ott wrote:
Finally, I don't understand Jetryl's comments that people are contemptuous
about BfW -- the feedback I have seen has been unequivocally positive,
with the occasional comment that turn based strategy isn't something a
particular person enjoys. The work that has been done, in all spheres,
is way above where a 1.0 release should be in my opinion
It's really a matter of which demographic you ask. People who have
actually played other Free/Open Source games will no-doubt find Wesnoth
impressive. People who play Mac-based shareware games will likely find
it impressive. People who play commercial games, and have done so for a
long time will often find Wesnoth impressive since it harkens back to an
'old-school' gaming style, which they appreciate. People who play
commercial games and focus more on strategy and depth will often find it
impressive.
People who focus on great 3D graphics in games will almost certainly not
like Wesnoth, and it will have little chance to interest them.
Then there are people who don't necessarily like 3D graphics, but are
artistic in outlook and like things to be completely animated and fluid.
I think it's the last group Jetryl is referring to. However IMO the
changes he suggests would only 'win over' a small percentage of people
overall, compared to the effort they would take. It's something worth
doing, certainly, but not worth delaying 1.0 for, especially since
Jetryl would have to first become familiar with Wesnoth code etc to be
able to even implement a sprite engine. But, it's definitely something
which could be done for 1.2 or 2.0.
There are definitely people who really don't like Wesnoth at all for
various reasons. But, that can be said for any game. :) The big reasons
people don't like Wesnoth are they don't like the graphics/sound, they
don't like turn-based games, or they don't like the mechanics of Wesnoth
(typically they think it's based too heavily on luck).
David