Follow-up Comment #14, bug #9144 (project wesnoth):
I think I'm getting somewhere. I added code that prints out the id (halo_id
and friends) whenever one of the lists changes, and it seems that
changing_haloes is not cleared when a savegame is loaded, so old invalid halo
ids get used.
I'm attaching a patch that seems to solve the problem.
(file #2345)
_______________________________________________________
Additional Item Attachment:
File name: halo.patch Size:0 KB
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9144>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs