Follow-up Comment #8, bug #9144 (project wesnoth):

Mordante, in my last commit in halo.cpp, I added a clear() of
overlayed_hexes_ if the halo was moved, I remember that I didn't see where
these data was cleared and so the teleport bug and my fix. Maybe move/copy
this clear() to a better place ?

http://svn.gna.org/viewcvs/wesnoth/trunk/src/halo.cpp?r2=16791&rev=16791&r1=16390&dir_pagestart=50

Also at this time, you talked about a proper method for this. Something like
add the invalidated halo to the related set. I admit that I forgot and I see
that you didn't touch the file, so maybe also finish this...





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