I would like to have two more file extensions. *.wzmod for mods and *.wzmap for maps, for a better distinguishably, *.wz only for ou"official" base files.
And another request, is it possible to register additional protocols on linux/max, like "warzone://<ip>:<port>" so that we can fire up warzone from a server-list inside the browser, for example? - Regards, Kamaze Freddie Witherden schrieb: > Hi all, > > I am interested in knowing what everyone things about the idea of > associating .wz files with Warzone in the shell. This would mean that > to start the game with a mod foo.wz all the user would need to do is > double click it. > > While it might not be a big deal for Linux users, who are usually > familiar with the shell, it is much more of a problem on Windows > (where you need to create a shortcut file) and on OS X (where you need > to first open up a shell and then find the executable inside of the > bundle and then add the parameter). > > Adding a file association could be done quite easily on all operating > systems. This could be done by the installer on Windows, make install > on Linux and a special file in the bundle on OS X. > > While it would be a little bit more work to do on OS X, on account > that OS X uses Apple Events as opposed to command-line parameters. > > This will make it easier to use and runs mods without needing to touch > the command line or make short-cuts. > > What does everyone think of this? > > Regards, Freddie. > > _______________________________________________ > Warzone-dev mailing list > Warzone-dev@gna.org > https://mail.gna.org/listinfo/warzone-dev > _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev