Follow-up Comment #15, bug #16363 (project wesnoth):

Ok, the cache has been added, but unfortunately the fix can't ve tested with
the savegame.

Elvish Pillager, could you do the following ?

in the "new_animation" block where you add the animation could you add an
id=<something> flag, where "something" is any string that is different for
each new_animation block ?

this should reduce most of what's left of the blocking time.

if that's not enough, could youpost a new save after that feature was enabled
so we can look into it some more ? thx

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