Follow-up Comment #6, bug #21882 (project wesnoth):

> A) I consider this system to be natural: The presence of leaders is checked
if and only if a unit is killed in a combat.
> Reason: any other kill of a leader is fully controled by a WML/lua coder,
and he can decide himself whether he wants to end the scenario or not. 

There are attack end/last breath/dies ...  event so the wml designer also have
teh attacks under control.
If you want controll more control over win/loose cou should use
fight_on_without_leader=yes.

> C) In BfW 1.11.13, the presence of leaders is checked more often than
before, for example after [kill]. It is a completely new mechanism and it goes
against the principle explained in A)

No it checks the presence of leaders after every player action like menu items
clicks, moves, recruits, ..., not after special wml actions, especialy if you
[kill] a leader and then bring him back on the same event you won't get
defeated, if you lost in that situation it is most likeley a bug.
Previously this only happend after actions of the ai. I changed that so that
it now also happens after actions by humans too, especialy becasue i think
that human moves should have the same effect as ai moves. 
Also in order to fix another bug related to side cayyover

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  <http://gna.org/bugs/?21882>

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