Follow-up Comment #15, bug #9144 (project wesnoth):
@Mordante Mmmh I think there was some misunderstanding here. I talked about
my old (april 12) 16791 just for inspiration before you restart to work on
halo.cpp (adding/moving an other overlayed_hexes_.clear() was maybe a
solution to this huge size, and indeed Anonymous suggest something similar).
It was also the last commit on this file and at this time, you told me that
you had ideas to polishing it.
So 16791 was not suppose to fix this bug (like you said in your revert
comment) because when it was commit, this report didn't exist. 16791 fixed
bug #8910 (Halo glitches when teleporting) and I think it fixed it well
(revert it causes the teleport bug again).
For the jerky moves, it doesn't come from 16791 and revert it doesn't fix it.
It seems to be a new bug. I checked a pure rev16791 and it was not present. So
it's something else between 16791 and now.
PS: Btw did you notice the number coincidence that your 17791 revert my 16791
?
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9144>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs