Or, have a persistent state variable server side that is 0 == door closed, 1==door open. USER 1 clicks on the door, and not only does the door open, but the variable is changed server side. USER2 loads the world, and there is a switch in the world that puts the door in the correct position before the world becomes visible to the uesr... Andy
- Re: [Persistence] Christopher K. St. John
- Re: [Persistence] Jeff Sonstein
- Re: [Persistence] Jeff Sonstein
- Re: [Persistence] John Nikkel
- Re: [Persistence] Robert Bjarnason
- Re: [Persistence] Jeff Sonstein
- Re: [Persistence] Robert Bjarnason
- Re: [Persistence] Christopher K. St. John
- RE: [Persistence] Jeff Sonstein
- Re: [Persistence] Christopher K. St. John
- Re: [Persistence] Andrew Phelps
- Re: [Persistence] Miriam English
- Re: [Persistence] Christopher K. St. John
- Attack of the Giant Robo... Christopher K. St. John
- Camp fire Cati Laporte
- RE: Camp fire Jeff Sonstein
- Re: Camp fire Andrew Reitemeyer
- persistence Shane
- Re: [Persistence] Steve Guynup
- Re: [Persistence] Jeff Sonstein
- RE: [Persistence] Andrew Phelps
