Per Inge Mathisen wrote: > On Sat, Nov 29, 2008 at 6:13 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > >>> Mixing and matching mods is never a good idea. If we encouraged it >>> then it would just lead to more useless bug reports. >>> >> That's all the fun. ;) Multiple mods. Of course there'd be incompatibilities, >> but that should not concern us, as long as we are not causing them. >> > > Do you really think users will understand that what the cause of the > bug is? It sure will not be obvious, eg they could play a long time > before the effect becomes apparent, perhaps forget that they used > mods, and it may show itself in really strange glitches. > > If multiple mods is made easy, we will spend a lot of time going over > vague bug reports due to it. Sure we can just close them when (if) we > realize that the cause behind the bug report is conflicting mods, but > wasting time on *bogus* bug reports is far more annoying than spending > time tracking real bugs. > > I think multiple small mods would be a cool feature. You know the unreal tournament options like "large heads" etc.? I think it would be really cool to be able to have both a "extended research" mod and a "large turrets" mod for example.
Perhaps we should integrate the tiny mods in the game (and make them inter-operate well), and then only allow one external mod active at a time. - Gerard _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev