Hello  [EMAIL PROTECTED], 

In reference to your  comment: 


I have two things I would like advice or  direction on.
Under the Basic Piece I have a Star Ship Record Sheet in a  PNG format
for the Star Ship. I would like to mark ti up in some way  to
represent damage.
Best case would be to have a right click option on  mouse to leave a
mark on record sheet where I right click. Is this  possible?
Or is there some other way I can either put a check in the damage  box
or would I have to some how create a Chit box and drag a chit  that
represents damage over to the Star ship record sheet that was hit  and
would this save if I closed the SSRS (star ship record Sheet) if  I
closed it?
 
I did something similar in my mod.  It is a combination of using Text  labels 
(to create the health level's display, and setting it to it's innitial  
level) and Dynamic Property, which you would set to numeric.  at that point  
you 
can set it to go up and down by either a key combination, or right click and  
selecting it to go up or down.
 



Second thing I am working with is a Firing Arc png for each  weapon and
ship. I have firing arcs that I would like to call up if  necessary
(for whining players that think the weapon is not in ARC) for  each
vessel using a Key combo. I have created them in GIMP, save them as  a
PNG added a layer below the basics piece, aligned it with the  offset,
but I would like the piece to stay below the ship when I call it  up. 
Is that possible and I am just missing a check mark? Also is  it
possible to have it transparent?



I'm not familiar with the game you're playing, but if you are talking about  
setting up firing ranges, I would use area of effect.  This can also be  
pulled up/taken off with a key command, and be set so it is  semi-transparent 
so 
you can see which units are within range.  If multiple  weapons have multiple 
ranges, then just set up multiple area of affects, each  with it's own key 
command.  You could also set up a global key command to  turn them all on/off, 
if 
that would be helpful.  
 

========Original  Message========     Subj: [vassalengine] Counter layers and 
some help  Date: 7/10/2006 1:43:46 PM US Mountain Standard Time  From: 
[EMAIL PROTECTED] (mailto:[EMAIL PROTECTED])   To: [EMAIL PROTECTED] 
(mailto:[email protected])   Sent on:    

 
 
Hello

I am working on a Space Combat MOD with Capital ships and  fighters.

I have two things I would like advice or direction on.
Under  the Basic Piece I have a Star Ship Record Sheet in a PNG format
for the Star  Ship. I would like to mark ti up in some way to
represent damage.
Best  case would be to have a right click option on mouse to leave a
mark on record  sheet where I right click. Is this possible?
Or is there some other way I can  either put a check in the damage box
or would I have to some how create a  Chit box and drag a chit that
represents damage over to the Star ship record  sheet that was hit and
would this save if I closed the SSRS (star ship record  Sheet) if I
closed it?

Second thing I am working with is a Firing Arc  png for each weapon and
ship. I have firing arcs that I would like to call up  if necessary
(for whining players that think the weapon is not in ARC) for  each
vessel using a Key combo. I have created them in GIMP, save them as  a
PNG added a layer below the basics piece, aligned it with the  offset,
but I would like the piece to stay below the ship when I call it up.  
Is that possible and I am just missing a check mark? Also is it
possible  to have it transparent?

Thanks 


   


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