Follow-up Comment #12, bug #16363 (project wesnoth):
ok, we are adding custom animations, so my first idea of factoring into the
type to parse them only once won't work.
basically what takes time is that we are reading the WML and filling in the
structures describing the actual animations.
a complicated method would be to have a "load_animation" wml action that
could be added to prestart events That would load the animation WML and
attach it to an id, and then be able to attach it to a unit through the
add_animation action.
Would this be fine with you ?
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