----- Original Message ----- From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list" <warzone-dev@gna.org>
Sent: Saturday, January 27, 2007 6:50 PM
Subject: Re: [Warzone-dev] Current problems


On 1/27/07, Troman <[EMAIL PROTECTED]> wrote:

----- Original Message -----
From: "Ari Johnson" <[EMAIL PROTECTED]>
To: "Development list" <warzone-dev@gna.org>
Sent: Saturday, January 27, 2007 6:37 PM
Subject: Re: [Warzone-dev] Current problems


> On 1/27/07, Troman <[EMAIL PROTECTED]> wrote:
>>
>> ----- Original Message -----
>> From: "Ari Johnson" <[EMAIL PROTECTED]>
>> To: "Development list" <warzone-dev@gna.org>
>> Sent: Saturday, January 27, 2007 4:27 AM
>> Subject: Re: [Warzone-dev] Current problems
>>
>>
>> > On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote:
>> >> On Friday, 26 January 2007 at 22:09, Ari Johnson wrote:
>> >> > 1. I think that the minimap's display area indicator is supposed >> >> > to
>> >> > be
>> >> > a yellow outline with a lighter yellow interior. This is what >> >> > gets >> >> > drawn when I zoom all the way in, although it's drawn in kind of >> >> > the >> >> > wrong shape, as if it were just zoomed in until you went >> >> > cross-eyed
>> >> > at
>> >> > it.
>> >> > 2. When you zoom to regular levels, out enough to see more than a
>> >> > couple units at a time, it is drawn in the right shape but does >> >> > not
>> >> > have a filled-in light yellow appearance, just the outline.
>> >>
>> >> Actually it isn't yellow. There's a grey trapezoid indicating the
>> >> field
>> >> of view. If you zoom in, the parallels are shortened, they overlap,
>> >> and
>> >> the overlapping area is overlayed with a lighter gray, like the
>> >> selection box should be since r603. Since both are yellow in your
>> >> case,
>> >> the two problems might be connected somehow.
>> >
>> > That helps to know.  Thanks!
>> >
>> > Anyhow, I fixed the crash in saving the game.  Loading the game
>> > resulted in a different crash, which I also fixed, but then there >> > was
>> > another one:
>> >
>> > 7. The following error occurs when loading a saved game, at least in
>> > campaign mode:
>> > error:      eventSetContextVar: Variable type mismatch (1/0)
>> > error:      Assert in Warzone: event.c:779 : eventSetContextVar
>> > (FALSE), last script event: '<none>'
>> > event.c:779: failed assertion `(0)'
>>
>> No clue about this one, do you know when this problem started? I see >> you
>> fixed something related to loading/saving in r682, was it this problem
>> that
>> you fixed?
>
> No - this came up after I made that fix.  I haven't traced back where
> the two variables it is comparing come from.  I'm sure that following
> them back to their sources will reveal why they aren't matching as
> expected.
>
> As to your response to #6, it seems to be kind of random but somehow
> relates to what units I have selected at the time, I think.  The
> problem is that when it happened this last time I was watching my
> factory production and none of them was done producing a unit when it
> crashed.  Otherwise I would say right away that it must be due to unit
> production scripts.

I'm sure it is related to unit production somehow. Maybe it was AI that
produced a unit.

I am sure I can get it to crash again.  Let me know if there is any
information from the GDB output that would help you.


> Let me know what you find, if anything.

I will.

I added an additional check which should prevent wz from calling the CALL_NEWDROID script callback when droid wasn't successfully placed on map. Although i'm not sure if this is what is causing the problem, this is the only thing I can think of right now.

If this won't fix it, i'll take a closer look at it at the end of the next week.

Troman



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