Follow-up Comment #5, bug #21882 (project wesnoth): After my chat with involution I will clarify some things. How BfW engine checks/should check leader kills and possibly end the scenario:
A) I consider this system to be natural: The presence of leaders is checked if and only if a unit is killed in a combat. Reason: any other kill of a leader is fully controled by a WML/lua coder, and he can decide himself whether he wants to end the scenario or not. B) (according to an explanation by involution,) BfW checks the presence of leaders at end of a turn. It seems not to be an ideal mechanism, but it is like BFW behaves long time. C) In BfW 1.11.13, the presence of leaders is checked more often than before, for example after [kill]. It is a completely new mechanism and it goes against the principle explained in A) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21882> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs