Benoit Timbert <[EMAIL PROTECTED]>: > > Peasants advance to any of: Spearman, Bowman, Thug*, or Poacher*. > > Hunters advance to Thug, Poacher. or Outlaw. > > Citizens advance to Spearman or Bowman. > > This causes a RIPLIB* problem with the Hunter : > - Advancing to the Thug : no ranged attack > - Advancing to the Footpad or to the Poacher : looses the pierce melee attack > and the melee attack is not strong enough to cover the difference > The Henchman don't have this problem since at least one of his advancements > (both in fact) are stricly superior.
Good point. Zookeeper just made a couple of valid suggestions on IRC, which I integrate with yours as follows: We take away the Hunter's melee attack and the Citizen's missile attack, mess with the alignments, and change the advancement tree. Name Alignment GP HP Melee Ranged ------- --------- -- -- ------------- ------------- Peasant Neutral* 8 18 5-2 pitchfork 4-1 pitchfork Hunter Neutral 8 18 - 4-3 bow Townsman Neutral 8 18 4-3 cudgel - Peasants advance to any of: Spearman, Bowman, Poacher*, Thug*. Hunters advance to Poacher or Bowman Townsmen advance to Spearman or Thug This takes care of the RIPLIB problem. The advancemnt tree is cleaner, too, and Townsman is more distinguished from a weak spearman. Hmmm...this is actually *much* better than my original proposal. I wonder if it makes Hunter and Townsman a bit too weak, though. Maybe they should go to 5-3 on their attacks? -- <a href="http://www.catb.org/~esr/">Eric S. Raymond</a> _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev