Follow-up Comment #14, bug #9144 (project wesnoth):

I think I'm getting somewhere. I added code that prints out the id (halo_id
and friends) whenever one of the lists changes, and it seems that
changing_haloes is not cleared when a savegame is loaded, so old invalid halo
ids get used.
I'm attaching a patch that seems to solve the problem.

(file #2345)
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Additional Item Attachment:

File name: halo.patch                     Size:0 KB


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