Hi Jeff;

Basically, what we did was to allow an avatar to talk and
listen. 

If, say, you were standing in one place, looking "north",
and an avatar carrying a radio walked from west to east,
you would hear the sound get louder from the left, then
move through the centre to go out on the right side.

things like burbling fountains or dirigibles puttering
along are not supported. 


We use the RAT audio tool, 

http://www-mice.cs.ucl.ac.uk/multimedia/software/rat/experimental/

to do our work. Right now, it is only implemented on Linux,
and multicasting VNet is being slowly worked on.

Multicasting audio means that each sound source can be heard
if within proximity. It means that dynamic groupings of conversations
can happen. 

This any help?

Thanks;

John Stewart
Ottawa.


> multicasting? cool
> but tell me more about the spatialized audio thing...
> how is this diff than what some of the browsers currently do
> with audio nodes with spatialization instructions in the VRML?

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