Hello [EMAIL PROTECTED],
In reference to your comment: I have two things I would like advice or direction on. Under the Basic Piece I have a Star Ship Record Sheet in a PNG format for the Star Ship. I would like to mark ti up in some way to represent damage. Best case would be to have a right click option on mouse to leave a mark on record sheet where I right click. Is this possible? Or is there some other way I can either put a check in the damage box or would I have to some how create a Chit box and drag a chit that represents damage over to the Star ship record sheet that was hit and would this save if I closed the SSRS (star ship record Sheet) if I closed it? I did something similar in my mod. It is a combination of using Text labels (to create the health level's display, and setting it to it's innitial level) and Dynamic Property, which you would set to numeric. at that point you can set it to go up and down by either a key combination, or right click and selecting it to go up or down. Second thing I am working with is a Firing Arc png for each weapon and ship. I have firing arcs that I would like to call up if necessary (for whining players that think the weapon is not in ARC) for each vessel using a Key combo. I have created them in GIMP, save them as a PNG added a layer below the basics piece, aligned it with the offset, but I would like the piece to stay below the ship when I call it up. Is that possible and I am just missing a check mark? Also is it possible to have it transparent? I'm not familiar with the game you're playing, but if you are talking about setting up firing ranges, I would use area of effect. This can also be pulled up/taken off with a key command, and be set so it is semi-transparent so you can see which units are within range. If multiple weapons have multiple ranges, then just set up multiple area of affects, each with it's own key command. You could also set up a global key command to turn them all on/off, if that would be helpful. ========Original Message======== Subj: [vassalengine] Counter layers and some help Date: 7/10/2006 1:43:46 PM US Mountain Standard Time From: [EMAIL PROTECTED] (mailto:[EMAIL PROTECTED]) To: [EMAIL PROTECTED] (mailto:[email protected]) Sent on: Hello I am working on a Space Combat MOD with Capital ships and fighters. I have two things I would like advice or direction on. Under the Basic Piece I have a Star Ship Record Sheet in a PNG format for the Star Ship. I would like to mark ti up in some way to represent damage. Best case would be to have a right click option on mouse to leave a mark on record sheet where I right click. Is this possible? Or is there some other way I can either put a check in the damage box or would I have to some how create a Chit box and drag a chit that represents damage over to the Star ship record sheet that was hit and would this save if I closed the SSRS (star ship record Sheet) if I closed it? Second thing I am working with is a Firing Arc png for each weapon and ship. I have firing arcs that I would like to call up if necessary (for whining players that think the weapon is not in ARC) for each vessel using a Key combo. I have created them in GIMP, save them as a PNG added a layer below the basics piece, aligned it with the offset, but I would like the piece to stay below the ship when I call it up. Is that possible and I am just missing a check mark? Also is it possible to have it transparent? Thanks [Non-text portions of this message have been removed] Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
