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On Mon, 12 Dec 2005, Reed Hedges wrote:

One thing we should realize, that although we would be aiming for Quake style gameplay, it's not going to be quite the same. That's our model for what you do in the game, not trying to replicate the microsecond timing or anything, right?

Well, while it's not my intention to put in an inordinant amount of effort replicating the exact gameplay of Quake or whatever, so far as timing and latency goes one of the reasons for writing VIP (with it's Low Latency Protocol module) was precisely to have a lower layer which would be suitable to support those sorts of "twitch" games. Clearly if we can scale to handle that, then less lag-sensitive apps won't be a problem :-)

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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