I've wanted to implement some board games in vos for a while, but those
might be too boring :)
One thing we should realize, that although we would be aiming for Quake
style gameplay, it's not going to be quite the same. That's our model
for what you do in the game, not trying to replicate the microsecond
timing or anything, right?
As a proof of concept, I'd like to start driving development towards a
sample online game. What I have in mind would probably be a first
person shooter. It can have a cheesy name -- "Super Kill" is what
I've been calling it in my head -- but the point will be to identify
the required configuration to the VOS browser to be a suitable client
for this game. The initial gameplay will probably mimic classic Quake
or Quake 2. The point being, though, that Ter'Angreal has no
beforehand knowledge of the game, and the game server provides the
client with everything it needs to know.
We can discuss the specifics of game design later, I just wanted to
propose that as an official milestone for development. A game is a
lot more interesting and challenging that a silly little 3D chat!
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