I would like to have two more file extensions.

*.wzmod for mods and *.wzmap for maps, for a better distinguishably,
*.wz only for ou"official" base files.

And another request, is it possible to register additional protocols on
linux/max, like "warzone://<ip>:<port>" so that we can fire up warzone
from a server-list inside the browser, for example?

- Regards, Kamaze

Freddie Witherden schrieb:
> Hi all,
> 
> I am interested in knowing what everyone things about the idea of  
> associating .wz files with Warzone in the shell. This would mean that  
> to start the game with a mod foo.wz all the user would need to do is  
> double click it.
> 
> While it might not be a big deal for Linux users, who are usually  
> familiar with the shell, it is much more of a problem on Windows  
> (where you need to create a shortcut file) and on OS X (where you need  
> to first open up a shell and then find the executable inside of the  
> bundle and then add the parameter).
> 
> Adding a file association could be done quite easily on all operating  
> systems. This could be done by the installer on Windows, make install  
> on Linux and a special file in the bundle on OS X.
> 
> While it would be a little bit more work to do on OS X, on account  
> that OS X uses Apple Events as opposed to command-line parameters.
> 
> This will make it easier to use and runs mods without needing to touch  
> the command line or make short-cuts.
> 
> What does everyone think of this?
> 
> Regards, Freddie.
> 
> _______________________________________________
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> Warzone-dev@gna.org
> https://mail.gna.org/listinfo/warzone-dev
> 

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