On 1/27/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Am Samstag, 27. Januar 2007 schrieb Ari Johnson:
> One thing that would help immensely right now would be to see the
> following screenshots taken on a PC (for my comparison and progress):
> 1. The part of the UI where you set up a new multiplayer game
> 2. In-game with the zoom all the way in
> 3. In-game with the zoom all the way out
>
> #2 and #3 depend on the minimap being visible on your screenshot, of
> course.  Thanks to anyone who can help me out here!

Thanks.  I can see that there are some other colors I need to work on.
What I am having a hard time with is where exactly to do the color
twiddling.  Should I do it in the ivis code or in the warzone code?  I
am thinking the ivis code is the best place to do it, because that's
where most of the other twiddling (such as bit-shifting things into
color slots) seems to occur.  If anyone has a preference, let me know.
Otherwise I'll be doing it in the ivis code (unless that turns out to
be impossible to fix everything).

I also see that the minimap view window is kind of messed up on
Windows, too.  I have found some math tweaks that make it look a lot
nicer.  I will submit those as a patch here rather than committing to
subversion.  See the attachment.

Ari

Attachment: minimap-viewport-fix.patch
Description: Binary data

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