On Friday 13 July 2007, Dennis Schridde wrote:

> The next step would probably be to eliminate strres entirely:

Attached is a patch which gets rid of the strings.txt file by hardcoding the 
strings and using _() (gettext)

strings.txt has then also to be removed from SVN

BTW: Could you commit my other patches as there do not seem to be objections, 
so that I do not get completely out of sync with SVN, please. Thanks.

-- 
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Index: src/text.c
===================================================================
--- src/text.c	(revision 2116)
+++ src/text.c	(working copy)
@@ -31,479 +31,7 @@
 #define STRING_INIT		20
 #define STRING_EXT		5
 
-/* The fixed id buffer for the string resource system
- * This just tells it what the keywords are for the fixed strings
- */
-static STR_ID asFixedID[STR_MAX_ID] =
-{
-	// Default string
-	{STR_DEFAULT,				"DEFAULT"},
 
-	// Reticule strings
-	{STR_RET_OPTIONS,			"RET_OPTIONS"},
-	{STR_RET_INTELLIGENCE,		"RET_INTELLIGENCE"},
-	{STR_RET_MANUFACTURE,		"RET_MANUFACTURE"},
-	{STR_RET_DESIGN,				"RET_DESIGN"},
-	{STR_RET_RESEARCH,			"RET_RESEARCH"},
-	{STR_RET_BUILD,				"RET_BUILD"},
-	{STR_RET_CLOSE,				"RET_CLOSE"},
-	{STR_RET_COMMAND,			"RET_COMMAND"},
-
-	// Miscellaneous strings
-	{STR_MISC_CLOSE,				"MISC_CLOSE"},
-	{STR_MISC_LOADGAME,			"MISC_LOADGAME"},
-	{STR_MISC_SAVEGAME,			"MISC_SAVEGAME"},
-	{STR_MISC_QUIT,				"MISC_QUIT"},
-	{STR_MISC_PAUSED,			"MISC_PAUSED"},
-
-	// Design screen strings
-	{STR_DES_NEWVEH,					"DES_NEWVEH"},
-	{STR_DES_STORE,					"DES_STORE"},
-	{STR_DES_CANCEL,					"DES_CANCEL"},
-	{STR_DES_DEL,					"DES_DEL"},
-	{STR_DES_NEW,					"DES_NEW"},
-	{STR_DES_ARMOUR_KIN,				"DES_ARMOUR_KIN"},
-	{STR_DES_ARMOUR_HEAT,			"DES_ARMOUR_HEAT"},
-	{STR_DES_POWER,					"DES_POWER"},
-	{STR_DES_WEIGHT,					"DES_WEIGHT"},
-	{STR_DES_POWERUSE,				"DES_POWERUSE"},
-	{STR_DES_SENSOR_RANGE,			"DES_SENSOR_RANGE"},
-	{STR_DES_SENSOR_POWER,			"DES_SENSOR_POWER"},
-	{STR_DES_ECM_POWER,				"DES_ECM_POWER"},
-	{STR_DES_BUILD_POINTS,			"DES_BUILD_POINTS"},
-	{STR_DES_RANGE,					"DES_RANGE"},
-	{STR_DES_DAMAGE,					"DES_DAMAGE"},
-	{STR_DES_ROF,					"DES_ROF"},
-	{STR_DES_AIR,					"DES_AIR"},
-	{STR_DES_ROAD,					"DES_ROAD"},
-	{STR_DES_OFFROAD,				"DES_OFFROAD"},
-	{STR_DES_WATER,					"DES_WATER"},
-	{STR_DES_WEAPONS,				"DES_WEAPONS"},
-	{STR_DES_OTHER,					"DES_OTHER"},
-	{STR_DES_COMMAND,				"DES_COMMAND"},
-	{STR_DES_BODY,					"DES_BODY"},
-	{STR_DES_PROPULSION,				"DES_PROPULSION"},
-	{STR_DES_TURRET,					"DES_TURRET"},
-	{STR_DES_TEMPPOWER,				"DES_TEMPPOWER"},
-	{STR_DES_TEMPBODY,				"DES_TEMPBODY"},
-
-	// Other interface strings
-	{STR_INT_BLDPROGRESS,			"INT_BLDPROGRESS"},
-	{STR_INT_BLDSPEED,				"INT_BLDSPEED"},
-	{STR_INT_PWRUSAGE,				"INT_PWRUSAGE"},
-	{STR_INT_RESMESSAGE,				"INT_RESMESSAGE"},
-	{STR_INT_GENMESSAGE,				"INT_GENMESSAGE"},
-	{STR_INT_MISMESSAGE,				"INT_MISMESSAGE"},
-        {STR_INT_RESCOMPLETED,                            "INT_RESCOMPLETED"},
-	{STR_INT_TRANSPORTER,			"INT_TRANSPORTER"},
-	{STR_INT_TRANSLAUNCH,			"INT_TRANSLAUNCH"},
-	{STR_INT_DPOINT,					"INT_DPOINT"},
-	{STR_INT_LOOP,					"INT_LOOP"},
-	{STR_INT_POWERACCRUED,			"INT_POWERACCRUED"},
-	{STR_INT_POWER,		            "INT_POWER"},
-
-
-	// multiplayer strings
-	{STR_MUL_PHONENO,				"MUL_PHONENO"},
-	{STR_MUL_IPADDR,					"MUL_IPADDR"},
-	{STR_MUL_COM1,					"MUL_COM1"},
-	{STR_MUL_COM2,					"MUL_COM2"},
-	{STR_MUL_COM3,					"MUL_COM3"},
-	{STR_MUL_COM4,					"MUL_COM4"},
-	{STR_MUL_PLAYER,					"MUL_PLAYER"},
-	{STR_MUL_GAME,					"MUL_GAME"},
-	{STR_MUL_MAXPLAY,				"MUL_MAXPLAY"},
-	{STR_MUL_DESIGN,					"MUL_DESIGN"},
-	{STR_MUL_SEARCHING,				"MUL_SEARCHING"},
-	{STR_MUL_14400,						"MUL_14400"},
-	{STR_MUL_19200,						"MUL_19200"},
-	{STR_MUL_56000,						"MUL_56000"},
-	{STR_MUL_115200,						"MUL_115200"},
-	{STR_MUL_SIDECONNECTION,				"MUL_SIDECONNECTION"},
-	{STR_MUL_SIDEOPTIONS	,				"MUL_SIDEOPTIONS"},
-	{STR_MUL_SIDEGAMES	,				"MUL_SIDEGAMES"},
-	{STR_MUL_SIDEPLAYERS	,				"MUL_SIDEPLAYERS"},
-	{STR_MUL_SIDEFORCE,					"MUL_SIDEFORCE"},
-	{STR_MUL_SIDETEMPLATES,				"MUL_SIDETEMPLATES"},
-	{STR_MUL_SIDEINFO,					"MUL_SIDEINFO"},
-
-	{STR_MUL_CHAT,			"MUL_CHAT"},
-	{STR_MUL_STARTING,		"MUL_STARTING"},
-	{STR_MUL_ALLIANCES,		"MUL_ALLIANCES"},
-	{STR_MUL_SCORE,			"MUL_SCORE"},
-	{STR_MUL_KILLS,			"MUL_KILLS"},
-	{STR_MUL_PING,			"MUL_PING"},
-	{STR_MUL_TECH1,			"MUL_TECH1"},
-	{STR_MUL_TECH2,			"MUL_TECH2"},
-	{STR_MUL_TECH3,			"MUL_TECH3"},
-	{STR_CON_MODEM,			"CON_MODEM"},
-	{STR_CON_INTERNET,		"CON_INTERNET"},
-	{STR_CON_LAN	,			"CON_LAN"},
-	{STR_CON_CABLE,			"CON_CABLE"},
-	{STR_CON_MORE,			"CON_MORE"},
-	{STR_GAMES_GAMES,		"GAMES_GAMES"},
-	{STR_LABEL_TYPE	,		"LABEL_TYPE"},
-	{STR_LABEL_ALLI,			"LABEL_ALLI"},
-	{STR_LABEL_TEC,			"LABEL_TEC"},
-	{STR_LABEL_BASE,			"LABEL_BASE"},
-	{STR_LABEL_LIMIT,		"LABEL_LIMIT"},
-	{STR_LABEL_FOG,			"LABEL_FOG"},
-	{STR_MUL_PLAYERS,		"MUL_PLAYERS"},
-	{STR_MUL_PLAY,			"MUL_PLAY"},
-
-	{STR_MUL_SKIRMISH,		"MUL_SKIRMISH"},
-
-	{STR_ALLI_STATE,			"ALLI_STATE"},
-	{STR_ALLI_VIS,			"ALLI_VIS"},
-	{STR_ALLI_TEC,			"ALLI_TEC"},
-	{STR_ALLI_DRO,			"ALLI_DRO"},
-	{STR_ALLI_POW,			"ALLI_POW"},
-	{STR_ALLI_REQ,			"ALLI_REQ"},
-	{STR_ALLI_OFF,			"ALLI_OFF"},
-	{STR_ALLI_BRK,			"ALLI_BRK"},
-	{STR_ALLI_FRM,			"ALLI_FRM"},
-
-	{STR_GIFT_VIS,			"GIFT_VIS"},
-	{STR_GIFT_DRO,			"GIFT_DRO"},
-	{STR_GIFT_TEC,			"GIFT_TEC"},
-	{STR_GIFT_POW,			"GIFT_POW"},
-
-	{STR_MUL_ARTIF,			"MUL_ARTIF"},
-
-	{STR_COMPATIBLE,			"COMPATIBLE"},
-	{STR_PLAYER_NAME,		"PLAYER_NAME"},
-	{STR_GAME_NAME,			"GAME_NAME"},
-
-	//In Game Options
-	{STR_GAME_QUIT,			"GAME_QUIT"},
-	{STR_GAME_RESUME,		"GAME_RESUME"},
-
-	// FrontEnd STrings
-	{STR_FE_SIDEMAIN ,					"FE_SIDEMAIN"},
-	{STR_FE_SINGLE ,						"FE_SINGLE"},
-	{STR_FE_MULTI ,						"FE_MULTI"},
-	{STR_FE_OPTIONS,						"FE_OPTIONS"},
-	{STR_FE_INTRO,						"FE_INTRO"},
-	{STR_FE_QUIT	,						"FE_QUIT"},
-	{STR_FE_SIDESINGLE1,					"FE_SIDESINGLE1"},
-	{STR_FE_SIDESINGLE2,					"FE_SIDESINGLE2"},
-	{STR_FE_SIDETUT,						"FE_SIDETUT"},
-	{STR_FE_NEW ,						"FE_NEW"},
-	{STR_FE_LOAD,						"FE_LOAD"},
-	{STR_FE_TUT,							"FE_TUT"},
-	{STR_FE_FASTPLAY,					"FE_FASTPLAY"},
-	{STR_FE_SIDEMULTI,					"FE_SIDEMULTI"},
-	{STR_FE_HOST	,						"FE_HOST"},
-	{STR_FE_JOIN ,						"FE_JOIN"},
-	{STR_FE_FORCEEDIT,					"FE_FORCEEDIT"},
-	{STR_FE_SKIRMISH,					"FE_SKIRMISH"},
-	{STR_FE_SIDEOPTIONS,					"FE_SIDEOPTIONS"},
-	{STR_FE_MOUSE,						"FE_MOUSE"},
-	{STR_FE_SCROLL,						"FE_SCROLL"},
-	{STR_FE_GAMMA,						"FE_GAMMA"},
-	{STR_FE_FX,						"FE_FX"},
-	{STR_FE_3D_FX,						"FE_3D_FX"},
-	{STR_FE_MUSIC,						"FE_MUSIC"},
-	{STR_FE_CLAN,						"FE_CLAN"},
-	{STR_FE_CRAPFOG,					"FE_CRAPFOG"},
-	{STR_FE_GOODFOG,					"FE_GOODFOG"},
-
-	{STR_FE_VIDEO,						"FE_VIDEO"},
-	{STR_FE_SOFTWARE,					"FE_SOFTWARE"},
-	{STR_FE_DIRECTX,						"FE_DIRECTX"},
-	{STR_FE_OPENGL,						"FE_OPENGL"},
-	{STR_FE_GLIDE,						"FE_GLIDE"},
-	{STR_FE_GAME,						"FE_GAME"},
-	{STR_FE_GRAPHICS,					"FE_GRAPHICS"},
-	{STR_FE_AUDIO,						"FE_AUDIO"},
-	{STR_FE_TEXTURE,						"FE_TEXTURE"},
-	{STR_FE_EFFECTS,						"FE_EFFECTS"},
-	{STR_FE_FOG,							"FE_FOG"},
-	{STR_FE_TRANSPARENCY,				"FE_TRANSPARENCY"},
-
-	{STR_FE_DIFFICULTY,					"FE_DIFFICULTY"},
-	{STR_EASY,							"EASY"},
-	{STR_NORMAL,							"NORMAL"},
-	{STR_HARD,							"HARD"},
-
-
-
-	// Ingame MultiPlayer Announcements.
-	{STR_MUL_LEAVE,						"MUL_LEAVE"},
-	{STR_MUL_JOINING,					"MUL_JOINING"},
-	{STR_MUL_RESPOND,					"MUL_RESPOND"},
-
-
-	// Droid order screen.
-	{STR_DORD_RANGE1,					"DORD_RANGE1"},
-	{STR_DORD_RANGE2,					"DORD_RANGE2"},
-	{STR_DORD_RANGE3,					"DORD_RANGE3"},
-	{STR_DORD_REPAIR1,					"DORD_REPAIR1"},
-	{STR_DORD_REPAIR2,					"DORD_REPAIR2"},
-	{STR_DORD_REPAIR3,					"DORD_REPAIR3"},
-	{STR_DORD_FIRE1,						"DORD_FIRE1"},
-	{STR_DORD_FIRE2,						"DORD_FIRE2"},
-	{STR_DORD_FIRE3,						"DORD_FIRE3"},
-	{STR_DORD_PATROL,					"DORD_PATROL"},
-	{STR_DORD_PERSUE,					"DORD_PERSUE"},
-	{STR_DORD_GUARD,						"DORD_GUARD"},
-	{STR_DORD_HOLDPOS,					"DORD_HOLDPOS"},
-	{STR_DORD_RETREPAIR,					"DORD_RETREPAIR"},
-	{STR_DORD_RETBASE,					"DORD_RETBASE"},
-	{STR_DORD_EMBARK,					"DORD_EMBARK"},
-	{STR_DORD_ARMRECYCLE,				"DORD_ARMRECYCLE"},
-	{STR_DORD_RECYCLE,					"DORD_RECYCLE"},
-	{STR_DORD_FACTORY,					"DORD_FACTORY"},
-
-	{STR_GAM_DERRICK,					"GAM_DERRICK"},
-	{STR_GAM_DROIDSTATE,					"GAM_DROIDSTATE"},
-	{STR_GAM_UNITLOST,					"GAM_UNITLOST"},
-	{STR_GAM_NORTH,						"GAM_NORTH"},
-	{STR_GAM_ENERGY,						"GAM_ENERGY"},
-	{STR_GAM_RESREM,						"GAM_RESREM"},
-	{STR_GAM_POWCON,						"GAM_POWCON"},
-	{STR_GAM_STRDAM,						"GAM_STRDAM"},
-	{STR_GAM_ELECDAM,					"GAM_ELECDAM"},
-	{STR_GAM_STRREST,					"GAM_STRREST"},
-	{STR_GAM_GOHQ,						"GAM_GOHQ"},
-	{STR_GAM_NOHQ,						"GAM_NOHQ"},
-	{STR_GAM_RESREWARD,					"GAM_RESREWARD"},
-	{STR_GAM_UNITSEL,					"GAM_UNITSEL"},
-	{STR_GAM_REINF,						"GAM_REINF"},
-	{STR_GAM_GAMEOVER,					"GAM_GAMEOVER"},
-	{STR_GAM_JOINING,					"GAM_JOINING"},
-	{STR_GAM_REWELEC,					"GAM_REWELEC"},
-	{STR_GAM_REWPROP,					"GAM_REWPROP"},
-	{STR_GAM_REWBODY,					"GAM_REWBODY"},
-	{STR_GAM_REWWEAP,					"GAM_REWWEAP"},
-	{STR_GAM_REWNOWT,					"GAM_REWNOWT"},
-	{STR_GAM_REWREPA,					"GAM_REWREPA"},
-	{STR_GAM_REWREPN,					"GAM_REWREPN"},
-	{STR_GAM_RESNOTFOUND,				"GAM_RESNOTFOUND"},
-	{STR_GAM_REPNOTFOUND,				"GAM_REPNOTFOUND"},
-	{STR_GP_SELECTED,					"GP_SELECTED"},
-	{STR_GP_ASSIGNED,					"GP_ASSIGNED"},
-	{STR_GP_CENTERED,					"GP_CENTERED"},
-	{STR_GP_ALLIGN, 						"GP_ALLIGN"},
-	{STR_MR_OBJECTIVE_ACHIEVED,			"MR_OBJECTIVE_ACHIEVED"},
-	{STR_MR_OBJECTIVE_FAILED,		 	"MR_OBJECTIVE_FAILED"},
-	{STR_MR_SAVE_GAME,			 		"MR_SAVE_GAME"},
-	{STR_MR_LOAD_GAME,			 		"MR_LOAD_GAME"},
-	{STR_MR_QUIT_TO_MAIN,			 	"MR_QUIT_TO_MAIN"},
-	{STR_MR_CONTINUE,				 	"MR_CONTINUE"},
-	{STR_MR_UNIT_LOSSES,					"MR_UNIT_LOSSES"},
-	{STR_MR_STRUCTURE_LOSSES,			"MR_STRUCTURE_LOSSES"},
-	{STR_MR_FORCE_INFO,					"MR_FORCE_INFO"},
-	{STR_MR_RANKINGS,					"MR_RANKINGS"},
-
-
-	{STR_MR_UNITS_BUILT,		 			"MR_UNITS_BUILT"},
-	{STR_MR_UNITS_KILLED,	   			"MR_UNITS_KILLED"},
-	{STR_MR_UNITS_LOST,		 			"MR_UNITS_LOST"},
-	{STR_MR_UNITS_NOW,		 			"MR_UNITS_NOW"},
-	{STR_MR_AV_UNIT_EL,		 			"MR_AV_UNIT_EL"},
-	{STR_MR_STR_BUILT,		 			"MR_STR_BUILT"},
-	{STR_MR_STR_BLOWN_UP,	   			"MR_STR_BLOWN_UP"},
-	{STR_MR_STR_LOST,		 			"MR_STR_LOST"},
-	{STR_MR_STR_NOW,						"MR_STR_NOW"},
-	{STR_MR_ARTEFACTS_FOUND,	 			"MR_ARTEFACTS_FOUND"},
-	{STR_MR_MISSION_TIME,	   			"MR_MISSION_TIME"},
-	{STR_MR_GAME_TIME,					"MR_GAME_TIME"},
-	{STR_MR_SHOTS_ON_TARGET,	 			"MR_SHOTS_ON_TARGET"},
-	{STR_MR_SHOTS_OFF_TARGET,   			"MR_SHOTS_OFF_TARGET"},
-	{STR_MR_BABAS_RUN_OVER,	 			"MR_BABAS_RUN_OVER"},
-
-	{STR_MR_LEVEL_ROOKIE, 			"MR_LEVEL_ROOKIE"},
-	{STR_MR_LEVEL_GREEN,	 			"MR_LEVEL_GREEN"},
-	{STR_MR_LEVEL_TRAINED, 			"MR_LEVEL_TRAINED"},
-	{STR_MR_LEVEL_REGULAR, 			"MR_LEVEL_REGULAR"},
-	{STR_MR_LEVEL_PROF,	 			"MR_LEVEL_PROF"},
-	{STR_MR_LEVEL_VETERAN, 			"MR_LEVEL_VETERAN"},
-	{STR_MR_LEVEL_CRACK,	 			"MR_LEVEL_CRACK"},
-	{STR_MR_LEVEL_ELITE,	 			"MR_LEVEL_ELITE"},
-	{STR_MR_LEVEL_SPECIAL,	 		"MR_LEVEL_SPECIAL"},
-	{STR_MR_LEVEL_ACE,	 			"MR_LEVEL_ACE"},
-
-	{STR_DL_LEVEL_ROOKIE, 			"DL_LEVEL_ROOKIE"},
-	{STR_DL_LEVEL_GREEN,	 			"DL_LEVEL_GREEN"},
-	{STR_DL_LEVEL_TRAINED,	 		"DL_LEVEL_TRAINED"},
-	{STR_DL_LEVEL_REGULAR, 			"DL_LEVEL_REGULAR"},
-	{STR_DL_LEVEL_PROF,	 			"DL_LEVEL_PROF"},
-	{STR_DL_LEVEL_VETERAN, 			"DL_LEVEL_VETERAN"},
-	{STR_DL_LEVEL_CRACK,	 			"DL_LEVEL_CRACK"},
-	{STR_DL_LEVEL_ELITE,	 			"DL_LEVEL_ELITE"},
-	{STR_DL_LEVEL_SPECIAL, 			"DL_LEVEL_SPECIAL"},
-	{STR_DL_LEVEL_ACE,	 			"DL_LEVEL_ACE"},
-
-	{STR_CD_CHANGE,					"CD_CHANGE"},
-	{STR_CD_CHANGE_1OR2,				"CD_CHANGE_1OR2"},
-
-	{STR_GAME_REPLAY,				"GAME_REPLAY"},
-	{STR_GAME_SAVED,					"GAME_SAVED"},
-	{STR_GAME_LOADED,				"GAME_LOADED"},
-	{STR_DORD_CYBORG_FACTORY,		"DORD_CYBORG_FACTORY"},
-	{STR_GAME_RESTART,				"GAME_RESTART"},
-
-
-	{STR_GAM_MAXUNITSREACHED,		"GAM_MAXUNITSREACHED"},
-
-	{STR_KM_KEYMAP,					"KM_KEYMAP"},
-	{STR_KM_KEYMAP_SIDE,				"KM_KEYMAP_SIDE"},
-	{STR_BIND_CHOMAN,				"BIND_CHOMAN"},
-	{STR_BIND_CHORES,				"BIND_CHORES"},
-	{STR_BIND_CHOBUI,				"BIND_CHOBUI"},
-	{STR_BIND_CHODES	,				"BIND_CHODES"},
-	{STR_BIND_CHOINT	,				"BIND_CHOINT"},
-	{STR_BIND_CHOCOM	,				"BIND_CHOCOM"},
-	{STR_BIND_TOGRAD	,				"BIND_TOGRAD"},
-	{STR_BIND_TOGCON	,				"BIND_TOGCON"},
-	{STR_BIND_BARS	,				"BIND_BARS"},
-	{STR_BIND_SHOT,					"BIND_SHOT"},
-	{STR_BIND_PAUSE,					"BIND_PAUSE"},
-	{STR_BIND_PREV,					"BIND_PREV"},
-	{STR_BIND_AS1,					"BIND_AS1"},
-	{STR_BIND_AS2,					"BIND_AS2"},
-	{STR_BIND_AS3,					"BIND_AS3"},
-	{STR_BIND_AS4,					"BIND_AS4"},
-	{STR_BIND_AS5,					"BIND_AS5"},
-	{STR_BIND_AS6,					"BIND_AS6"},
-	{STR_BIND_AS7,					"BIND_AS7"},
-	{STR_BIND_AS8,					"BIND_AS8"},
-	{STR_BIND_AS9,					"BIND_AS9"},
-	{STR_BIND_GR1,					"BIND_GR1"},
-	{STR_BIND_GR2,					"BIND_GR2"},
-	{STR_BIND_GR3,					"BIND_GR3"},
-	{STR_BIND_GR4,					"BIND_GR4"},
-	{STR_BIND_GR5,					"BIND_GR5"},
-	{STR_BIND_GR6,					"BIND_GR6"},
-	{STR_BIND_GR7,					"BIND_GR7"},
-	{STR_BIND_GR8,					"BIND_GR8"},
-	{STR_BIND_GR9,					"BIND_GR9"},
-
-	{STR_BIND_MULOP,					"BIND_MULOP"},
-	{STR_BIND_AUDON,					"BIND_AUDON"},
-	{STR_BIND_AUDOFF,				"BIND_AUDOFF"},
-	{STR_BIND_NORTH	,				"BIND_NORTH"},
-	{STR_BIND_TRACK	,				"BIND_TRACK"},
-	{STR_BIND_OPT	,				"BIND_OPT"},
-	{STR_BIND_RIN	,				"BIND_RIN"},
-	{STR_BIND_ROUT	,				"BIND_ROUT"},
-	{STR_BIND_ZIN	,				"BIND_ZIN"},
-	{STR_BIND_ZOUT	,				"BIND_ZOUT"},
-	{STR_BIND_PF		,				"BIND_PF"},
-	{STR_BIND_RL		,				"BIND_RL"},
-	{STR_BIND_RP		,				"BIND_RP"},
-	{STR_BIND_RR		,				"BIND_RR"},
-	{STR_BIND_PB		,				"BIND_PB"},
-	{STR_BIND_ORD	,				"BIND_ORD"},
-	{STR_BIND_RESJ	,				"BIND_RESJ"},
-	{STR_BIND_REPJ	,				"BIND_REPJ"},
-	{STR_BIND_OVERL	,				"BIND_OVERL"},
-	{STR_BIND_CENTV	,				"BIND_CENTV"},
-	{STR_BIND_CEASE	,				"BIND_CEASE"},
-	{STR_BIND_UNITJ	,				"BIND_UNITJ"},
-	{STR_BIND_ENGAG	,				"BIND_ENGAG"},
-	{STR_BIND_FAW	,				"BIND_FAW"},
-	{STR_BIND_RTB	,				"BIND_RTB"},
-	{STR_BIND_DEFR	 ,				"BIND_DEFR"},
-	{STR_BIND_SPLIM	,				"BIND_SPLIM"},
-	{STR_BIND_SHOR	,				"BIND_SHOR"},
-	{STR_BIND_PURS	,				"BIND_PURS"},
-	{STR_BIND_PATR	,				"BIND_PATR"},
-	{STR_BIND_REPA	,				"BIND_REPA"},
-	{STR_BIND_DSTOP	,				"BIND_DSTOP"},
-	{STR_BIND_SENDT	,				"BIND_SENDT"},
-	{STR_BIND_LONGR	,				"BIND_LONGR"},
-	{STR_BIND_SCAT	,				"BIND_SCAT"},
-	{STR_BIND_LDAM	,				"BIND_LDAM"},
-	{STR_BIND_HDAM	,				"BIND_HDAM"},
-	{STR_BIND_NDAM	,				"BIND_NDAM"},
-	{STR_BIND_ACU	,				"BIND_ACU"},
-	{STR_BIND_ABDU	,				"BIND_ABDU"},
-	{STR_BIND_AHTR	,				"BIND_AHTR"},
-	{STR_BIND_AHOV	,				"BIND_AHOV"},
-	{STR_BIND_RECY	,				"BIND_RECY"},
-	{STR_BIND_ASCR	,				"BIND_ASCR"},
-	{STR_BIND_ATR	,				"BIND_ATR"},
-	{STR_BIND_ALL	,				"BIND_ALL"},
-	{STR_BIND_AVTOL	,				"BIND_AVTOL"},
-	{STR_BIND_AWHE	,				"BIND_AWHE"},
-	{STR_BIND_ASIMIL	,				"BIND_ASIMIL"},
-
-// something else.
-{STR_GAM_DERRICK_BURNING,			"GAM_DERRICK_BURNING"},
-{STR_SEL_NO_STRUCTURE,				"SEL_NO_STRUCTURE"},
-
-{STR_FE_SSHAKE,							"FE_SSHAKE"},
-{STR_FE_MFLIP,							"FE_MFLIP"},
-{STR_FE_ON,								"FE_ON"},
-{STR_FE_OFF,								"FE_OFF"},
-
-{STR_FE_GREEN,					"FE_GREEN"},
-{STR_FE_ORANGE,					"FE_ORANGE"},
-{STR_FE_GREY	,					"FE_GREY"},
-{STR_FE_BLACK,					"FE_BLACK"},
-{STR_FE_RED	,					"FE_RED"},
-{STR_FE_BLUE	,					"FE_BLUE"},
-{STR_FE_PINK	,					"FE_PINK"},
-{STR_FE_CYAN	,					"FE_CYAN"},
-{STR_BIND_CONJ,					"BIND_CONJ"},
-{STR_BIND_SENJ,					"BIND_SENJ"},
-{STR_BIND_COMJ,					"BIND_COMJ"},
-
-{STR_GAM_CONNOTFOUND,			"GAM_CONNOTFOUND"},
-{STR_GAM_SENNOTFOUND,			"GAM_SENNOTFOUND"},
-{STR_GAM_COMNOTFOUND,			"GAM_COMNOTFOUND"},
-
-	// commander keys
-	{STR_BIND_CMD1,					"BIND_CMD1"},
-	{STR_BIND_CMD2,					"BIND_CMD2"},
-	{STR_BIND_CMD3,					"BIND_CMD3"},
-	{STR_BIND_CMD4,					"BIND_CMD4"},
-	{STR_BIND_CMD5,					"BIND_CMD5"},
-	{STR_BIND_CMD6,					"BIND_CMD6"},
-	{STR_BIND_CMD7,					"BIND_CMD7"},
-	{STR_BIND_CMD8,					"BIND_CMD8"},
-	{STR_BIND_CMD9,					"BIND_CMD9"},
-
-	{STR_BIND_SELFACTORY,	   			"BIND_SELFACTORY"},
-	{STR_BIND_SELRESEARCH,   			"BIND_SELRESEARCH"},
-	{STR_BIND_SELPOWER,	   			"BIND_SELPOWER"},
-	{STR_BIND_SELCYBORG,	   			"BIND_SELCYBORG"},
-	{STR_BIND_CONSOLE,	   			"BIND_CONSOLE"},
-	{STR_BIND_UP,					"BIND_UP"},
-	{STR_BIND_DOWN,			 		"BIND_DOWN"},
-	{STR_BIND_RIGHT,			 		"BIND_RIGHT"},
-	{STR_BIND_LEFT,			 		"BIND_LEFT"},
-
-	// game speed keys and messages
-	{STR_BIND_SPEED_UP,					"BIND_SPEED_UP"},
-	{STR_BIND_SLOW_DOWN,					"BIND_SLOW_DOWN"},
-	{STR_BIND_NORMAL_SPEED,				"BIND_NORMAL_SPEED"},
-	{STR_GAM_SPEED_UP,					"GAM_SPEED_UP"},
-	{STR_GAM_SLOW_DOWN,					"GAM_SLOW_DOWN"},
-	{STR_GAM_NORMAL_SPEED,				"GAM_NORMAL_SPEED"},
-
-	{STR_BIND_RELOAD,					"BIND_RELOAD"},
-	{STR_BIND_RADJUMP,					"BIND_RADJUMP"},
-
-	{STR_DORD_FIREDES,					"DORD_FIREDES"},
-	{STR_DORD_VTOL_FACTORY,				"DORD_VTOL_FACTORY"},
-
-	{STR_FE_SUBTITLES,					"FE_SUBTITLES"},
-	{STR_BIND_REOPEN_BUILD,				"BIND_REOPEN_BUILD"},
-	{STR_GAM_BUILD_REOPEN,				"GAM_BUILD_REOPEN"},
-	{STR_GAM_BUILD_NO_REOPEN,			"GAM_BUILD_NO_REOPEN"},
-	{STR_GAM_FORMATION_ON,				"GAM_FORMATION_ON"},
-	{STR_GAM_FORMATION_OFF,				"GAM_FORMATION_OFF"},
-
-	{STR_SEQ_PLAYBACK,					"SEQ_PLAYBACK"},
-	{STR_SEQ_FULL,						"SEQ_FULL"},
-	{STR_SEQ_WINDOW,						"SEQ_WINDOW"},
-	{STR_SEQ_MINIMAL,					"SEQ_MINIMAL"}
-
-};
-
 /* The string resource object */
 STR_RES *psStringRes;
 
@@ -515,11 +43,6 @@
 		return FALSE;
 	}
 
-	if (!strresLoadFixedID(psStringRes, asFixedID, STR_MAX_ID))
-	{
-		return FALSE;
-	}
-
 	return TRUE;
 }
 
Index: src/text.h
===================================================================
--- src/text.h	(revision 2116)
+++ src/text.h	(working copy)
@@ -30,475 +30,6 @@
 //#define RESOURCE_NAMES
 #define	STORE_RESOURCE_ID
 
-/* ID numbers for all the fixed strings */
-enum _fixed_str_id
-{
-	// The default (id == 0) string
-	STR_DEFAULT,
-
-	// Reticule strings
-	STR_RET_OPTIONS,
-	STR_RET_INTELLIGENCE,
-	STR_RET_MANUFACTURE,
-	STR_RET_DESIGN,
-	STR_RET_RESEARCH,
-	STR_RET_BUILD,
-	STR_RET_CLOSE,
-	STR_RET_COMMAND,
-
-	// Miscellaneous strings
-	STR_MISC_CLOSE,
-	STR_MISC_LOADGAME,
-	STR_MISC_SAVEGAME,
-	STR_MISC_QUIT,
-	STR_MISC_PAUSED,
-
-	// Design screen strings
-	STR_DES_NEWVEH,
-	STR_DES_STORE,
-	STR_DES_CANCEL,
-	STR_DES_DEL,
-	STR_DES_NEW,
-	STR_DES_ARMOUR_KIN,
-	STR_DES_ARMOUR_HEAT,
-	STR_DES_POWER,
-	STR_DES_WEIGHT,
-	STR_DES_POWERUSE,
-	STR_DES_SENSOR_RANGE,
-	STR_DES_SENSOR_POWER,
-	STR_DES_ECM_POWER,
-	STR_DES_BUILD_POINTS,
-	STR_DES_RANGE,
-	STR_DES_DAMAGE,
-	STR_DES_ROF,
-	STR_DES_AIR,
-	STR_DES_ROAD,
-	STR_DES_OFFROAD,
-	STR_DES_WATER,
-	STR_DES_WEAPONS,
-	STR_DES_OTHER,
-	STR_DES_COMMAND,
-	STR_DES_BODY,
-	STR_DES_PROPULSION,
-	STR_DES_TURRET,
-	STR_DES_TEMPPOWER,
-	STR_DES_TEMPBODY,
-
-	// Other interface strings
-	STR_INT_BLDPROGRESS,
-	STR_INT_BLDSPEED,
-	STR_INT_PWRUSAGE,
-	STR_INT_RESMESSAGE,
-	STR_INT_GENMESSAGE,
-	STR_INT_MISMESSAGE,
-    STR_INT_RESCOMPLETED,
-	STR_INT_TRANSPORTER,
-	STR_INT_TRANSLAUNCH,
-	STR_INT_DPOINT,
-	STR_INT_LOOP,
-	STR_INT_POWERACCRUED,
-    STR_INT_POWER,
-
-
-	// multiplayer strings
-	STR_MUL_PHONENO,	
-	STR_MUL_IPADDR,	
-	STR_MUL_COM1,	
-	STR_MUL_COM2,	
-	STR_MUL_COM3,	
-	STR_MUL_COM4,	
-	STR_MUL_PLAYER,		
-	STR_MUL_GAME,		
-	STR_MUL_MAXPLAY,		
-//	STR_MUL_RESLO,	
-//	STR_MUL_RESMED,		
-//	STR_MUL_RESHI,		
-//	STR_MUL_HELPON,	
-//	STR_MUL_HELPOFF,		
-	STR_MUL_DESIGN,		
-
-	STR_MUL_SEARCHING,
-	STR_MUL_14400,	
-	STR_MUL_19200,	
-	STR_MUL_56000,			
-	STR_MUL_115200,			
-	STR_MUL_SIDECONNECTION,	
-	STR_MUL_SIDEOPTIONS	,		
-	STR_MUL_SIDEGAMES	,	
-	STR_MUL_SIDEPLAYERS	,		
-	STR_MUL_SIDEFORCE,			
-	STR_MUL_SIDETEMPLATES,			
-	STR_MUL_SIDEINFO,				
-
-	STR_MUL_CHAT,
-	STR_MUL_STARTING,	
-	STR_MUL_ALLIANCES,		
-	STR_MUL_SCORE,		
-	STR_MUL_KILLS,			
-	STR_MUL_PING,			
-	STR_MUL_TECH1,		
-	STR_MUL_TECH2,		
-	STR_MUL_TECH3,		
-	STR_CON_MODEM,	
-	STR_CON_INTERNET,
-	STR_CON_LAN	,
-	STR_CON_CABLE,	
-	STR_CON_MORE,		
-	STR_GAMES_GAMES,		
-	STR_LABEL_TYPE	,	
-	STR_LABEL_ALLI,	
-	STR_LABEL_TEC,		
-	STR_LABEL_BASE,
-	STR_LABEL_LIMIT,
-	STR_LABEL_FOG,
-	STR_MUL_PLAYERS,		
-	STR_MUL_PLAY,	
-
-	STR_MUL_SKIRMISH,	
-
-	STR_ALLI_STATE,		
-	STR_ALLI_VIS,		
-	STR_ALLI_TEC,		
-	STR_ALLI_DRO,		
-	STR_ALLI_POW,			
-	STR_ALLI_REQ,		
-	STR_ALLI_OFF,			
-	STR_ALLI_BRK,		
-	STR_ALLI_FRM,		
-
-	STR_GIFT_VIS,			
-	STR_GIFT_DRO,		
-	STR_GIFT_TEC,		
-	STR_GIFT_POW,
-
-	STR_MUL_ARTIF,
-
-	STR_COMPATIBLE,			
-	STR_PLAYER_NAME,		
-	STR_GAME_NAME,			
-
-	//ingame ops.
-	STR_GAME_QUIT,
-	STR_GAME_RESUME,
-
-	// FrontEnd STrings
-	STR_FE_SIDEMAIN ,		
-	STR_FE_SINGLE ,			
-	STR_FE_MULTI ,		
-	STR_FE_OPTIONS,				
-	STR_FE_INTRO,				
-	STR_FE_QUIT	,					
-	STR_FE_SIDESINGLE1,		
-	STR_FE_SIDESINGLE2,				
-	STR_FE_SIDETUT,
-	STR_FE_NEW ,					
-	STR_FE_LOAD,
-	STR_FE_TUT,
-	STR_FE_FASTPLAY,
-	STR_FE_SIDEMULTI,	
-	STR_FE_HOST	,	
-	STR_FE_JOIN ,			
-	STR_FE_FORCEEDIT,
-	STR_FE_SKIRMISH,
-	STR_FE_SIDEOPTIONS,	
-	STR_FE_MOUSE,				
-	STR_FE_SCROLL,		
-	STR_FE_GAMMA,					
-	STR_FE_FX,			
-	STR_FE_3D_FX,			
-	STR_FE_MUSIC,		
-	STR_FE_CLAN,
-	STR_FE_CRAPFOG,
-	STR_FE_GOODFOG,
-
-	STR_FE_VIDEO,				
-	STR_FE_SOFTWARE,	
-	STR_FE_DIRECTX,	
-	STR_FE_OPENGL,	
-	STR_FE_GLIDE,	
-	STR_FE_GAME,		
-	STR_FE_GRAPHICS,	
-	STR_FE_AUDIO,	
-	STR_FE_TEXTURE,		
-	STR_FE_EFFECTS,		
-	STR_FE_FOG,			
-	STR_FE_TRANSPARENCY,
-
-	STR_FE_DIFFICULTY,
-	STR_EASY,
-	STR_NORMAL,
-	STR_HARD,
-
-  	STR_MUL_LEAVE,			
-	STR_MUL_JOINING,	
-	STR_MUL_RESPOND,	
-
-	STR_DORD_RANGE1,
-	STR_DORD_RANGE2,
-	STR_DORD_RANGE3,
-	STR_DORD_REPAIR1,
-	STR_DORD_REPAIR2,
-	STR_DORD_REPAIR3,
-	STR_DORD_FIRE1,
-	STR_DORD_FIRE2,
-	STR_DORD_FIRE3,
-	STR_DORD_PATROL,
-	STR_DORD_PERSUE,
-	STR_DORD_GUARD,
-	STR_DORD_HOLDPOS,
-	STR_DORD_RETREPAIR,
-	STR_DORD_RETBASE,
-	STR_DORD_EMBARK,
-	STR_DORD_ARMRECYCLE,
-	STR_DORD_RECYCLE,
-	STR_DORD_FACTORY,
-
-	STR_GAM_DERRICK,
-	STR_GAM_DROIDSTATE,
-	STR_GAM_UNITLOST,
-	STR_GAM_NORTH,
-	STR_GAM_ENERGY,
-	STR_GAM_RESREM,
-	STR_GAM_POWCON,
-	STR_GAM_STRDAM,
-	STR_GAM_ELECDAM,
-	STR_GAM_STRREST,
-	STR_GAM_GOHQ,
-	STR_GAM_NOHQ,
-	STR_GAM_RESREWARD,
-	STR_GAM_UNITSEL,
-	STR_GAM_REINF,
-	STR_GAM_GAMEOVER,
-	STR_GAM_JOINING,
-	STR_GAM_REWELEC,
-	STR_GAM_REWPROP,			
-	STR_GAM_REWBODY,	
-	STR_GAM_REWWEAP,	
-	STR_GAM_REWNOWT,		
-	STR_GAM_REWREPA,	
-	STR_GAM_REWREPN, 
-	STR_GAM_RESNOTFOUND,
-	STR_GAM_REPNOTFOUND,
-	STR_GP_SELECTED,	
-	STR_GP_ASSIGNED,	
-	STR_GP_CENTERED,	
-	STR_GP_ALLIGN, 	
-	STR_MR_OBJECTIVE_ACHIEVED,		
-	STR_MR_OBJECTIVE_FAILED,		 	
-	STR_MR_SAVE_GAME,			 	
-	STR_MR_LOAD_GAME,			 	
-	STR_MR_QUIT_TO_MAIN,			 	
-	STR_MR_CONTINUE,				 	
-	STR_MR_UNIT_LOSSES,				   
-	STR_MR_STRUCTURE_LOSSES,		   
-	STR_MR_FORCE_INFO,	
-	STR_MR_RANKINGS,
-	STR_MR_UNITS_BUILT,		 
-	STR_MR_UNITS_KILLED,	 
-	STR_MR_UNITS_LOST,		 
-	STR_MR_UNITS_NOW,		 
-	STR_MR_AV_UNIT_EL,		 
-	STR_MR_STR_BUILT,		 
-	STR_MR_STR_BLOWN_UP,	 
-	STR_MR_STR_LOST,	 
-	STR_MR_STR_NOW,
-	STR_MR_ARTEFACTS_FOUND,	 
-	STR_MR_MISSION_TIME,	 
-	STR_MR_GAME_TIME,	 
-	STR_MR_SHOTS_ON_TARGET,	 
-	STR_MR_SHOTS_OFF_TARGET, 
-	STR_MR_BABAS_RUN_OVER, 
-	
-	STR_MR_LEVEL_ROOKIE,
-	STR_MR_LEVEL_GREEN,	
-	STR_MR_LEVEL_TRAINED,
-	STR_MR_LEVEL_REGULAR,
-	STR_MR_LEVEL_PROF,	
-	STR_MR_LEVEL_VETERAN,
-	STR_MR_LEVEL_CRACK,	
-	STR_MR_LEVEL_ELITE,
-	STR_MR_LEVEL_SPECIAL,
-	STR_MR_LEVEL_ACE,
-	
-	STR_DL_LEVEL_ROOKIE, 	   
-	STR_DL_LEVEL_GREEN,	 	   
-	STR_DL_LEVEL_TRAINED,	   
-	STR_DL_LEVEL_REGULAR, 	   
-	STR_DL_LEVEL_PROF,	 	   
-	STR_DL_LEVEL_VETERAN, 	   
-	STR_DL_LEVEL_CRACK,	 	   
-	STR_DL_LEVEL_ELITE,	 	   
-	STR_DL_LEVEL_SPECIAL, 	   
-	STR_DL_LEVEL_ACE,	 	   
-	STR_CD_CHANGE,
-	STR_CD_CHANGE_1OR2,
-
-	STR_GAME_REPLAY,
-	STR_GAME_SAVED,				   
-	STR_GAME_LOADED,			   
-	STR_DORD_CYBORG_FACTORY,	   
-	STR_GAME_RESTART,			   
-
-	STR_GAM_MAXUNITSREACHED,
-
-	// keymap editor.
-	STR_KM_KEYMAP,
-	STR_KM_KEYMAP_SIDE,
-	STR_BIND_CHOMAN,		
-	STR_BIND_CHORES,		
-	STR_BIND_CHOBUI,		
-	STR_BIND_CHODES	,		
-	STR_BIND_CHOINT	,		
-	STR_BIND_CHOCOM	,		
-	STR_BIND_TOGRAD	,		
-	STR_BIND_TOGCON	,		
-	STR_BIND_BARS	,		
-	STR_BIND_SHOT,			
-	STR_BIND_PAUSE,			
-	STR_BIND_PREV,			
-	STR_BIND_AS1,			
-	STR_BIND_AS2,			
-	STR_BIND_AS3,			
-	STR_BIND_AS4,			
-	STR_BIND_AS5,			
-	STR_BIND_AS6,			
-	STR_BIND_AS7,			
-	STR_BIND_AS8,			
-	STR_BIND_AS9,			
-	STR_BIND_GR1,			
-	STR_BIND_GR2,			
-	STR_BIND_GR3,			
-	STR_BIND_GR4,			
-	STR_BIND_GR5,			
-	STR_BIND_GR6,			
-	STR_BIND_GR7,			
-	STR_BIND_GR8,			
-	STR_BIND_GR9,			
-	STR_BIND_MULOP,			
-	STR_BIND_AUDON,			
-	STR_BIND_AUDOFF,		
-	STR_BIND_NORTH	,		
-	STR_BIND_TRACK	,		
-	STR_BIND_OPT	,		
-	STR_BIND_RIN	,		
-	STR_BIND_ROUT	,		
-	STR_BIND_ZIN	,		
-	STR_BIND_ZOUT	,		
-	STR_BIND_PF		,		
-	STR_BIND_RL		,		
-	STR_BIND_RP		,		
-	STR_BIND_RR		,		
-	STR_BIND_PB		,		
-	STR_BIND_ORD	,		
-	STR_BIND_RESJ	,		
-	STR_BIND_REPJ	,		
-	STR_BIND_OVERL	,		
-	STR_BIND_CENTV	,		
-	STR_BIND_CEASE	,		
-	STR_BIND_UNITJ	,		
-	STR_BIND_ENGAG	,		
-	STR_BIND_FAW	,		
-	STR_BIND_RTB	,		
-	STR_BIND_DEFR	 ,		
-	STR_BIND_SPLIM	,		
-	STR_BIND_SHOR	,		
-	STR_BIND_PURS	,		
-	STR_BIND_PATR	,		
-	STR_BIND_REPA	,		
-	STR_BIND_DSTOP	,		
-	STR_BIND_SENDT	,		
-	STR_BIND_LONGR	,		
-	STR_BIND_SCAT	,		
-	STR_BIND_LDAM	,		
-	STR_BIND_HDAM	,		
-	STR_BIND_NDAM	,		
-	STR_BIND_ACU	,		
-	STR_BIND_ABDU	,		
-	STR_BIND_AHTR	,		
-	STR_BIND_AHOV	,		
-	STR_BIND_RECY	,		
-	STR_BIND_ASCR	,		
-	STR_BIND_ATR	,		
-	STR_BIND_ALL	,		
-	STR_BIND_AVTOL	,		
-	STR_BIND_AWHE	,		
-	STR_BIND_ASIMIL	,		
-
-// something else.
-	STR_GAM_DERRICK_BURNING,
-	STR_SEL_NO_STRUCTURE,
-
-	STR_FE_SSHAKE,							
-	STR_FE_MFLIP,							
-	STR_FE_ON,								
-	STR_FE_OFF,								
-	
-	STR_FE_GREEN,				
-	STR_FE_ORANGE,				
-	STR_FE_GREY	,		
-	STR_FE_BLACK,			
-	STR_FE_RED	,			
-	STR_FE_BLUE	,	
-	STR_FE_PINK	,				
-	STR_FE_CYAN	,
-
-	//added by alex 26-01-99
-	STR_BIND_CONJ,		
-	STR_BIND_SENJ,		
-	STR_BIND_COMJ,		
-
-	STR_GAM_CONNOTFOUND,	
-	STR_GAM_SENNOTFOUND,	
-	STR_GAM_COMNOTFOUND,	
-
-	STR_BIND_CMD1,
-	STR_BIND_CMD2,
-	STR_BIND_CMD3,
-	STR_BIND_CMD4,
-	STR_BIND_CMD5,
-	STR_BIND_CMD6,
-	STR_BIND_CMD7,
-	STR_BIND_CMD8,
-	STR_BIND_CMD9,
-
-	STR_BIND_SELFACTORY,	   	   
-	STR_BIND_SELRESEARCH,   	   
-	STR_BIND_SELPOWER,	   		   
-	STR_BIND_SELCYBORG,	   	   
-	STR_BIND_CONSOLE,	   		   
-	STR_BIND_UP,		     
-	STR_BIND_DOWN,			 
-	STR_BIND_RIGHT,			 
-	STR_BIND_LEFT,			 
-
-	STR_BIND_SPEED_UP,
-	STR_BIND_SLOW_DOWN,
-	STR_BIND_NORMAL_SPEED,
-	STR_GAM_SPEED_UP,
-	STR_GAM_SLOW_DOWN,
-	STR_GAM_NORMAL_SPEED,
-
-	STR_BIND_RELOAD,
-	STR_BIND_RADJUMP,
-
-	STR_DORD_FIREDES,
-	STR_DORD_VTOL_FACTORY,
-
-	STR_FE_SUBTITLES,
-	STR_BIND_REOPEN_BUILD,
-	STR_GAM_BUILD_REOPEN,
-	STR_GAM_BUILD_NO_REOPEN,
-	STR_GAM_FORMATION_ON,
-	STR_GAM_FORMATION_OFF,
-
-	STR_SEQ_PLAYBACK,
-	STR_SEQ_FULL,		
-	STR_SEQ_WINDOW,		
-	STR_SEQ_MINIMAL,	
-
-	STR_MAX_ID,			// number of string ID's
-};
-
 /* The string resource object */
 extern STR_RES *psStringRes;
 
Index: src/intorder.c
===================================================================
--- src/intorder.c	(revision 2116)
+++ src/intorder.c	(working copy)
@@ -144,6 +144,64 @@
 } AVORDER;
 
 
+enum
+{
+	STR_DORD_RANGE1,
+	STR_DORD_RANGE2,
+	STR_DORD_RANGE3,
+	STR_DORD_REPAIR1,
+	STR_DORD_REPAIR2,
+	STR_DORD_REPAIR3,
+	STR_DORD_FIRE1,
+	STR_DORD_FIRE2,
+	STR_DORD_FIRE3,
+	STR_DORD_PATROL,
+	STR_DORD_PERSUE,
+	STR_DORD_GUARD,
+	STR_DORD_HOLDPOS,
+	STR_DORD_RETREPAIR,
+	STR_DORD_RETBASE,
+	STR_DORD_EMBARK,
+	STR_DORD_ARMRECYCLE,
+	STR_DORD_RECYCLE,
+	STR_DORD_FACTORY,
+	STR_DORD_CYBORG_FACTORY,
+	STR_DORD_FIREDES,
+	STR_DORD_VTOL_FACTORY
+};
+
+// return translated text
+const char *getDORDDescription(int id)
+{
+		switch ( id )
+		{
+			case STR_DORD_RANGE1         : return _("Short Range");
+			case STR_DORD_RANGE2         : return _("Long Range");
+			case STR_DORD_RANGE3         : return _("Optimum Range");
+			case STR_DORD_REPAIR1        : return _("Retreat at Medium Damage");
+			case STR_DORD_REPAIR2        : return _("Retreat at Heavy Damage");
+			case STR_DORD_REPAIR3        : return _("Do or Die!");
+			case STR_DORD_FIRE1          : return _("Fire-At-Will");
+			case STR_DORD_FIRE2          : return _("Return Fire");
+			case STR_DORD_FIRE3          : return _("Hold Fire");
+			case STR_DORD_PATROL         : return _("Patrol");
+			case STR_DORD_PERSUE         : return _("Pursue");
+			case STR_DORD_GUARD          : return _("Guard Position");
+			case STR_DORD_HOLDPOS        : return _("Hold Position");
+			case STR_DORD_RETREPAIR      : return _("Return For Repair");
+			case STR_DORD_RETBASE        : return _("Return To HQ");
+			case STR_DORD_EMBARK         : return _("Go to Transport");
+			case STR_DORD_ARMRECYCLE     : return _("Return for Recycling");
+			case STR_DORD_RECYCLE        : return _("Recycle");
+			case STR_DORD_FACTORY        : return _("Assign Factory Production");
+			case STR_DORD_CYBORG_FACTORY : return _("Assign Cyborg Factory Production");
+			case STR_DORD_FIREDES        : return _("Assign Fire Support");
+			case STR_DORD_VTOL_FACTORY   : return _("Assign VTOL Factory Production");
+
+			default : return "";  // make compiler shut up
+		}
+};
+
 // Define the order button groups.
 ORDERBUTTONS OrderButtons[NUM_ORDERS]=
 {
@@ -735,7 +793,7 @@
 		}
 
 		for(i=0; i<OrderButtons[OrdIndex].AcNumButs; i++) {
-			sButInit.pTip = strresGetString(psStringRes, OrderButtons[OrdIndex].ButTips[i]);
+			sButInit.pTip = getDORDDescription(OrderButtons[OrdIndex].ButTips[i]);
 			sButInit.width = (UWORD)GetImageWidth(IntImages,OrderButtons[OrdIndex].ButImageID[i]);
 			sButInit.height = (UWORD)GetImageHeight(IntImages,OrderButtons[OrdIndex].ButImageID[i]);
 			sButInit.pUserData = (void*)PACKDWORD_TRI(OrderButtons[OrdIndex].ButGreyID[i],
Index: src/scores.c
===================================================================
--- src/scores.c	(revision 2116)
+++ src/scores.c	(working copy)
@@ -64,6 +64,58 @@
 #define RC_X	320+32
 #define	RANK_BAR_WIDTH	100
 #define STAT_BAR_WIDTH	100
+
+enum
+{
+	STR_MR_UNITS_LOST,
+	STR_MR_UNITS_KILLED,
+	STR_MR_STR_LOST,
+	STR_MR_STR_BLOWN_UP,
+	STR_MR_UNITS_BUILT,
+	STR_MR_UNITS_NOW,
+	STR_MR_STR_BUILT,
+	STR_MR_STR_NOW,
+
+	STR_MR_LEVEL_ROOKIE,
+	STR_MR_LEVEL_GREEN,
+	STR_MR_LEVEL_TRAINED,
+	STR_MR_LEVEL_REGULAR,
+	STR_MR_LEVEL_VETERAN,
+	STR_MR_LEVEL_CRACK,
+	STR_MR_LEVEL_ELITE,
+	STR_MR_LEVEL_SPECIAL,
+	STR_MR_LEVEL_ACE
+};
+
+
+// return translated string
+const char *getDescription(int id)
+{
+	switch ( id )
+	{
+		case STR_MR_UNITS_LOST   : return _("Own Units: %d");
+		case STR_MR_UNITS_KILLED : return _("Enemy Units: %d");
+		case STR_MR_STR_LOST     : return _("Own Structures: %d");
+		case STR_MR_STR_BLOWN_UP : return _("Enemy Structures: %d");
+		case STR_MR_UNITS_BUILT  : return _("Units Manufactured: %d");
+		case STR_MR_UNITS_NOW    : return _("Total Units: %d");
+		case STR_MR_STR_BUILT    : return _("Structures Built: %d");
+		case STR_MR_STR_NOW      : return _("Total Structures: %d");
+
+		case STR_MR_LEVEL_ROOKIE : return _("Rookie: %d");
+		case STR_MR_LEVEL_GREEN  : return _("Green: %d");
+		case STR_MR_LEVEL_TRAINED: return _("Trained: %d");
+		case STR_MR_LEVEL_REGULAR: return _("Regular: %d");
+		case STR_MR_LEVEL_VETERAN: return _("Professional: %d");
+		case STR_MR_LEVEL_CRACK  : return _("Veteran: %d");
+		case STR_MR_LEVEL_ELITE  : return _("Elite: %d");
+		case STR_MR_LEVEL_SPECIAL: return _("Special: %d");
+		case STR_MR_LEVEL_ACE    : return _("Hero: %d");
+
+		default: return "";  // make compiler shut up
+	}
+}
+
 STAT_BAR	infoBars[]=
 {
 	{LC_X,100,STAT_BAR_WIDTH,16,10,STR_MR_UNITS_LOST,0,FALSE,TRUE,0,165},	// left column		STAT_UNIT_LOST
@@ -322,8 +374,7 @@
 				}
 			}
 			/* Now render the text by the bar */
-			sprintf(text,strresGetString(psStringRes,infoBars[index].stringID),
-					infoBars[index].number);
+			sprintf(text, getDescription(infoBars[index].stringID), infoBars[index].number);
 			iV_DrawText(text, x + width + 16, y + 12);
 
 			/* If we're beyond STAT_ROOKIE, then we're on rankings */
Index: data/wrf/cam2.wrf
===================================================================
--- data/wrf/cam2.wrf	(revision 2116)
+++ data/wrf/cam2.wrf	(working copy)
@@ -4,7 +4,6 @@
 
 
 directory	"messages/strings"
-file		STR_RES	"strings.txt"
 file		STR_RES	"genstrings.txt"
 file		STR_RES	"cam2strings.txt"
 file		STR_RES	"cam3strings.txt"
Index: data/wrf/cam3.wrf
===================================================================
--- data/wrf/cam3.wrf	(revision 2116)
+++ data/wrf/cam3.wrf	(working copy)
@@ -4,7 +4,6 @@
 
 
 directory	"messages/strings"
-file		STR_RES	"strings.txt"
 file		STR_RES	"genstrings.txt"
 file		STR_RES	"cam3strings.txt"
 file		STR_RES	"resstrings.txt"
Index: data/wrf/tut.wrf
===================================================================
--- data/wrf/tut.wrf	(revision 2116)
+++ data/wrf/tut.wrf	(working copy)
@@ -4,7 +4,6 @@
 
 
 directory	"messages/strings"
-file		STR_RES	"strings.txt"
 file		STR_RES	"genstrings.txt"
 file		STR_RES	"tutstrings.txt"
 file		STR_RES	"resstrings.txt"
Index: data/wrf/frontend.wrf
===================================================================
--- data/wrf/frontend.wrf	(revision 2116)
+++ data/wrf/frontend.wrf	(working copy)
@@ -49,5 +49,4 @@
 directory	"audio"
 file		AUDIOCFG	"frontaud.cfg"
 directory	"messages/strings"
-file		STR_RES	"strings.txt"
 file		STR_RES	"names.txt"
Index: data/wrf/cam1.wrf
===================================================================
--- data/wrf/cam1.wrf	(revision 2116)
+++ data/wrf/cam1.wrf	(working copy)
@@ -4,7 +4,6 @@
 
 
 directory	"messages/strings"
-file		STR_RES	"strings.txt"
 file		STR_RES	"genstrings.txt"
 file		STR_RES	"cam1strings.txt"
 file		STR_RES	"cam2strings.txt"
Index: data/mp/wrf/cam2.wrf
===================================================================
--- data/mp/wrf/cam2.wrf	(revision 2116)
+++ data/mp/wrf/cam2.wrf	(working copy)
@@ -4,7 +4,6 @@
 
 
 directory	"messages/strings"
-file		STR_RES	"strings.txt"
 file		STR_RES	"genstrings.txt"
 file		STR_RES	"cam2strings.txt"
 file		STR_RES	"cam3strings.txt"
Index: data/mp/wrf/cam3.wrf
===================================================================
--- data/mp/wrf/cam3.wrf	(revision 2116)
+++ data/mp/wrf/cam3.wrf	(working copy)
@@ -4,7 +4,6 @@
 
 
 directory	"messages/strings"
-file		STR_RES	"strings.txt"
 file		STR_RES	"genstrings.txt"
 file		STR_RES	"cam3strings.txt"
 file		STR_RES	"resstrings.txt"
Index: data/mp/wrf/frontend.wrf
===================================================================
--- data/mp/wrf/frontend.wrf	(revision 2116)
+++ data/mp/wrf/frontend.wrf	(working copy)
@@ -49,5 +49,4 @@
 directory	"audio"
 file		AUDIOCFG	"frontaud.cfg"
 directory	"messages/strings"
-file		STR_RES	"strings.txt"
 file		STR_RES	"names.txt"
Index: data/mp/wrf/cam1.wrf
===================================================================
--- data/mp/wrf/cam1.wrf	(revision 2116)
+++ data/mp/wrf/cam1.wrf	(working copy)
@@ -4,7 +4,6 @@
 
 
 directory	"messages/strings"
-file		STR_RES	"strings.txt"
 file		STR_RES	"genstrings.txt"
 file		STR_RES	"cam1strings.txt"
 file		STR_RES	"cam2strings.txt"
Index: po/POTFILES.in
===================================================================
--- po/POTFILES.in	(revision 2116)
+++ po/POTFILES.in	(working copy)
@@ -169,3 +169,13 @@
 src/multijoin.c
 src/environ.c
 src/multimenu.c
+data/messages/strings/cam1strings.txt
+data/messages/strings/cam2strings.txt
+data/messages/strings/cam3strings.txt
+data/messages/strings/genstrings.txt
+data/messages/strings/names.txt
+data/messages/strings/resstrings.txt
+data/messages/strings/scrstrings.txt
+data/messages/strings/tutstrings.txt
+data/mp/messages/strings/names.txt
+data/mp/messages/strings/resstrings.txt
Index: lib/framework/strres.c
===================================================================
--- lib/framework/strres.c	(revision 2119)
+++ lib/framework/strres.c	(working copy)
@@ -184,35 +184,6 @@
 }
 
 
-/* Load a list of string ID's from a memory buffer */
-BOOL strresLoadFixedID(STR_RES *psRes, STR_ID *psID, UDWORD numID)
-{
-	UDWORD	i;
-
-	ASSERT( psRes != NULL,
-		"strresLoadFixedID: Invalid string res pointer" );
-
-	for (i=0; i<numID; i++)
-	{
-		ASSERT( psID->id == psRes->nextID,
-			"strresLoadFixedID: id out of sequence" );
-
-		// Store the ID string
-		if (!TREAP_ADD(psRes->psIDTreap, (void*)psID->pIDStr, psID))
-		{
-			debug( LOG_ERROR, "strresLoadFixedID: Out of memory" );
-			abort();
-			return FALSE;
-		}
-
-		psID += 1;
-		psRes->nextID += 1;
-	}
-
-	return TRUE;
-}
-
-
 /* Return the ID number for an ID string */
 BOOL strresGetIDNum(STR_RES *psRes, const char *pIDStr, UDWORD *pIDNum)
 {

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