Hi Reed,
yea, great, well... I thought simply to write a perl converter
while I read some vos content code snipets (sorry you c++ gods:
perl nearly only I know nesides c and c++ fragments ;)
-Well before you think to waste your time on game content, there is pretty
much content on vrml-designers looking for a free system, only was
what I tried to say.
Well we should give it a try if static content works? I can give you
vrml models to try to convert, humm.. we could try IFS, material...
CU
hermetic
Hermetic, Yes I'm still working on the "VRML Server". I'm on a secondary
mission at the moment getting TerAngreal to display hierarchically nested
objects, then back to VRMLServer. So the code is in CVS if anyone wants to
help, but it's sort of in transition so let's coordinate. One thing to do
is have a seperate "load file" function that can be used by itself if you
only want to load static geometry. Another thing is that not all nodes are
implemented (only sphere, box, cylinder, cone, IFS, material, texture.)
Then next is to implement event listeners so that scripts and routes work.
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