I've already read that guide and watched those videos, but i'm not interested at a HIGH level definition, i wan't to see the hole picture starting from the very buttom or at least at a low level.... In those presentation they just give the very top of the iceberg which isn't really helpful
Il giorno mar 11 set 2018 alle ore 12:42 dan Med <litokis.ta...@gmail.com> ha scritto: > Ok so to answer the memory side i believe i should build v8 and then debug > it and see the memory..... > But another question arises, how is data/pointers or anything else > represented in memory ? There should be i guide i hope ... > > Il giorno mar 11 set 2018 alle ore 12:41 dan Med <litokis.ta...@gmail.com> > ha scritto: > >> So the location of the length regarding my allocation is base on which >> algorithm v8 uses to find the free space it needs? >> >> Anyway, i still don't get when arraybuffer::append will be called or can >> be called .... >> One more thing when i create a new instance let's say this example again: >> Arraybuffer foo = new arraybuffer(10) >> >> so an arraybuffer of CAPACITY will be allocated so static const int >> kDefaultBufferCapacity >> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.cc?l=38&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.cc%2523YXDT7WTpXCAcuhdyTlkuCzsfCzI%25252BoHLRFAlkbCrkx4g%25253D&gsn=kDefaultBufferCapacity&ct=xref_usages> >> = 32768; >> 32768 bytes will be allocated but only 10 of those will be marked as >> BYTE_USED hence i will only be able to access those with >> a proper typedarray. >> >> If i start reading the code on how v8 compiles i will have even more >> questions, i think i need the low stuff, something like how does it create >> the machine code that will be executed where will it be stored such and >> such ... >> >> >> Another developer replied to me that the basic structure of v8 is a loop >> that reacts when certain events happen.. >> >> I'm really glad you're answering my questions ! >> >> >> >> >> >> >> >> Il giorno mar 11 set 2018 alle ore 12:32 @soylentgraham < >> gra...@grahamreeves.com> ha scritto: >> >>> Let's not confuse matters by adding Node into the mix! :) >>> >>> > by doing buffer_->Data() i'm accessing a defined length space >>> somewhere in memory but on the heap since there's the new operator >>> involded.. >>> >>> It uses the new operator, but this can, and is, overloaded. (in v8). As >>> I said above, it will use the memory allocator, which you can override with >>> your own (the code I provided), so, it is most likely on a heap, but it may >>> not. For your purposes, it is memory allocated SOMEWHERE, by SOMETHING. >>> >>> >>> > and where data points to the length of that space is the same as the >>> one declared for example as >>> > Arraybuffer a = new arraybuffer(10) so data will point to a space in >>> memory who's length is 10 bytes? >>> >>> As I keep saying, this MAY NOT be the case. It depends on many things. >>> As you've seen from the code, an arraybuffer has a memory-allocation of >>> size CAPACITY, and the number of bytes used is BYTES_USED (in this case, >>> 10). The usage can grow and shrink, to save reallocation (which is >>> traditionally an expensive thing) >>> The most likely case, is that yes, it will probably point at some memory >>> allocated by the allocator assigned to the isolate of 10 bytes. The only >>> way you can verify that in your case is by debugging it, stepping into the >>> code and seeing what it does. >>> >>> >>> > So, what i'd like to understand is how v8 would compile a javascript >>> "file" by that i mean how it would be >>> > represented in memory which methods will be called and so on.... >>> >>> This is quite different from the use of array buffers! >>> This question is more about compiling. How the memory is laid out after >>> compilation... is going to be a very difficult thing to delve into even for >>> the engine developers (they may know there's lists of functions, scripts, >>> but how it's laid out EXACTLY probably isn't of concern to them) >>> >>> If you want to learn more about how the script compiles, how the virtual >>> machine executes, delve into this page, and the videos at the bottom (while >>> they're from 2008, the fundamentals probably haven't changed that much) >>> >>> http://thibaultlaurens.github.io/javascript/2013/04/29/how-the-v8-engine-works/ >>> >>> If you're interested in finding out how v8 compiles, and executes code, >>> I would totally ignore the memory side of things and get a grasp on what >>> it's doing at a high level, (ie. the theory) then low level (what gets >>> stored, how things are found, and arranged) first. >>> THEN you could browse the allocations and see WHERE everything is (I'm >>> not sure what use this would be to anyone who is working with more than >>> 50mb of ram though :) >>> >>> I would really encourage you to step through the code though! (find >>> script::compile and just step through from there) >>> This will make lots of things make sense! (because everything is named >>> properly in the code :) >>> >>> >>> On Tuesday, 11 September 2018 08:57:53 UTC+1, J Decker wrote: >>>> >>>> >>>> >>>> On Tue, Sep 11, 2018 at 12:44 AM dan Med <litoki...@gmail.com> wrote: >>>> >>>>> First of all, i'd like to say that for me the documentation is >>>>> really..... useless from a real technical point of view. >>>>> So, what i'd like to understand is how v8 would compile a javascript >>>>> "file" by that i mean how it would be >>>>> represented in memory which methods will be called and so on.... >>>>> (In the classes defined in the various v8 files, you don't get that >>>>> sort of feeling about the memory allocator and such... >>>>> i'd like to understand how to gather that knowledge.) >>>>> Now, u said "kind of" for my question which was, when i allocate an >>>>> arraybuffer in javascript will v8 call arraybufferbuilder ? >>>>> But then one of my questions was how to invoke the append method? >>>>> I know that if someone want's to expand an arraybuffer it will have to >>>>> create another one and copy there those values... >>>>> This is how i have a rough vision of the arraybuffer in memory: >>>>> >>>>> buffer ------------> [ DATA ] >>>>> "simple pointer" "size of the bytes which i can manipulate with a >>>>> typedarray" >>>>> >>>> >>>> There's really nothing special about the memory.... gets the size of a >>>> file, allocates a buffer and reads the file into it. >>>> https://github.com/d3x0r/sack.vfs/blob/master/src/vfs_module.cc#L479 >>>> >>>> size_t len = sack_vfs_size( file ); >>>> uint8_t *buf = NewArray( uint8_t, len ); >>>> sack_vfs_read( file, (char*)buf, len ); >>>> Local<Object> arrayBuffer = ArrayBuffer::New( isolate, buf, len ); >>>> >>>> where buf is allocated from some allocator V8 doesn't even know >>>> about.... the next few lines of code wrap it in a weak persistent holder >>>> that tracks when the object gets deleted to be able to delete the 'buf' >>>> allocated... >>>> https://github.com/d3x0r/sack.vfs/blob/master/src/vfs_module.cc#L447 >>>> (releaseBuffer) >>>> >>>> You can find information about ArrayBuffer by searching for 'nodejs >>>> addon arraybuffer' Node is a handy platform for writing code that extends >>>> V8; 99% of the code you will write is actually interfacing to V8 and not >>>> Node. >>>> >>>> >>>>> Il giorno mar 11 set 2018 alle ore 00:07 @soylentgraham < >>>>> gra...@grahamreeves.com> ha scritto: >>>>> >>>>>> > When I talk about typedarray or anything else I referr to the >>>>>> JavaScript side, so create an arraybuffer it will invoke that class in >>>>>> v8, >>>>>> Kind of. >>>>>> >>>>>> > then build a view or not it depends how do I make v8 to call the >>>>>> append method ? >>>>>> I don't understand this question. >>>>>> An array buffer in javascript is fixed in length. You cannot make it >>>>>> grow or shrink on the javascript side. >>>>>> To do anything, you need a view, so the code knows how to manipulate >>>>>> the raw bytes in the array buffer. >>>>>> See javascript documentation on array buffers; >>>>>> https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer >>>>>> >>>>>> You personally shouldn't TRY to make it call the append method. If it >>>>>> needs to grow, it'll grow. Why do you think you need to? Back to previous >>>>>> messages, what are you trying to achieve?? >>>>>> >>>>>> Gather your thoughts, and try and answer some of the questions I've >>>>>> asked in previous emails; I asked them to help guide you so people can >>>>>> help >>>>>> with your problem! (I'm still not exactly sure what you're trying to do) >>>>>> >>>>>> >>>>>> On Monday, 10 September 2018 22:55:51 UTC+1, dan Med wrote: >>>>>>> >>>>>>> ATM I’m writing with my phone, here in EU is almost midnight so I >>>>>>> will write u an email tomorrow fully detailed. >>>>>>> >>>>>>> Btw how do I call append ??? >>>>>>> I’m interested in how v8 works and manages JavaScript code that’s >>>>>>> all. >>>>>>> >>>>>>> When I talk about typedarray or anything else I referr to the >>>>>>> JavaScript side, so create an arraybuffer it will invoke that class in >>>>>>> v8, >>>>>>> then build a view or not it depends how do I make v8 to call the append >>>>>>> method ? >>>>>>> >>>>>>> On Mon, 10 Sep 2018 at 23:46, @soylentgraham < >>>>>>> gra...@grahamreeves.com> wrote: >>>>>>> >>>>>>>> > First, how big is the data member of the object ? >>>>>>>> >>>>>>>> As I said before. Capacity is the size of the memory allocated that >>>>>>>> data points at. >>>>>>>> >>>>>>>> >>>>>>>> > Is it as big as the actual array buffer length which I declare on >>>>>>>> JavaScript >>>>>>>> >>>>>>>> It will be either as big, or bigger. It can grow. >>>>>>>> bytes_used will be the size that matches javascript. >>>>>>>> >>>>>>>> >>>>>>>> > which I can build on top of it a typedarray ? >>>>>>>> >>>>>>>> This is a slightly different question, (and needs clarifying) >>>>>>>> When you create a typedarray in C++, it needs an array buffer. >>>>>>>> When you create a typedarray in javascript, it will have an array >>>>>>>> buffer behind it. (which you may or may not have created in javascript >>>>>>>> or >>>>>>>> c++, there are several ways of approaching this) >>>>>>>> >>>>>>>> >>>>>>>> > So, when a typedarray is build on top of an areaybuffer instance, >>>>>>>> how do I get to call the arraybufferbuilder::append ? >>>>>>>> >>>>>>>> Aha! a more specific question! >>>>>>>> Are you trying to call arraybufferbuilder::append in javascript, or >>>>>>>> c++? >>>>>>>> Why? are you trying to make a typedarray bigger? (in javascript or >>>>>>>> c++?) >>>>>>>> I believe once created they're a fixed size in javascript. >>>>>>>> I have a feeling on the c++ side, you can't change the size once >>>>>>>> created (but I may be wrong, you have direct access to the buffer's >>>>>>>> buffercontents via the bufferview...) >>>>>>>> >>>>>>>> Can you make your question a lot more specific? post some code? >>>>>>>> >>>>>>>> >>>>>>>> On Monday, 10 September 2018 22:38:16 UTC+1, dan Med wrote: >>>>>>>>> >>>>>>>>> First, how big is the data member of the object ? Is it as big as >>>>>>>>> the actual array buffer length which I declare on JavaScript and >>>>>>>>> which I >>>>>>>>> can build on top of it a typedarray ? >>>>>>>>> >>>>>>>>> No, I’m just trying to understand how v8 works, I know it is a big >>>>>>>>> thing but at least how it moves then I might read the code and >>>>>>>>> understand, >>>>>>>>> extra parts. >>>>>>>>> >>>>>>>>> So, when a typedarray is build on top of an areaybuffer instance, >>>>>>>>> how do I get to call the arraybufferbuilder::append ? >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, 10 Sep 2018 at 23:30, @soylentgraham < >>>>>>>>> gra...@grahamreeves.com> wrote: >>>>>>>>> >>>>>>>>>> I'm guessing you may be a bit new to unmanaged-memory >>>>>>>>>> languages/systems. >>>>>>>>>> >>>>>>>>>> buffer is an object, (it's structure/layout will look a bit like >>>>>>>>>> it's class declaration, but it's a little more complex than that) >>>>>>>>>> that was >>>>>>>>>> allocated somewhere sometime, (you can figure out where, but really >>>>>>>>>> you >>>>>>>>>> don't need to, for this purpose it's just an object) >>>>>>>>>> data is a member of that object, that points to some memory >>>>>>>>>> (somewhere else, maybe allocated by a different system, in a >>>>>>>>>> different >>>>>>>>>> place) >>>>>>>>>> you have no idea (and you shouldn't need to know, or use the >>>>>>>>>> information) the "offset" from the buffer-object to the data. They >>>>>>>>>> are not >>>>>>>>>> necessarily related, or share the same memory space. (and in most >>>>>>>>>> cases, >>>>>>>>>> they're not even real memory addresses, they're more like >>>>>>>>>> identifiers) >>>>>>>>>> >>>>>>>>>> Simple Javascript scripts can look like C sometimes (a few >>>>>>>>>> variables here and there, a few array creations), but underneath >>>>>>>>>> it's doing >>>>>>>>>> a lot more moving things around. >>>>>>>>>> function x() >>>>>>>>>> { >>>>>>>>>> var a = new array(10); >>>>>>>>>> var b = new array(100); >>>>>>>>>> } >>>>>>>>>> This may look like it allocates 2 arrays, but more than likely >>>>>>>>>> it's doing something radically different with actual memory. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> > so how can i see the memory management ? >>>>>>>>>> As I said, you can't see the javascript side so easily (other >>>>>>>>>> than using the v8 debugging/inspector tools) >>>>>>>>>> But if you want to see the C-side memory (which MAY be where the >>>>>>>>>> data that buffer points at came from) you can make your own >>>>>>>>>> allocator that >>>>>>>>>> v8 can use. >>>>>>>>>> If you then breakpoint each call, you'll know when V8 is >>>>>>>>>> allocating some memory to use (which may or may not be a direct >>>>>>>>>> object in >>>>>>>>>> javascript, an array or typed array in javascript may not directly >>>>>>>>>> allocate >>>>>>>>>> here) >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> class TV8Allocator : public v8::ArrayBuffer::Allocator >>>>>>>>>> >>>>>>>>>> { >>>>>>>>>> >>>>>>>>>> public: >>>>>>>>>> >>>>>>>>>> virtual void* Allocate(size_t length) override; >>>>>>>>>> >>>>>>>>>> virtual void* AllocateUninitialized(size_t length) override; >>>>>>>>>> >>>>>>>>>> virtual void Free(void* data, size_t length) override; >>>>>>>>>> >>>>>>>>>> }; >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> void* TV8Allocator::Allocate(size_t length) >>>>>>>>>> >>>>>>>>>> { >>>>>>>>>> >>>>>>>>>> auto* Bytes = new uint8_t[length]; >>>>>>>>>> >>>>>>>>>> for ( auto i=0; i<length; i++ ) >>>>>>>>>> >>>>>>>>>> Bytes[i] = 0; >>>>>>>>>> >>>>>>>>>> return Bytes; >>>>>>>>>> >>>>>>>>>> } >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> void* TV8Allocator::AllocateUninitialized(size_t length) >>>>>>>>>> >>>>>>>>>> { >>>>>>>>>> >>>>>>>>>> auto* Bytes = new uint8_t[length]; >>>>>>>>>> >>>>>>>>>> return Bytes; >>>>>>>>>> >>>>>>>>>> } >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> void TV8Allocator::Free(void* data, size_t length) >>>>>>>>>> >>>>>>>>>> { >>>>>>>>>> >>>>>>>>>> auto* data8 = reinterpret_cast<uint8_t*>(data); >>>>>>>>>> >>>>>>>>>> delete[] data8; >>>>>>>>>> >>>>>>>>>> } >>>>>>>>>> >>>>>>>>>> v8::Isolate::CreateParams create_params; >>>>>>>>>> >>>>>>>>>> create_params.array_buffer_allocator = &mAllocator; >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> > Cause i saw the code but didn't find how it handles all the >>>>>>>>>> possible javascript i might write into a script file.... >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Your computer most likely has more memory than you'll ever write >>>>>>>>>> in a script :) >>>>>>>>>> >>>>>>>>>> If you're trying to work out where your script goes... >>>>>>>>>> arraybuffer isn't the right place. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Do you NEED to know? What exactly are you trying to achieve? >>>>>>>>>> (take a step back from the code and describe what you're trying to >>>>>>>>>> do; >>>>>>>>>> >>>>>>>>>> are you trying to make an app? learn how memory works in c++? >>>>>>>>>> learn how memory is used in javascript? Why your app uses 1gb of >>>>>>>>>> memory? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Monday, 10 September 2018 22:10:54 UTC+1, dan Med wrote: >>>>>>>>>>> >>>>>>>>>>> How big is the offset from buffer to data ? >>>>>>>>>>> const void* Data >>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=80&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523b8F1aEDx%25252F6En%25252FkOKh2zVkvONjtDNg9gr5KG7gT9XeJk%25253D&gsn=Data&ct=xref_usages>() >>>>>>>>>>> const { return buffer_ >>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_> >>>>>>>>>>> -> >>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=218&ct=xref_jump_to_def&gsn=-%3E> >>>>>>>>>>> Data >>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=225&ct=xref_jump_to_def&gsn=Data>(); >>>>>>>>>>> } >>>>>>>>>>> >>>>>>>>>>> sorry for spamming emails, i will try to condensate more >>>>>>>>>>> >>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 23:07 dan Med < >>>>>>>>>>> litoki...@gmail.com> ha scritto: >>>>>>>>>>> >>>>>>>>>>>> Cause i saw the code but didn't find how it handles all the >>>>>>>>>>>> possible javascript i might write into a script file.... >>>>>>>>>>>> >>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 23:06 dan Med < >>>>>>>>>>>> litoki...@gmail.com> ha scritto: >>>>>>>>>>>> >>>>>>>>>>>>> But after using it for a little while, I have found v8 in >>>>>>>>>>>>> general is pretty simple. It provides an interface to C functions >>>>>>>>>>>>> and >>>>>>>>>>>>> memory. This is kinda what it's for. >>>>>>>>>>>>> >>>>>>>>>>>>> so how can i see the memory management ? >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 23:06 dan Med < >>>>>>>>>>>>> litoki...@gmail.com> ha scritto: >>>>>>>>>>>>> >>>>>>>>>>>>>> So, the hole length of this raw memory is set to be Data ? >>>>>>>>>>>>>> And to use it i should create a view on top of it like with >>>>>>>>>>>>>> typedarrays? >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> So to call arraybuffer::append i should first, try to make >>>>>>>>>>>>>> the typed array bigger that action will call the >>>>>>>>>>>>>> arraybuffer::append ? i >>>>>>>>>>>>>> didn't ask how memcpy work, i didn't get the Data() thing, in >>>>>>>>>>>>>> the class >>>>>>>>>>>>>> that's all. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 22:55 @soylentgraham < >>>>>>>>>>>>>> gra...@grahamreeves.com> ha scritto: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> > How can i understand the structure in memory of an >>>>>>>>>>>>>>> > arraybuffer and how big is the data field which is pointed by >>>>>>>>>>>>>>> > this void pointerIt has no structure. It is just a series of >>>>>>>>>>>>>>> > linear bytes, raw memory, allocated by the memory allocator. >>>>>>>>>>>>>>> > (If you implement your own memory allocator you can catch >>>>>>>>>>>>>>> > when this happens)It's just the data(buffer) for an array. >>>>>>>>>>>>>>> > How are they represented in memory....It IS memory. It's >>>>>>>>>>>>>>> > nothing more (it's an array of bytes) >>>>>>>>>>>>>>> > How big is the data field ?If by "field", you mean, the data >>>>>>>>>>>>>>> > buffer... it's Capacity >>>>>>>>>>>>>>> > <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=76&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523kB%25252BJ1WxDvoDqf1c8Tz5Ol3yne4lD03cRpevK2LHMUZk%25253D&gsn=Capacity&ct=xref_usages> >>>>>>>>>>>>>>> > (capacity is how much it can fit) in length. But not how >>>>>>>>>>>>>>> > much is being used. (bytes_used) >>>>>>>>>>>>>>> If you're curious about when memory grows, reallocates, is >>>>>>>>>>>>>>> written to, accessed... it might be worth setting up your >>>>>>>>>>>>>>> environment so you can debug it by stepping through the code as >>>>>>>>>>>>>>> it executes. You can watch memory, (this would show what memcpy >>>>>>>>>>>>>>> changes) see the values passed around, track when memory gets >>>>>>>>>>>>>>> allocated etc. >>>>>>>>>>>>>>> Your questions are a mix of very broad, ("How does v8 work") >>>>>>>>>>>>>>> and very specific programming questions (what is memcpy() >>>>>>>>>>>>>>> doing)Broad questions are very hard to answer in general. ("How >>>>>>>>>>>>>>> does a car work") >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> I agree, simply browsing the code doesn't give a good overview >>>>>>>>>>>>>>> of say, how the javascript compiler works, or how memory is >>>>>>>>>>>>>>> utilised. (How it is allocated is very simple, on the C/++ side >>>>>>>>>>>>>>> it doesn't implement any memory management, and the array >>>>>>>>>>>>>>> buffer/view is a view of the C-side memory)But after using it >>>>>>>>>>>>>>> for a little while, I have found v8 in general is pretty >>>>>>>>>>>>>>> simple. It provides an interface to C functions and memory. >>>>>>>>>>>>>>> This is kinda what it's for. >>>>>>>>>>>>>>> But the point of v8 is that it does a lot of that for you. I >>>>>>>>>>>>>>> don't REALLY need to know how the memory is tracked on the >>>>>>>>>>>>>>> javascript side, it just works (if I'm using the API >>>>>>>>>>>>>>> correctly)Then again, if you NEED to know how it works for a >>>>>>>>>>>>>>> specific purpose (very restricted memory, fixing a bug), we can >>>>>>>>>>>>>>> help you a lot more easily by answering a very specific >>>>>>>>>>>>>>> question. ("My car's low-oil light is blinking, where do I fill >>>>>>>>>>>>>>> it up") >>>>>>>>>>>>>>> If you're just curious as to how the entire v8 engine works... >>>>>>>>>>>>>>> that's a massive ask. A lot of people work on it, and there is >>>>>>>>>>>>>>> a lot of work and topics involved.Your best bet is reading the >>>>>>>>>>>>>>> (limited) documentation on the wiki, and read the blog posts >>>>>>>>>>>>>>> https://v8project.blogspot.com/ which go into quite a lot of >>>>>>>>>>>>>>> detail on each post topic.I've not seen any real general >>>>>>>>>>>>>>> overview (the wiki itself says it's out of date) so, stepping >>>>>>>>>>>>>>> through all the code as it executes is probably your best bet. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Monday, 10 September 2018 21:25:37 UTC+1, dan Med wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> in this snippet for example >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> namespace WTF >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=40&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%2523WTF%252523n%252523namespace&gsn=WTF&ct=xref_usages> >>>>>>>>>>>>>>>> {// A utility class to build an ArrayBuffer instance. >>>>>>>>>>>>>>>> Validity must be checked// by isValid() before using an >>>>>>>>>>>>>>>> instance.class WTF_EXPORT >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/wtf_export.h?l=46&ct=xref_jump_to_def&gsn=WTF_EXPORT> >>>>>>>>>>>>>>>> ArrayBufferBuilder >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=44&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523ArrayBufferBuilder%25253AWTF%252523c%252523hTnYOn1mFcU%2Bkythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523NyhHD05MjDx8XOe1m%25252BLqXBLvqdjWPsLmDrRvvmR2Ywk%25253D&gsn=ArrayBufferBuilder&ct=xref_usages> >>>>>>>>>>>>>>>> final { // Disallow copying since it's expensive and we >>>>>>>>>>>>>>>> don't want code to do it by // accident. USING_FAST_MALLOC >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/allocator.h?l=146&ct=xref_jump_to_def&gsn=USING_FAST_MALLOC>(ArrayBufferBuilder >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=44&ct=xref_jump_to_def&gsn=ArrayBufferBuilder>); >>>>>>>>>>>>>>>> public: // Creates an ArrayBufferBuilder using the default >>>>>>>>>>>>>>>> capacity. ArrayBufferBuilder >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=51&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523me5JBk4wDIaIJCK86MiUpy%25252BnGYRZwEr0AvVg3KaU0pw%25253D&gsn=ArrayBufferBuilder&ct=xref_usages>(); >>>>>>>>>>>>>>>> ArrayBufferBuilder >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=53&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523VW0P45Tk9IGjtOqM%25252B9dHdJ64so3WDAfcY1jNBLt0GNY%25253D&gsn=ArrayBufferBuilder&ct=xref_usages>(unsigned >>>>>>>>>>>>>>>> capacity >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=53&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523trfcCH7BPCRWiubGq1QF9bypkCRNYtWGHb2AzglMces%25253D&gsn=capacity&ct=xref_usages>) >>>>>>>>>>>>>>>> : bytes_used_ >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=92&ct=xref_jump_to_def&gsn=bytes_used_>(0), >>>>>>>>>>>>>>>> variable_capacity_ >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=93&ct=xref_jump_to_def&gsn=variable_capacity_>(true) >>>>>>>>>>>>>>>> { buffer_ >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_> >>>>>>>>>>>>>>>> = >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=226&ct=xref_jump_to_def&gsn=%3D> >>>>>>>>>>>>>>>> ArrayBuffer >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=42&ct=xref_jump_to_def&gsn=ArrayBuffer>::Create >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=125&ct=xref_jump_to_def&gsn=Create>(capacity >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=53&ct=xref_jump_to_def&gsn=capacity>, >>>>>>>>>>>>>>>> 1); } bool IsValid >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=58&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523Bx72YH%25252BiA4nF5ZIPsFhA9MQpdVCDOCRHSZa0Ksg6Wp4%25253D&gsn=IsValid&ct=xref_usages>() >>>>>>>>>>>>>>>> const { return buffer_ >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_>.get >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=211&ct=xref_jump_to_def&gsn=get>(); >>>>>>>>>>>>>>>> } // Appending empty data is not allowed. unsigned Append >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=61&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523BHKR8BlIFhr03faCJF5mu7RDXZ%25252FPtZDAlnACyKmv1XM%25253D&gsn=Append&ct=xref_usages>(const >>>>>>>>>>>>>>>> char* data >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=61&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%25233VvJP%25252BUI3abzouA4%25252FYSBHt09pw3AiNI9e9QAJGooqYI%25253D&gsn=data&ct=xref_usages>, >>>>>>>>>>>>>>>> unsigned length >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=61&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523xOZXOK9mCrzsbUtqCxdbDuLg939IJhl7gbf0EykKwnY%25253D&gsn=length&ct=xref_usages>); >>>>>>>>>>>>>>>> // Returns the accumulated data as an ArrayBuffer instance. >>>>>>>>>>>>>>>> If needed, // creates a new ArrayBuffer instance and copies >>>>>>>>>>>>>>>> contents from the internal // buffer to it. Otherwise, >>>>>>>>>>>>>>>> returns a RefPtr pointing to the internal // buffer. >>>>>>>>>>>>>>>> scoped_refptr >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=167&ct=xref_jump_to_def&gsn=scoped_refptr><ArrayBuffer >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=42&ct=xref_jump_to_def&gsn=ArrayBuffer>> >>>>>>>>>>>>>>>> ToArrayBuffer >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=67&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523JX559OA9Zt0rALNU4DOTOkzcmtws4U5V42xhN0rrbow%25253D&gsn=ToArrayBuffer&ct=xref_usages>(); >>>>>>>>>>>>>>>> // Converts the accumulated data into a String using the >>>>>>>>>>>>>>>> default encoding. String >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/text/wtf_string.h?l=64&ct=xref_jump_to_def&gsn=String> >>>>>>>>>>>>>>>> ToString >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=70&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523VMCyw7t%25252FF0UIo65pz8LTbfX5k5G4pIXrUNQbDNKDjaE%25253D&gsn=ToString&ct=xref_usages>(); >>>>>>>>>>>>>>>> // Number of bytes currently accumulated. unsigned >>>>>>>>>>>>>>>> ByteLength >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=73&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523P5Klo%25252BJeJiug%25252FrSAfsaHI8wAnW8h5UBg2%25252BoJByO85kA%25253D&gsn=ByteLength&ct=xref_usages>() >>>>>>>>>>>>>>>> const { return bytes_used_ >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=92&ct=xref_jump_to_def&gsn=bytes_used_>; >>>>>>>>>>>>>>>> } // Number of bytes allocated. unsigned Capacity >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=76&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523kB%25252BJ1WxDvoDqf1c8Tz5Ol3yne4lD03cRpevK2LHMUZk%25253D&gsn=Capacity&ct=xref_usages>() >>>>>>>>>>>>>>>> const { return buffer_ >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_>-> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=218&ct=xref_jump_to_def&gsn=-%3E>ByteLength >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=249&ct=xref_jump_to_def&gsn=ByteLength>(); >>>>>>>>>>>>>>>> } void ShrinkToFit >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=78&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523WBvAUuWtgva6ffSXIiEGEkt%25252FFFbeCcQcsCz5E%25252FHCKOo%25253D&gsn=ShrinkToFit&ct=xref_usages>(); >>>>>>>>>>>>>>>> const void* Data >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=80&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523b8F1aEDx%25252F6En%25252FkOKh2zVkvONjtDNg9gr5KG7gT9XeJk%25253D&gsn=Data&ct=xref_usages>() >>>>>>>>>>>>>>>> const { return buffer_ >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&ct=xref_jump_to_def&gsn=buffer_>-> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=218&ct=xref_jump_to_def&gsn=-%3E>Data >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=225&ct=xref_jump_to_def&gsn=Data>(); >>>>>>>>>>>>>>>> } // If set to false, the capacity won't be expanded and >>>>>>>>>>>>>>>> when appended data // overflows, the overflowed part will be >>>>>>>>>>>>>>>> dropped. void SetVariableCapacity >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=84&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%25232ib6USbezkKcLs8hjPaCz4GUGrUHdD%25252BeN%25252FKenERnRLA%25253D&gsn=SetVariableCapacity&ct=xref_usages>(bool >>>>>>>>>>>>>>>> value >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=84&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523vUjrriXMW5FurGjU87jcAlZRQs3b8JSgA4Tt1xrSq7I%25253D&gsn=value&ct=xref_usages>) >>>>>>>>>>>>>>>> { variable_capacity_ >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=93&ct=xref_jump_to_def&gsn=variable_capacity_> >>>>>>>>>>>>>>>> = value >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=84&ct=xref_jump_to_def&gsn=value>; >>>>>>>>>>>>>>>> } private: // Expands the size of m_buffer to size + >>>>>>>>>>>>>>>> m_bytesUsed bytes. Returns true // iff successful. If >>>>>>>>>>>>>>>> reallocation is needed, copies only data in // [0, >>>>>>>>>>>>>>>> m_bytesUsed) range. bool ExpandCapacity >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=90&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523szv9AYLlP3J7qhn%25252Fm%25252BJqzPmSgWf45%25252BRVwVxvXDk3WYQ%25253D&gsn=ExpandCapacity&ct=xref_usages>(unsigned >>>>>>>>>>>>>>>> size >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=90&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523mXwymG5xtblCCeS4C9QcnmOwJxql8nYDr2HLqNZVJ8I%25253D&gsn=size&ct=xref_usages>); >>>>>>>>>>>>>>>> unsigned bytes_used_ >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=92&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523x95FyaH%25252BSeW1SF4BFhX9oIq7qgtHy3xzXCMmc37LcL8%25253D&gsn=bytes_used_&ct=xref_usages>; >>>>>>>>>>>>>>>> bool variable_capacity_ >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=93&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523FKWGJXbcZ%25252BRuy6YD7uxQ765XV8Mhciv4FM%25252FF5B3bNvU%25253D&gsn=variable_capacity_&ct=xref_usages>; >>>>>>>>>>>>>>>> scoped_refptr >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/memory/scoped_refptr.h?l=167&ct=xref_jump_to_def&gsn=scoped_refptr><ArrayBuffer >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer.h?l=42&ct=xref_jump_to_def&gsn=ArrayBuffer>> >>>>>>>>>>>>>>>> buffer_ >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=94&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523aFDjYtlmS2tmLXL2XyJ158HoigBmsAdzguhOSb6XQIw%25253D&gsn=buffer_&ct=xref_usages>; >>>>>>>>>>>>>>>> DISALLOW_COPY_AND_ASSIGN >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/base/macros.h?l=33&ct=xref_jump_to_def&gsn=DISALLOW_COPY_AND_ASSIGN>(ArrayBufferBuilder >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?l=96&gs=kythe%253A%252F%252Fchromium%253Flang%253Dc%25252B%25252B%253Fpath%253Dsrc%252Fthird_party%252Fblink%252Frenderer%252Fplatform%252Fwtf%252Ftyped_arrays%252Farray_buffer_builder.h%2523E6nSXqAY3ipexrHDKPfjzHqWqWIsAlT3EH3KVhT57GQ%25253D&gsn=ArrayBufferBuilder&ct=xref_usages>);};} >>>>>>>>>>>>>>>> // namespace WTF >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> How can i understand the structure in memory of an arraybuffer >>>>>>>>>>>>>>>> and how big is the data field which is pointed by this void >>>>>>>>>>>>>>>> pointerHow are they represented in memory....How big is the >>>>>>>>>>>>>>>> data field ? >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 22:19 dan Med < >>>>>>>>>>>>>>>> litoki...@gmail.com> ha scritto: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> i already did that and btw it is under the WTF/webkit . >>>>>>>>>>>>>>>>> I'm interested how v8 handles javascript into every detail >>>>>>>>>>>>>>>>> if u can guide me... >>>>>>>>>>>>>>>>> Tell me which repository are being used by v8 on the >>>>>>>>>>>>>>>>> related topic that would help me really much. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> By when it is called i mean, which javascript code will >>>>>>>>>>>>>>>>> enable me to call that funciton cause if u click u can't go >>>>>>>>>>>>>>>>> any further >>>>>>>>>>>>>>>>> than that, >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 21:53 Jakob Kummerow < >>>>>>>>>>>>>>>>> jkum...@chromium.org> ha scritto: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Mon, Sep 10, 2018 at 12:22 PM dan Med < >>>>>>>>>>>>>>>>>> litoki...@gmail.com> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> I don't quite see if this google group is useful or not, >>>>>>>>>>>>>>>>>>> everybody keeps answering me with superficial things, >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> You said you wanted to read the compiler's source but >>>>>>>>>>>>>>>>>> couldn't find it, so I told you that it's in src/compiler/. >>>>>>>>>>>>>>>>>> If that was not >>>>>>>>>>>>>>>>>> the answer you wanted, then try asking a different question? >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Please also keep in mind that people's time is limited. >>>>>>>>>>>>>>>>>> The easier/quicker it is to answer your question, the more >>>>>>>>>>>>>>>>>> likely you are >>>>>>>>>>>>>>>>>> to get an answer. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> i don't care about the trminology like tell me which >>>>>>>>>>>>>>>>>>> allocator it uses when and why or at least if there's >>>>>>>>>>>>>>>>>>> something i can read >>>>>>>>>>>>>>>>>>> to understand..... >>>>>>>>>>>>>>>>>>> I'm surprised u don't know what a JIT page is, basically >>>>>>>>>>>>>>>>>>> if you call a function foo() let's say 100 times then >>>>>>>>>>>>>>>>>>> v8,had enough time to >>>>>>>>>>>>>>>>>>> understand the parameters given to that specific function >>>>>>>>>>>>>>>>>>> and how to >>>>>>>>>>>>>>>>>>> optimize it efficently based on it's prediction/observation. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> I'm not interested in the terminology of things, (that's >>>>>>>>>>>>>>>>>>> just a matter of reading the source code ) i'm more in >>>>>>>>>>>>>>>>>>> reading how it works >>>>>>>>>>>>>>>>>>> when and why.. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> It's great that you want to understand how things work. >>>>>>>>>>>>>>>>>> Terminology is an important aspect of that though, because >>>>>>>>>>>>>>>>>> it enables >>>>>>>>>>>>>>>>>> communication. If we use different words for the same thing, >>>>>>>>>>>>>>>>>> we won't >>>>>>>>>>>>>>>>>> understand each other. >>>>>>>>>>>>>>>>>> Based on your explanation, I'm guessing that by "JIT >>>>>>>>>>>>>>>>>> page" you mean "the strategy V8 uses to select functions for >>>>>>>>>>>>>>>>>> optimization". >>>>>>>>>>>>>>>>>> The core of that logic is in MarkCandidatesForOptimization in >>>>>>>>>>>>>>>>>> src/runtime-profiler.cc. >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> For example when is ArrayBufferBuilder::Append called ?? >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> I don't know; it's not part of V8. But you can use Code >>>>>>>>>>>>>>>>>> Search to find out where anything is called, just click the >>>>>>>>>>>>>>>>>> function in >>>>>>>>>>>>>>>>>> question to get a list of call sites: >>>>>>>>>>>>>>>>>> https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/array_buffer_builder.h?q=ArrayBufferBuilder&sq=package:chromium&g=0&l=61 >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> And i thing i've looked at the entire v8 source code but >>>>>>>>>>>>>>>>>>> didn't find much, apart from the array.js file which >>>>>>>>>>>>>>>>>>> describes some >>>>>>>>>>>>>>>>>>> javascript function, i don't understand where's the rest.... >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Il giorno lun 10 set 2018 alle ore 20:45 Jakob Kummerow < >>>>>>>>>>>>>>>>>>> jkum...@chromium.org> ha scritto: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Sun, Sep 9, 2018 at 8:54 AM dan Med < >>>>>>>>>>>>>>>>>>>> litoki...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Oh and one more thing, i've surfed perhaps the entire >>>>>>>>>>>>>>>>>>>>> source code of v8 at least the interesting parts, but >>>>>>>>>>>>>>>>>>>>> what i came across >>>>>>>>>>>>>>>>>>>>> was just very short code execpt for some builtins written >>>>>>>>>>>>>>>>>>>>> in javascript i >>>>>>>>>>>>>>>>>>>>> believe, can't find all of the things i've found on the >>>>>>>>>>>>>>>>>>>>> documentation such >>>>>>>>>>>>>>>>>>>>> as the interpreter >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> src/interpreter/ >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> and the JIT compilers, >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> src/compiler/ >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> one more thing i'd like to understand how the memory >>>>>>>>>>>>>>>>>>>>> is handeled like how can i read about the JIT pages, >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> What's a JIT page? >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> or which memory allocator does v8 use >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> It uses several allocation techniques for different >>>>>>>>>>>>>>>>>>>> purposes. >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> and it's garbage collector >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> src/heap/ >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Thank you ! >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Il giorno dom 9 set 2018 alle ore 17:51 dan Med < >>>>>>>>>>>>>>>>>>>>> litoki...@gmail.com> ha scritto: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> I don't have understood this part, let me explain it >>>>>>>>>>>>>>>>>>>>>> to you. >>>>>>>>>>>>>>>>>>>>>> This is how i get it tell me if i'm wrong at any part. >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> I need to understand how is the structure in memory >>>>>>>>>>>>>>>>>>>>>> of the arraybuffer how is it represented and if the data >>>>>>>>>>>>>>>>>>>>>> of the array are >>>>>>>>>>>>>>>>>>>>>> directly stored at an offset accessed by buffer_ -> >>>>>>>>>>>>>>>>>>>>>> data(). >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> before the call to expand capacity it does create an >>>>>>>>>>>>>>>>>>>>>> array >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> the arraybuffer in src >>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/>/third_party >>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/>/ >>>>>>>>>>>>>>>>>>>>>> blink >>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/> >>>>>>>>>>>>>>>>>>>>>> /renderer >>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/> >>>>>>>>>>>>>>>>>>>>>> /platform >>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/> >>>>>>>>>>>>>>>>>>>>>> /wtf >>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/> >>>>>>>>>>>>>>>>>>>>>> / >>>>>>>>>>>>>>>>>>>>>> <https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/wtf/typed_arrays/> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. 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