is tracked on the 
>>>>>>>>>>>>>> javascript side, it just works (if I'm using the API 
>>>>>>>>>>>>>> correctly)Then again, if you NEED to know how it works for a 
>>>>>>>>>>>>>> specific purpose (very restricted memory, fixing a bug), we can 
>>>>>>>>>>>>>> help you a lot more easily by answering a very specific 
>>>>>>>>>>>>>> question. ("My car's low-oil light is blinking, where do I fill 
>>>>>>>>>>>>>> it up")
>>>>>>>>>>>>>> If you're just curious as to how the entire v8 engine works... 
>>>>>>>>>>>>>> that's a massive ask. A lot of people work on it, and there is a 
>>>>>>>>>>>>>> lot of work and topics involved.Your best bet is reading the 
>>>>>>>>>>>>>> (limited) documentation on the wiki, and read the blog posts 
>>>>>>>>>>>>>> https://v8project.blogspot.com/ which go into quite a lot of 
>>>>>>>>>>>>>> detail on each post topic.I've not seen any real general 
>>>>>>>>>>>>>> overview (the wiki itself says it's out of date) so, stepping 
>>>>>>>>>>>>>> through all the code as it executes is probably your best bet.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Monday, 10 September 2018 21:25:37 UTC+1, dan Med wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> in this snippet for example
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> namespace WTF 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=40&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%2523WTF%252523n%252523namespace&gsn=WTF&ct=xref_usages>
>>>>>>>>>>>>>>>  {// A utility class to build an ArrayBuffer instance. Validity 
>>>>>>>>>>>>>>> must be checked// by isValid() before using an instance.class 
>>>>>>>>>>>>>>> WTF_EXPORT 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/wtf_export.h?l=46&ct=xref_jump_to_def&gsn=WTF_EXPORT>
>>>>>>>>>>>>>>>  ArrayBufferBuilder 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=44&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523ArrayBufferBuilder%25253AWTF%252523c%252523hTnYOn1mFcU%2Bkythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523NyhHD05MjDx8XOe1m%25252BLqXBLvqdjWPsLmDrRvvmR2Ywk%25253D&gsn=ArrayBufferBuilder&ct=xref_usages>
>>>>>>>>>>>>>>>  final {  // Disallow copying since it's expensive and we don't 
>>>>>>>>>>>>>>> want code to do it by  // accident.  USING_FAST_MALLOC 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/allocator.h?l=146&ct=xref_jump_to_def&gsn=USING_FAST_MALLOC>(ArrayBufferBuilder
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=44&ct=xref_jump_to_def&gsn=ArrayBufferBuilder>);
>>>>>>>>>>>>>>>  public:  // Creates an ArrayBufferBuilder using the default 
>>>>>>>>>>>>>>> capacity.  ArrayBufferBuilder 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=51&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523me5JBk4wDIaIJCK86MiUpy%25252BnGYRZwEr0AvVg3KaU0pw%25253D&gsn=ArrayBufferBuilder&ct=xref_usages>();
>>>>>>>>>>>>>>>   ArrayBufferBuilder 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=53&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523VW0P45Tk9IGjtOqM%25252B9dHdJ64so3WDAfcY1jNBLt0GNY%25253D&gsn=ArrayBufferBuilder&ct=xref_usages>(unsigned
>>>>>>>>>>>>>>>  capacity 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=53&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523trfcCH7BPCRWiubGq1QF9bypkCRNYtWGHb2AzglMces%25253D&gsn=capacity&ct=xref_usages>)
>>>>>>>>>>>>>>>       : bytes_used_ 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=92&ct=xref_jump_to_def&gsn=bytes_used_>(0),
>>>>>>>>>>>>>>>  variable_capacity_ 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=93&ct=xref_jump_to_def&gsn=variable_capacity_>(true)
>>>>>>>>>>>>>>>  {    buffer_ 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_>
>>>>>>>>>>>>>>>  = 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=226&ct=xref_jump_to_def&gsn=%3D>
>>>>>>>>>>>>>>>  ArrayBuffer 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=42&ct=xref_jump_to_def&gsn=ArrayBuffer>::Create
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=125&ct=xref_jump_to_def&gsn=Create>(capacity
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=53&ct=xref_jump_to_def&gsn=capacity>,
>>>>>>>>>>>>>>>  1);  }  bool IsValid 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=58&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523Bx72YH%25252BiA4nF5ZIPsFhA9MQpdVCDOCRHSZa0Ksg6Wp4%25253D&gsn=IsValid&ct=xref_usages>()
>>>>>>>>>>>>>>>  const { return buffer_ 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_>.get
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=211&ct=xref_jump_to_def&gsn=get>();
>>>>>>>>>>>>>>>  }  // Appending empty data is not allowed.  unsigned Append 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=61&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523BHKR8BlIFhr03faCJF5mu7RDXZ%25252FPtZDAlnACyKmv1XM%25253D&gsn=Append&ct=xref_usages>(const
>>>>>>>>>>>>>>>  char* data 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=61&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%25233VvJP%25252BUI3abzouA4%25252FYSBHt09pw3AiNI9e9QAJGooqYI%25253D&gsn=data&ct=xref_usages>,
>>>>>>>>>>>>>>>  unsigned length 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=61&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523xOZXOK9mCrzsbUtqCxdbDuLg939IJhl7gbf0EykKwnY%25253D&gsn=length&ct=xref_usages>);
>>>>>>>>>>>>>>>   // Returns the accumulated data as an ArrayBuffer instance. 
>>>>>>>>>>>>>>> If needed,  // creates a new ArrayBuffer instance and copies 
>>>>>>>>>>>>>>> contents from the internal  // buffer to it. Otherwise, returns 
>>>>>>>>>>>>>>> a RefPtr pointing to the internal  // buffer.  scoped_refptr 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=167&ct=xref_jump_to_def&gsn=scoped_refptr><ArrayBuffer
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=42&ct=xref_jump_to_def&gsn=ArrayBuffer>>
>>>>>>>>>>>>>>>  ToArrayBuffer 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=67&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523JX559OA9Zt0rALNU4DOTOkzcmtws4U5V42xhN0rrbow%25253D&gsn=ToArrayBuffer&ct=xref_usages>();
>>>>>>>>>>>>>>>   // Converts the accumulated data into a String using the 
>>>>>>>>>>>>>>> default encoding.  String 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/text/wtf_string.h?l=64&ct=xref_jump_to_def&gsn=String>
>>>>>>>>>>>>>>>  ToString 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=70&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523VMCyw7t%25252FF0UIo65pz8LTbfX5k5G4pIXrUNQbDNKDjaE%25253D&gsn=ToString&ct=xref_usages>();
>>>>>>>>>>>>>>>   // Number of bytes currently accumulated.  unsigned 
>>>>>>>>>>>>>>> ByteLength 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=73&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523P5Klo%25252BJeJiug%25252FrSAfsaHI8wAnW8h5UBg2%25252BoJByO85kA%25253D&gsn=ByteLength&ct=xref_usages>()
>>>>>>>>>>>>>>>  const { return bytes_used_ 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=92&ct=xref_jump_to_def&gsn=bytes_used_>;
>>>>>>>>>>>>>>>  }  // Number of bytes allocated.  unsigned Capacity 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=76&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523kB%25252BJ1WxDvoDqf1c8Tz5Ol3yne4lD03cRpevK2LHMUZk%25253D&gsn=Capacity&ct=xref_usages>()
>>>>>>>>>>>>>>>  const { return buffer_ 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_>->
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=218&ct=xref_jump_to_def&gsn=-%3E>ByteLength
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=249&ct=xref_jump_to_def&gsn=ByteLength>();
>>>>>>>>>>>>>>>  }  void ShrinkToFit 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=78&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523WBvAUuWtgva6ffSXIiEGEkt%25252FFFbeCcQcsCz5E%25252FHCKOo%25253D&gsn=ShrinkToFit&ct=xref_usages>();
>>>>>>>>>>>>>>>   const void* Data 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=80&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523b8F1aEDx%25252F6En%25252FkOKh2zVkvONjtDNg9gr5KG7gT9XeJk%25253D&gsn=Data&ct=xref_usages>()
>>>>>>>>>>>>>>>  const { return buffer_ 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_>->
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=218&ct=xref_jump_to_def&gsn=-%3E>Data
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=225&ct=xref_jump_to_def&gsn=Data>();
>>>>>>>>>>>>>>>  }  // If set to false, the capacity won't be expanded and when 
>>>>>>>>>>>>>>> appended data  // overflows, the overflowed part will be 
>>>>>>>>>>>>>>> dropped.  void SetVariableCapacity 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=84&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%25232ib6USbezkKcLs8hjPaCz4GUGrUHdD%25252BeN%25252FKenERnRLA%25253D&gsn=SetVariableCapacity&ct=xref_usages>(bool
>>>>>>>>>>>>>>>  value 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=84&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523vUjrriXMW5FurGjU87jcAlZRQs3b8JSgA4Tt1xrSq7I%25253D&gsn=value&ct=xref_usages>)
>>>>>>>>>>>>>>>  { variable_capacity_ 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=93&ct=xref_jump_to_def&gsn=variable_capacity_>
>>>>>>>>>>>>>>>  = value 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=84&ct=xref_jump_to_def&gsn=value>;
>>>>>>>>>>>>>>>  } private:  // Expands the size of m_buffer to size + 
>>>>>>>>>>>>>>> m_bytesUsed bytes. Returns true  // iff successful. If 
>>>>>>>>>>>>>>> reallocation is needed, copies only data in  // [0, 
>>>>>>>>>>>>>>> m_bytesUsed) range.  bool ExpandCapacity 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=90&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523szv9AYLlP3J7qhn%25252Fm%25252BJqzPmSgWf45%25252BRVwVxvXDk3WYQ%25253D&gsn=ExpandCapacity&ct=xref_usages>(unsigned
>>>>>>>>>>>>>>>  size 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=90&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523mXwymG5xtblCCeS4C9QcnmOwJxql8nYDr2HLqNZVJ8I%25253D&gsn=size&ct=xref_usages>);
>>>>>>>>>>>>>>>   unsigned bytes_used_ 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=92&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523x95FyaH%25252BSeW1SF4BFhX9oIq7qgtHy3xzXCMmc37LcL8%25253D&gsn=bytes_used_&ct=xref_usages>;
>>>>>>>>>>>>>>>   bool variable_capacity_ 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=93&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523FKWGJXbcZ%25252BRuy6YD7uxQ765XV8Mhciv4FM%25252FF5B3bNvU%25253D&gsn=variable_capacity_&ct=xref_usages>;
>>>>>>>>>>>>>>>   scoped_refptr 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=167&ct=xref_jump_to_def&gsn=scoped_refptr><ArrayBuffer
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=42&ct=xref_jump_to_def&gsn=ArrayBuffer>>
>>>>>>>>>>>>>>>  buffer_ 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523aFDjYtlmS2tmLXL2XyJ158HoigBmsAdzguhOSb6XQIw%25253D&gsn=buffer_&ct=xref_usages>;
>>>>>>>>>>>>>>>   DISALLOW_COPY_AND_ASSIGN 
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/macros.h?l=33&ct=xref_jump_to_def&gsn=DISALLOW_COPY_AND_ASSIGN>(ArrayBufferBuilder
>>>>>>>>>>>>>>>  
>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=96&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523E6nSXqAY3ipexrHDKPfjzHqWqWIsAlT3EH3KVhT57GQ%25253D&gsn=ArrayBufferBuilder&ct=xref_usages>);};}
>>>>>>>>>>>>>>>   // namespace WTF
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> How can i understand the structure in memory of an arraybuffer 
>>>>>>>>>>>>>>> and how big is the data field which is pointed by this void 
>>>>>>>>>>>>>>> pointerHow are they represented in memory....How big is the 
>>>>>>>>>>>>>>> data field ?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 22:19 dan Med <
>>>>>>>>>>>>>>> litoki...@gmail.com> ha scritto:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> i already did that and btw it is under the WTF/webkit .
>>>>>>>>>>>>>>>> I'm interested how v8 handles javascript into every detail
>>>>>>>>>>>>>>>> if u can guide me...
>>>>>>>>>>>>>>>> Tell me which repository are being used by v8 on the
>>>>>>>>>>>>>>>> related topic that would help me really much.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> By when it is called i mean, which javascript code will
>>>>>>>>>>>>>>>> enable me to call that funciton cause if u click u can't go 
>>>>>>>>>>>>>>>> any further
>>>>>>>>>>>>>>>> than that,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 21:53 Jakob Kummerow <
>>>>>>>>>>>>>>>> jkum...@chromium.org> ha scritto:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Mon, Sep 10, 2018 at 12:22 PM dan Med <
>>>>>>>>>>>>>>>>> litoki...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I don't quite see if this google group is useful or not,
>>>>>>>>>>>>>>>>>> everybody keeps answering me with superficial things,
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> You said you wanted to read the compiler's source but
>>>>>>>>>>>>>>>>> couldn't find it, so I told you that it's in src/compiler/. 
>>>>>>>>>>>>>>>>> If that was not
>>>>>>>>>>>>>>>>> the answer you wanted, then try asking a different question?
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Please also keep in mind that people's time is limited.
>>>>>>>>>>>>>>>>> The easier/quicker it is to answer your question, the more 
>>>>>>>>>>>>>>>>> likely you are
>>>>>>>>>>>>>>>>> to get an answer.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> i don't care about the trminology like tell me which
>>>>>>>>>>>>>>>>>> allocator it uses when and why or at least if there's 
>>>>>>>>>>>>>>>>>> something i can read
>>>>>>>>>>>>>>>>>> to understand.....
>>>>>>>>>>>>>>>>>> I'm surprised u don't know what a JIT page is, basically
>>>>>>>>>>>>>>>>>> if you call a function foo() let's say 100 times then v8,had 
>>>>>>>>>>>>>>>>>> enough time to
>>>>>>>>>>>>>>>>>> understand the parameters given to that specific function 
>>>>>>>>>>>>>>>>>> and how to
>>>>>>>>>>>>>>>>>> optimize it efficently based on it's prediction/observation.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I'm not interested in the terminology of things, (that's
>>>>>>>>>>>>>>>>>> just a matter of reading the source code ) i'm more in 
>>>>>>>>>>>>>>>>>> reading how it works
>>>>>>>>>>>>>>>>>> when and why..
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> It's great that you want to understand how things work.
>>>>>>>>>>>>>>>>> Terminology is an important aspect of that though, because it 
>>>>>>>>>>>>>>>>> enables
>>>>>>>>>>>>>>>>> communication. If we use different words for the same thing, 
>>>>>>>>>>>>>>>>> we won't
>>>>>>>>>>>>>>>>> understand each other.
>>>>>>>>>>>>>>>>> Based on your explanation, I'm guessing that by "JIT page"
>>>>>>>>>>>>>>>>> you mean "the strategy V8 uses to select functions for 
>>>>>>>>>>>>>>>>> optimization". The
>>>>>>>>>>>>>>>>> core of that logic is in MarkCandidatesForOptimization in
>>>>>>>>>>>>>>>>> src/runtime-profiler.cc.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> For example when is ArrayBufferBuilder::Append called ??
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I don't know; it's not part of V8. But you can use Code
>>>>>>>>>>>>>>>>> Search to find out where anything is called, just click the 
>>>>>>>>>>>>>>>>> function in
>>>>>>>>>>>>>>>>> question to get a list of call sites:
>>>>>>>>>>>>>>>>> https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?q=ArrayBufferBuilder&sq=package:chromium&g=0&l=61
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> And i thing i've looked at the entire v8 source code but
>>>>>>>>>>>>>>>>>> didn't find much, apart from the array.js file which 
>>>>>>>>>>>>>>>>>> describes some
>>>>>>>>>>>>>>>>>> javascript function, i don't understand where's the rest....
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 20:45 Jakob Kummerow <
>>>>>>>>>>>>>>>>>> jkum...@chromium.org> ha scritto:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Sun, Sep 9, 2018 at 8:54 AM dan Med <
>>>>>>>>>>>>>>>>>>> litoki...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Oh and one more thing, i've surfed perhaps the entire
>>>>>>>>>>>>>>>>>>>> source code of v8 at least the interesting parts, but what 
>>>>>>>>>>>>>>>>>>>> i came across
>>>>>>>>>>>>>>>>>>>> was just very short code execpt for some builtins written 
>>>>>>>>>>>>>>>>>>>> in javascript i
>>>>>>>>>>>>>>>>>>>> believe, can't find all of the things i've found on the 
>>>>>>>>>>>>>>>>>>>> documentation such
>>>>>>>>>>>>>>>>>>>> as the interpreter
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> src/interpreter/
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> and the JIT compilers,
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> src/compiler/
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> one more thing i'd like to understand how the memory is
>>>>>>>>>>>>>>>>>>>> handeled like how can i read about the JIT pages,
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> What's a JIT page?
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> or which memory allocator does v8 use
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> It uses several allocation techniques for different
>>>>>>>>>>>>>>>>>>> purposes.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> and it's garbage collector
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> src/heap/
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Thank you !
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Il giorno dom 9 set 2018 alle ore 17:51 dan Med <
>>>>>>>>>>>>>>>>>>>> litoki...@gmail.com> ha scritto:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> I don't have understood this part, let me explain it
>>>>>>>>>>>>>>>>>>>>> to you.
>>>>>>>>>>>>>>>>>>>>> This is how i get it tell me if i'm wrong at any part.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> I need to understand how is the structure in memory of
>>>>>>>>>>>>>>>>>>>>> the arraybuffer how is it represented and if the data of 
>>>>>>>>>>>>>>>>>>>>> the array are
>>>>>>>>>>>>>>>>>>>>> directly stored at an offset accessed by buffer_ -> 
>>>>>>>>>>>>>>>>>>>>> data().
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> before the call to expand capacity it does create an
>>>>>>>>>>>>>>>>>>>>> array
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> the arraybuffer in src
>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/>/third_party
>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/>/
>>>>>>>>>>>>>>>>>>>>> blink
>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/>
>>>>>>>>>>>>>>>>>>>>> /renderer
>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/>
>>>>>>>>>>>>>>>>>>>>> /platform
>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/>
>>>>>>>>>>>>>>>>>>>>> /wtf
>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/>
>>>>>>>>>>>>>>>>>>>>> /
>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>

-- 
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