I believe we start confusing ends and means when we get too strident about
defining what a so-called Designer 'should' do, and what a Developer
'should' do - especially when we seek to have software 'enforce' that set of
'shoulds'.

We, of course, have lots of experience accumulated regarding what might be
called 'best practices', and we are wise to take full advantage of that
experience.  (As was mentioned, there are 'years' of discussion on this in
the various lists.) But too often the declaration of 'shoulds' takes on a
kind of religious 'truth' (the intensity of which is often reflected in the
heavy use of CAPITAL LETTERS to blast this 'truth' into the consciousness of
questioners, heretics, blasphemers -sp? or merely the dim-witted).

That being said, and everything else being equal (talk about
equivocating!!), the MVC model and it's functional separation is probably
the best approach.

However, there are other situations in which may well justify deviations
from that approach.  Examples that come immediately to mind include those in
which (a) the Designer and the Developer (and, most importantly, the
Maintainer) are (and will remain) one and the same, (b) the Developer needs
a RAD capability (perhaps to quickly prototype a potential solution), (c)
the Designer is fully trusted (so you don't have worry about intentional or
unintentional goofs), or, (d) the Designer has a reasonable skill with
procedural structures.  In addition, such deviations may be justified where
(e) the design of the particular system is such that the best overall
code/function reusability is accomplished by adding a bit more complexity to
the template (than would otherwise be considered ideal).

IMHO, Velocity would ideally be structured to default to the MVC model, but
would allow (without too much convoluted effort) to support situations such
as those listed above.

Just my $0.02.

Regards,

Terry Steichen






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